Commit Graph

834 Commits

Author SHA1 Message Date
3e370591d3 Add underwater fog effect and update water material handling 2026-04-07 06:15:18 +02:00
b62edd7e88 Enhance water material merging logic with normal alignment and profile settings 2026-04-07 05:51:42 +02:00
a74a7c02f0 Update collision detection to handle triangle meshes and transformed colliders 2026-04-07 05:44:28 +02:00
0826cc78bb Update RunnerCanvas to use cameraSubmerged for underwater overlay and add tests 2026-04-07 05:30:24 +02:00
867a20ab15 Update water contact patch handling in runtime and viewport components 2026-04-07 05:01:43 +02:00
0e4bd01e69 Update water contact patch collection and handling in rendering and runtime modules 2026-04-07 04:59:09 +02:00
6587f59cda Update createFaceMaterial to include staticContactPatches in runtime-host.js and .ts, adjust tests in water-material.test.ts 2026-04-06 20:55:31 +02:00
7c26caa2e8 Disable antialiasing in WebGLRenderer and update water contact patch collection logic 2026-04-06 20:53:56 +02:00
748273ff38 Refactor water material and runtime handling for better performance and accuracy 2026-04-06 20:52:19 +02:00
47362036bf Enhance advanced rendering settings and water material handling 2026-04-06 18:06:50 +02:00
c3d28b11ab Add water contact patch uniform handling in RuntimeHost 2026-04-06 18:04:44 +02:00
b89f30a5b6 Remove unused method createWaterQualityMaterial from runtime-host.js 2026-04-06 17:37:53 +02:00
4e455d4076 Remove unused water quality material creation function 2026-04-06 17:37:28 +02:00
592a062b32 Add water material support and contact patch collection in runtime-host.js 2026-04-06 17:31:34 +02:00
4caa673a1d Reset volume animated uniforms on clear 2026-04-06 17:28:39 +02:00
cef207de4a Update volume time for animated uniforms 2026-04-06 17:28:39 +02:00
0529975ef7 Add support for water material in runtime host 2026-04-06 17:27:13 +02:00
580eb7f856 Add depth-based water effect and specular highlights in runtime-host.js 2026-04-06 17:05:21 +02:00
46553a050d Enhance water shader with object interaction and improved foam effects 2026-04-06 17:04:59 +02:00
565e6e54a3 Update shader for more realistic water effects 2026-04-06 16:58:16 +02:00
ef1c7fa0df Enhance water shader with Gerstner waves, normal mapping, refraction, and foam effects 2026-04-06 16:56:46 +02:00
3191b2cefd Add clearModelInstances method to RuntimeHost 2026-04-06 09:21:06 +02:00
41feeb463e Add shader-based water and fog materials with animation support 2026-04-06 09:20:00 +02:00
8bfdcd5f9c Update material creation methods to use volume properties directly 2026-04-06 09:19:31 +02:00
163609fb02 Refactor water and fog material creation methods to accept configuration objects 2026-04-06 09:18:14 +02:00
c76c42d5c6 Refactor material creation logic for water and fog modes in runtime-host.ts 2026-04-06 09:17:47 +02:00
9a5b48a02f Add volume time update and material uniform handling in runtime-host.ts 2026-04-06 09:16:49 +02:00
d6eba50dac Update runtime-host.ts to support additional materials and volume animation 2026-04-06 09:16:49 +02:00
1e1f781c2c Remove thickness property from material settings in multiple files 2026-04-06 08:50:33 +02:00
dfb9018e41 Remove transmission property from material settings 2026-04-06 08:50:33 +02:00
40bd7540e9 Add type annotation for volumeRenderPaths in RuntimeHost 2026-04-06 08:45:14 +02:00
0d225e3f64 Import Euler from three.js in runtime-host.ts 2026-04-06 08:27:23 +02:00
0eac272aaa Update runtime-host.js to include volume rendering paths and enhance material creation logic 2026-04-06 08:26:46 +02:00
71dc2ac75f Update runtime-host.ts to handle volume rendering paths and improve material creation logic 2026-04-06 08:26:35 +02:00
edf3552c5f Add volume state resolution and point inside oriented volume check in RuntimeHost 2026-04-06 08:26:12 +02:00
104808b876 Add player volume state resolution in RuntimeHost 2026-04-06 08:25:56 +02:00
