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e571b758f1
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auto-git:
[change] src/runtime-three/navigation-controller.ts
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2026-04-11 11:14:57 +02:00 |
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aa812c4829
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auto-git:
[change] src/runtime-three/runtime-scene-validation.ts
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2026-04-11 11:14:57 +02:00 |
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ef628d90be
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auto-git:
[change] src/runtime-three/runtime-scene-build.ts
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2026-04-11 11:14:57 +02:00 |
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007447d60b
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Add third-person navigation mode and update runtime scene definition
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2026-04-11 11:14:42 +02:00 |
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75d8723565
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Add tests and update navigation controller deactivation logic
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2026-04-11 05:17:01 +02:00 |
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5dbd68e0ce
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Implement options parameter in FirstPersonNavigationController deactivate method
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2026-04-11 05:16:52 +02:00 |
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6f329ed1c1
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Add options parameter to NavigationController deactivate method
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2026-04-11 05:16:52 +02:00 |
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8432562252
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Add scene exit transition request handling in RuntimeHost
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2026-04-11 04:34:31 +02:00 |
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bf501a6e38
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Add support for scene exits in interaction system
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2026-04-11 04:34:25 +02:00 |
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fa705f18bb
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Add scene entry and exit interfaces and update spawn logic
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2026-04-11 04:34:11 +02:00 |
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f200d1043a
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Add runtime global state interfaces and default creation function
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2026-04-11 04:29:16 +02:00 |
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e205cea50c
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auto-git:
[change] src/app/app.css
[change] src/commands/set-scene-loading-screen-command.ts
[change] src/document/migrate-scene-document.ts
[change] src/document/scene-document-validation.ts
[change] src/document/scene-document.ts
[change] src/runner-web/RunnerCanvas.tsx
[change] src/runtime-three/first-person-navigation-controller.ts
[change] src/runtime-three/navigation-controller.ts
[change] src/runtime-three/orbit-visitor-navigation-controller.ts
[change] src/runtime-three/runtime-host.ts
[change] tests/domain/editor-store.test.ts
[change] tests/serialization/local-draft-storage.test.ts
[change] tests/serialization/project-document-json.test.ts
[change] tests/serialization/project-package.test.ts
[change] tests/unit/runner-canvas.test.tsx
[change] tests/unit/runtime-host.test.ts
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2026-04-11 04:19:51 +02:00 |
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e4ad280ea5
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Add scene readiness check in RuntimeHost
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2026-04-11 04:15:38 +02:00 |
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5e64f4db1e
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Refactor collision world rebuild logic in runtime-host.ts
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2026-04-11 04:15:32 +02:00 |
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a773c9f6e5
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Add scene load state management and navigation controller activation in runtime-host.ts
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2026-04-11 04:15:27 +02:00 |
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ab2a6e09d1
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Enhance scene loading and navigation handling in RuntimeHost
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2026-04-11 04:15:18 +02:00 |
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9d7bc88596
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Add resetSceneState method and scene load state interface
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2026-04-11 04:15:07 +02:00 |
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b8d6e30f84
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Implement resetSceneState in FirstPersonNavigationController
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2026-04-11 04:15:00 +02:00 |
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7081d54c82
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Update NavigationController interface
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2026-04-11 04:15:00 +02:00 |
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f6cb305243
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Add fog material creation and disposal methods in RuntimeHost
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2026-04-07 11:33:34 +02:00 |
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4238bce5f5
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Remove unnecessary onBeforeRender assignment in configureFogVolumeMesh methods
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2026-04-07 11:20:47 +02:00 |
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5c5aaff8b1
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Add fog volume mesh configuration in RuntimeHost
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2026-04-07 11:19:06 +02:00 |
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edea9a6976
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Add fog volume mesh configuration in runtime-host.ts
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2026-04-07 11:18:57 +02:00 |
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40a53801a7
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Add fog quality material and update runtime/viewport hosts
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2026-04-07 11:08:57 +02:00 |
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ebafda0833
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Simplify reflection enabled condition and handle null render target
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2026-04-07 08:32:36 +02:00 |
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de8ceafb7f
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Add water surface subdivision and UV interpolation in box brush mesh
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2026-04-07 07:46:47 +02:00 |
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cb2b511cfc
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Add water reflection update interval and fix fog handling in RuntimeHost
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2026-04-07 07:19:46 +02:00 |
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6a7ff5ba4a
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Update underwater fog density calculation based on point position
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2026-04-07 07:14:59 +02:00 |
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bfb3eebd2c
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Refactor fog handling and add reflection update timestamp
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2026-04-07 07:13:38 +02:00 |
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052b0a3bcb
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Implement reflection update interval and fog handling
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2026-04-07 07:13:33 +02:00 |
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d5d7219c57
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Reset lastReflectionUpdateTime when resizing reflection target
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2026-04-07 07:13:33 +02:00 |
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0d5855171a
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Add surfaceDisplacementEnabled to water material properties
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2026-04-07 07:13:33 +02:00 |
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85acd40fbc
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Disable underwater scene fog by default
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2026-04-07 07:13:33 +02:00 |
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5d87c62754
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Add lastReflectionUpdateTime to RuntimeWaterContactUniformBinding
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2026-04-07 07:13:33 +02:00 |
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be7ccc93e8
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Update underwater fog calculations and add local point function
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2026-04-07 07:11:52 +02:00 |
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5ec9099a02
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Extract and use runtime water foam contact limit calculation in multiple methods
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2026-04-07 06:55:36 +02:00 |
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3be887d0aa
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Extract and use getRuntimeWaterFoamContactLimit method in RuntimeHost
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2026-04-07 06:55:29 +02:00 |
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445d0acf6b
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Enhance water contact handling and reflection management in RuntimeHost
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2026-04-07 06:44:07 +02:00 |
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c4739493d9
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Update shader and add water reflection features in runtime-host.js
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2026-04-07 06:43:56 +02:00 |
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a155291778
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Update water material handling with reflection properties
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2026-04-07 06:43:18 +02:00 |
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e65e6b730e
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Add water reflection camera to RuntimeHost class
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2026-04-07 06:43:18 +02:00 |
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08c880ccf2
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Import additional Three.js modules and update planar reflection
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2026-04-07 06:43:18 +02:00 |
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a9ca100c3d
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Adjust water reflection target creation and resizing logic
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2026-04-07 06:42:36 +02:00 |
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5fd02cdece
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Add water reflection target disposal and resize handling in RuntimeHost
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2026-04-07 06:37:22 +02:00 |
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aa94c950e1
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Update water contact patch handling in runtime-host.ts
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2026-04-07 06:36:13 +02:00 |
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d1f0957a7b
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Add water reflection functionality in runtime-host.ts
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2026-04-07 06:35:29 +02:00 |
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5061ddbcb3
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Add reflection properties to water material and update shader uniforms
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2026-04-07 06:35:15 +02:00 |
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728dc02d72
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Add reflection support to runtime-host.ts
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2026-04-07 06:35:00 +02:00 |
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b6f34a3604
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Add underwater fog functionality
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2026-04-07 06:17:25 +02:00 |
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7d61cd322d
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Add underwater fog effect and update shader material for water patches
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2026-04-07 06:15:39 +02:00 |
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