Update underwater fog calculations and add local point function
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@@ -9,13 +9,13 @@ export interface UnderwaterFogState {
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}
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const MIN_UNDERWATER_FOG_DENSITY = 0.018;
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const MAX_UNDERWATER_FOG_DENSITY = 0.055;
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const MAX_UNDERWATER_FOG_DENSITY = 0.12;
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function clampNumber(value: number, min: number, max: number) {
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return Math.max(min, Math.min(max, value));
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}
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function isPointInsideWaterVolume(point: { x: number; y: number; z: number }, volume: RuntimeWaterVolume) {
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function getWaterVolumeLocalPoint(point: { x: number; y: number; z: number }, volume: RuntimeWaterVolume) {
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const offset = new Vector3(point.x - volume.center.x, point.y - volume.center.y, point.z - volume.center.z);
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const inverseRotation = new Quaternion()
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.setFromEuler(
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@@ -30,6 +30,12 @@ function isPointInsideWaterVolume(point: { x: number; y: number; z: number }, vo
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offset.applyQuaternion(inverseRotation);
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return offset;
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}
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function isPointInsideWaterVolume(point: { x: number; y: number; z: number }, volume: RuntimeWaterVolume) {
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const offset = getWaterVolumeLocalPoint(point, volume);
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return (
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Math.abs(offset.x) <= volume.size.x * 0.5 &&
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Math.abs(offset.y) <= volume.size.y * 0.5 &&
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@@ -37,9 +43,13 @@ function isPointInsideWaterVolume(point: { x: number; y: number; z: number }, vo
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);
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}
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function resolveUnderwaterFogDensity(volume: RuntimeWaterVolume) {
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function resolveUnderwaterFogDensity(volume: RuntimeWaterVolume, point: { x: number; y: number; z: number }) {
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const localPoint = getWaterVolumeLocalPoint(point, volume);
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const halfHeight = Math.max(volume.size.y * 0.5, 0.0001);
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const submersionDepth = clampNumber((halfHeight - localPoint.y) / (halfHeight * 2), 0, 1);
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return clampNumber(
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MIN_UNDERWATER_FOG_DENSITY + volume.surfaceOpacity * 0.016 + Math.max(volume.waveStrength, 0) * 0.01,
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0.045 + volume.surfaceOpacity * 0.035 + Math.max(volume.waveStrength, 0) * 0.015 + submersionDepth * 0.03,
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MIN_UNDERWATER_FOG_DENSITY,
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MAX_UNDERWATER_FOG_DENSITY
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);
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@@ -61,6 +71,6 @@ export function resolveUnderwaterFogState(
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return {
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colorHex: containingVolume.colorHex,
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density: resolveUnderwaterFogDensity(containingVolume)
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density: resolveUnderwaterFogDensity(containingVolume, telemetry.eyePosition)
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};
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}
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