66e1b78ca1 Add volume state tracking and update locomotion logic in first-person navigation controller 2026-04-06 08:25:45 +02:00
e17a4c3373 Add volume state tracking and locomotion state management in FirstPersonNavigationController 2026-04-06 08:22:24 +02:00
85f6b4d74a Add locomotion state and volume checks to navigation controller 2026-04-06 08:21:33 +02:00
7167b328af Add support for fog and water volumes in runtime scene build 2026-04-06 08:21:04 +02:00
af659a4646 Update runtime scene build to include volume data 2026-04-06 08:20:38 +02:00
0876154ebc Update runtime-host.js to use new box brush mesh data builder 2026-04-05 03:18:45 +02:00
8c46b8991a Update box validation and collision world logic 2026-04-05 02:35:35 +02:00
82664df74d Add support for custom box brush geometry in scene documents 2026-04-05 02:35:29 +02:00
db72c4783f Add brush geometry validation to runtime scene build 2026-04-05 02:32:15 +02:00
2382ff0d79 Remove unused import BoxGeometry from runtime-host.ts 2026-04-05 02:31:20 +02:00
ac678bd732 Update runtime-host.ts to use BufferGeometry and buildBoxBrushDerivedMeshData 2026-04-05 02:31:20 +02:00
8e55495285 Update collision handling for brush colliders 2026-04-05 02:30:08 +02:00
2e29aa7ae2 Update box brush geometry and collider handling in runtime scene build 2026-04-05 02:30:04 +02:00
0b54fa14c9 auto-git:
[add] playwright.config.js
 [add] src/app/App.js
 [add] src/app/editor-store.js
 [add] src/app/use-editor-store.js
 [add] src/assets/audio-assets.js
 [add] src/assets/gltf-model-import.js
 [add] src/assets/image-assets.js
 [add] src/assets/model-instance-labels.js
 [add] src/assets/model-instance-rendering.js
 [add] src/assets/model-instances.js
 [add] src/assets/project-asset-storage.js
 [add] src/assets/project-assets.js
 [add] src/commands/brush-command-helpers.js
 [add] src/commands/command-history.js
 [add] src/commands/command.js
 [add] src/commands/commit-transform-session-command.js
 [add] src/commands/create-box-brush-command.js
 [add] src/commands/delete-box-brush-command.js
 [add] src/commands/delete-entity-command.js
 [add] src/commands/delete-interaction-link-command.js
 [add] src/commands/delete-model-instance-command.js
 [add] src/commands/import-audio-asset-command.js
 [add] src/commands/import-background-image-asset-command.js
 [add] src/commands/import-model-asset-command.js
 [add] src/commands/move-box-brush-command.js
 [add] src/commands/resize-box-brush-command.js
 [add] src/commands/rotate-box-brush-command.js
 [add] src/commands/set-box-brush-face-material-command.js
 [add] src/commands/set-box-brush-face-uv-state-command.js
 [add] src/commands/set-box-brush-name-command.js
 [add] src/commands/set-box-brush-transform-command.js
 [add] src/commands/set-entity-name-command.js
 [add] src/commands/set-model-instance-name-command.js
 [add] src/commands/set-player-start-command.js
 [add] src/commands/set-scene-name-command.js
 [add] src/commands/set-world-settings-command.js
 [add] src/commands/upsert-entity-command.js
 [add] src/commands/upsert-interaction-link-command.js
 [add] src/commands/upsert-model-instance-command.js
 [add] src/core/ids.js
 [add] src/core/selection.js
 [add] src/core/tool-mode.js
 [add] src/core/transform-session.js
 [add] src/core/vector.js
 [add] src/core/whitebox-selection-feedback.js
 [add] src/core/whitebox-selection-mode.js
 [add] src/document/brushes.js
 [add] src/document/migrate-scene-document.js
 [add] src/document/scene-document-validation.js
 [add] src/document/scene-document.js
 [add] src/document/world-settings.js
 [add] src/entities/entity-instances.js
 [add] src/entities/entity-labels.js
 [add] src/geometry/box-brush-components.js
 [add] src/geometry/box-brush-mesh.js
 [add] src/geometry/box-brush.js
 [add] src/geometry/box-face-uvs.js
 [add] src/geometry/grid-snapping.js
 [add] src/geometry/model-instance-collider-debug-mesh.js
 [add] src/geometry/model-instance-collider-generation.js
