Commit Graph

834 Commits

Author SHA1 Message Date
89b30a507a Refactor brush collider creation in rapier-collision-world.ts 2026-04-04 19:27:23 +02:00
991e414ae4 Add rotation support for brush meshes and colliders 2026-04-04 19:27:16 +02:00
9007681e0b Add support for different player collider shapes and modes 2026-04-04 15:54:25 +02:00
70bcb35167 Update rebuildCollisionWorld to include playerCollider 2026-04-04 15:54:25 +02:00
8a04101d68 Update eye position calculation in first-person navigation controller 2026-04-04 15:53:32 +02:00
762ed5d916 Update first-person-navigation-controller to use getFirstPersonPlayerEyeHeight 2026-04-04 15:53:22 +02:00
2dda25ae4b Import and use FIRST_PERSON_PLAYER_SHAPE in runtime-scene-build.ts 2026-04-04 15:53:21 +02:00
ecff9053ab Update runtime scene to include player collider 2026-04-04 15:53:00 +02:00
16a7b4e7e2 Add player collision module 2026-04-04 15:53:00 +02:00
3fdbc002b6 Remove player collision logic from runtime-three module 2026-04-04 15:52:45 +02:00
56cd968009 Remove unused parameter in rebuildModelInstances calls 2026-04-04 08:38:33 +02:00
d01a8bfefc Remove unused function and related code in runtime-host.ts 2026-04-04 08:37:01 +02:00
ca2f5b64aa Add function to create Rapier heightfield heights from collider data 2026-04-04 08:33:20 +02:00
cc8dd23768 Add validation and adjust heightfield parameters in terrain model collider attachment 2026-04-04 08:21:45 +02:00
2b44ba38ca Add world step after setting character controller properties 2026-04-04 08:00:41 +02:00
017e6959e4 Update collision detection logic in RapierCollisionWorld 2026-04-04 07:58:16 +02:00
b85b295c5a Update version references and refactor collider generation logic 2026-04-04 07:58:01 +02:00
ba8f8235bf Add collision mode support and debug visualization in App.tsx and related files 2026-04-04 07:57:32 +02:00
3d1dd3fe63 auto-git:
[add] src/geometry/model-instance-collider-generation.ts
 [add] src/runtime-three/rapier-collision-world.ts
 [change] AGENTS.md
 [change] CHAT_CONTEXT.md
 [change] architecture.md
 [change] package.json
 [change] prompts-lite.txt
 [change] prompts.txt
 [change] roadmap.md
 [change] src/assets/model-instances.ts
 [change] src/document/migrate-scene-document.ts
 [change] src/document/scene-document-validation.ts
 [change] src/document/scene-document.ts
 [change] src/runtime-three/first-person-navigation-controller.ts
 [change] src/runtime-three/navigation-controller.ts
 [change] src/runtime-three/runtime-host.ts
 [change] src/runtime-three/runtime-scene-build.ts
 [change] src/runtime-three/runtime-scene-validation.ts
 [change] src/viewport-three/viewport-host.ts
 [change] testing.md
2026-04-04 07:55:41 +02:00
2b37d2dcda Reorder imports in runtime-scene-build.ts 2026-04-02 20:59:58 +02:00
04f46fa8ff Update import paths for world settings 2026-04-02 20:58:40 +02:00
8c4d10d752 Enhance RuntimeHost to manage advanced rendering composer lifecycle and size updates 2026-04-02 20:52:27 +02:00
7f72a31a17 Implement advanced rendering synchronization and shadow state application 2026-04-02 20:52:22 +02:00
6911045a51 Add advanced rendering settings and composer initialization 2026-04-02 20:52:22 +02:00
21184f4df4 Add advanced rendering features to runtime-host.ts 2026-04-02 20:51:59 +02:00
85a7b01563 Update audio distance gain calculation 2026-04-02 20:09:57 +02:00
2b87e384b8 Add distance-based volume attenuation for audio emitters 2026-04-02 20:04:45 +02:00
30d7274f49 Refactor audio configuration in RuntimeAudioSystem 2026-04-02 19:59:45 +02:00
180f1ae13f Improve error messages in RuntimeAudioSystem 2026-04-02 19:51:36 +02:00
bb747097f8 Refactor audio asset availability description in RuntimeAudioSystem 2026-04-02 19:50:27 +02:00
ecd5366870 Remove unused audio assets and update sound emitter rendering 2026-04-02 19:46:17 +02:00
2912a05930 Check for null listener and update runtime message 2026-04-02 19:43:51 +02:00
12facde036 Add null checks and event listeners for audio system in runtime host 2026-04-02 19:40:10 +02:00
75c6492751 Add runtime audio system for Three.js 2026-04-02 19:39:54 +02:00
c1f3064e9e Add sound emitter validation and interaction handling 2026-04-02 19:38:26 +02:00
26c98e65c8 Refactor trigger condition checks in runtime-scene-build.ts 2026-04-01 04:20:59 +02:00
702179a424 Modify runtime-scene-build.ts to derive triggerOnEnter and triggerOnExit from interaction links 2026-04-01 04:20:50 +02:00
03354bad2c Update trigger logic to check for links 2026-04-01 04:19:31 +02:00
aca1d057ec Use LoopOnce and LoopRepeat constants in action.loop assignment 2026-04-01 04:06:11 +02:00
d6c2f81eb5 Import LoopOnce and LoopRepeat from three.js 2026-04-01 04:06:11 +02:00
52fb3ec696 Update playAnimation method to include loop parameter 2026-04-01 04:06:11 +02:00
162d3c8d03 auto-git:
[change] src/runtime-three/runtime-host.ts
2026-04-01 04:05:09 +02:00
7f07475b68 auto-git:
[change] src/runtime-three/runtime-interaction-system.ts
2026-04-01 04:05:09 +02:00
fca26a95d4 auto-git:
[change] src/runtime-three/runtime-interaction-system.ts
2026-04-01 04:05:09 +02:00
c5faa1ef22 Update animation mixers with delta time in RuntimeHost 2026-04-01 00:07:39 +02:00
a706bd2df8 Stop all animations and clear mixers in RuntimeHost 2026-04-01 00:07:39 +02:00
2f9097b3f2 Add animation support to RuntimeHost 2026-04-01 00:07:29 +02:00
405318d5b9 Use imported AnimationClip in findByName method 2026-04-01 00:05:46 +02:00
b60008b3bf Update type references for animation maps in RuntimeHost 2026-04-01 00:05:46 +02:00
609a0de075 Import AnimationClip and AnimationMixer from THREE.js 2026-04-01 00:05:46 +02:00