 [add] src/interactions/interaction-links.js
 [add] src/main.js
 [add] src/materials/starter-material-library.js
 [add] src/materials/starter-material-textures.js
 [add] src/rendering/advanced-rendering.js
 [add] src/runner-web/RunnerCanvas.js
 [add] src/runtime-three/first-person-navigation-controller.js
 [add] src/runtime-three/navigation-controller.js
 [add] src/runtime-three/orbit-visitor-navigation-controller.js
 [add] src/runtime-three/player-collision.js
 [add] src/runtime-three/rapier-collision-world.js
 [add] src/runtime-three/runtime-audio-system.js
 [add] src/runtime-three/runtime-host.js
 [add] src/runtime-three/runtime-interaction-system.js
 [add] src/runtime-three/runtime-scene-build.js
 [add] src/runtime-three/runtime-scene-validation.js
 [add] src/serialization/local-draft-storage.js
 [add] src/serialization/scene-document-json.js
 [add] src/shared-ui/HierarchicalMenu.js
 [add] src/shared-ui/Panel.js
 [add] src/shared-ui/world-background-style.js
 [add] src/viewport-three/ViewportCanvas.js
 [add] src/viewport-three/ViewportPanel.js
 [add] src/viewport-three/viewport-entity-markers.js
 [add] src/viewport-three/viewport-focus.js
 [add] src/viewport-three/viewport-host.js
 [add] src/viewport-three/viewport-layout.js
 [add] src/viewport-three/viewport-transient-state.js
 [add] src/viewport-three/viewport-view-modes.js
 [add] tests/domain/box-brush-face-editing.command.test.js
 [add] tests/domain/build-runtime-scene.test.js
 [add] tests/domain/create-box-brush.command.test.js
 [add] tests/domain/create-empty-scene-document.test.js
 [add] tests/domain/editor-store.test.js
 [add] tests/domain/entity.command.test.js
 [add] tests/domain/interaction-links.validation.test.js
 [add] tests/domain/model-import.test.js
 [add] tests/domain/model-instance.command.test.js
 [add] tests/domain/player-start.command.test.js
 [add] tests/domain/rapier-collision-world.test.js
 [add] tests/domain/runtime-audio-system.test.js
 [add] tests/domain/runtime-interaction-system.test.js
 [add] tests/domain/runtime-scene-validation.test.js
 [add] tests/domain/scene-document-validation.test.js
 [add] tests/domain/transform-session.command.test.js
 [add] tests/domain/world-settings.command.test.js
 [add] tests/domain/world-settings.test.js
 [add] tests/e2e/app-smoke.e2e.js
 [add] tests/e2e/box-brush-authoring.e2e.js
 [add] tests/e2e/entities-foundation.e2e.js
 [add] tests/e2e/face-material-authoring.e2e.js
 [add] tests/e2e/first-room-workflow.e2e.js
 [add] tests/e2e/import-draco-model-asset.e2e.js
 [add] tests/e2e/import-external-model-asset.e2e.js
 [add] tests/e2e/import-model-asset.e2e.js
 [add] tests/e2e/local-lights-and-background.e2e.js
 [add] tests/e2e/orthographic-views.e2e.js
 [add] tests/e2e/runner-v1.e2e.js
 [add] tests/e2e/runtime-click-interaction.e2e.js
 [add] tests/e2e/runtime-trigger-teleport.e2e.js
 [add] tests/e2e/viewport-quad-layout.e2e.js
 [add] tests/e2e/viewport-test-helpers.js
 [add] tests/e2e/whitebox-component-selection.e2e.js
 [add] tests/e2e/world-environment.e2e.js
 [add] tests/geometry/box-brush-geometry.test.js
 [add] tests/geometry/box-face-uvs.test.js
 [add] tests/geometry/model-instance-collider-generation.test.js
 [add] tests/helpers/model-collider-fixtures.js
 [add] tests/serialization/local-draft-storage.test.js
 [add] tests/serialization/project-asset-storage.test.js
 [add] tests/serialization/scene-document-json.test.js
 [add] tests/setup/vitest.setup.js
 [add] tests/unit/audio-assets.test.js
 [add] tests/unit/entity-instances.test.js
 [add] tests/unit/package-scripts.test.js
 [add] tests/unit/transform-foundation.integration.test.js
 [add] tests/unit/viewport-canvas.test.js
 [add] tests/unit/viewport-entity-markers.test.js
 [add] tests/unit/viewport-focus.test.js
 [add] tests/unit/viewport-layout.test.js
 [add] tests/unit/viewport-view-modes.test.js
 [add] vite.config.js
 [add] vitest.config.js
2026-04-05 02:25:29 +02:00