Commit Graph

834 Commits

Author SHA1 Message Date
dec72e05eb Remove unused parameter 'activeShape' from ThirdPersonNavigationController update method 2026-04-11 18:47:15 +02:00
e13b94cb21 Remove unused parameter 'activeShape' from FirstPersonNavigationController update method 2026-04-11 18:47:15 +02:00
32f3c11d0d Remove unused parameter 'activeShape' from StepPlayerLocomotionOptions 2026-04-11 18:47:15 +02:00
601decc9c3 Add optional chaining to probePlayerGround in third-person-navigation-controller.ts 2026-04-11 18:42:46 +02:00
cb04633a6a Add optional chaining to probePlayerGround in first-person-navigation-controller.ts 2026-04-11 18:42:46 +02:00
2f6651d127 Refactor ThirdPersonNavigationController for improved locomotion handling 2026-04-11 18:38:37 +02:00
3cf2297038 Refactor third-person navigation controller with new player shape and locomotion state handling 2026-04-11 18:37:55 +02:00
a807526d61 Update eye position calculation in first-person navigation controller 2026-04-11 18:37:55 +02:00
ce7b00f020 Refactor first-person navigation controller logic 2026-04-11 18:37:25 +02:00
1b2a5a658f Update first-person navigation controller to include player shape cloning and locomotion state creation 2026-04-11 18:36:50 +02:00
2f43e60677 Update first-person navigation controller with new player shape and locomotion logic 2026-04-11 18:36:42 +02:00
e2403f00d4 Add collision detection methods in runtime-host.ts 2026-04-11 18:36:10 +02:00
871a0d4edc Add player shape signature tracking and update logic 2026-04-11 18:36:01 +02:00
b040c832b2 Simplify rotation handling in collision casting 2026-04-11 18:36:01 +02:00
2bd4fea8eb Add collision detection and ground probing functionality in RapierCollisionWorld 2026-04-11 18:35:44 +02:00
c696b69d45 Add player collider synchronization method 2026-04-11 18:35:26 +02:00
4660287b4b Add player query shape creation and vector conversion functions 2026-04-11 18:35:21 +02:00
9b75fc4500 Add player locomotion logic for runtime-three 2026-04-11 18:35:17 +02:00
a9e169370e Add support for jump, sprint, and crouch actions in player input bindings 2026-04-11 18:33:03 +02:00
96bfd75618 Expand locomotion state and add ground probing functionality 2026-04-11 18:32:39 +02:00
4c0c5090b4 Add crouching functionality and utility functions for player shape 2026-04-11 18:32:35 +02:00
3c522bca0f Add player movement to runtime scene build 2026-04-11 18:05:55 +02:00
b1bafdb4ce Update third-person navigation controller to use player movement speed and clone runtime player movement 2026-04-11 18:00:54 +02:00
3dfa4e4a4f Update movement handling in FirstPersonNavigationController 2026-04-11 18:00:48 +02:00
c8e7b4f77f Add RuntimePlayerMovement to FirstPersonTelemetry 2026-04-11 18:00:48 +02:00
b3946aedb1 Remove unused function clonePlayerStartMovementTemplate 2026-04-11 18:00:48 +02:00
19d9d8c36a Implement cloning functions for player movement capabilities and runtime player movement 2026-04-11 18:00:14 +02:00
1aa67b0863 auto-git:
[change] src/runtime-three/runtime-scene-build.ts
2026-04-11 17:59:44 +02:00
9ecbf0c7e3 Update runtime-scene-build.ts with new player start movement template functions 2026-04-11 17:59:43 +02:00
f4150ea4a8 Add static-simple collision mode for model instances 2026-04-11 16:31:56 +02:00
9b7706bf5b auto-git:
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2026-04-11 15:48:39 +02:00
277706e950 Add function to determine if auto-capturing pointer lock should be enabled on activation in first-person navigation controller 2026-04-11 15:24:08 +02:00
ba6200794e Enhance pointer lock handling in FirstPersonNavigationController 2026-04-11 15:13:31 +02:00
8ba8d1d730 Update fallback face color in multiple files 2026-04-11 14:54:58 +02:00
324c10bdc0 Update third-person navigation controller to include gamepad look input 2026-04-11 12:30:42 +02:00
0bd2a8ad22 Add gamepad support for camera look in first-person navigation controller 2026-04-11 12:30:33 +02:00
4e7549bb5a Add camera look input handling for gamepads 2026-04-11 12:30:19 +02:00
04544a0e7c Update third-person navigation controller to use player input bindings 2026-04-11 12:13:24 +02:00
156ded4774 Update first-person navigation controller to use new input bindings 2026-04-11 12:13:19 +02:00
3b2e3326e8 Add player input bindings for gamepad and keyboard 2026-04-11 12:13:19 +02:00
119ca52b75 Update scene document version and add input bindings support 2026-04-11 12:12:55 +02:00
279084c7be Update interaction prompt handling and UI text in multiple components 2026-04-11 11:41:58 +02:00
43e9e7baa0 Simplify interaction prompt display and handling in various components 2026-04-11 11:40:25 +02:00
bf3e405a4f Remove orbit-visitor-navigation-controller 2026-04-11 11:18:59 +02:00
5cf600e601 Refactor interaction prompt logic in runtime-host.ts 2026-04-11 11:16:40 +02:00
650d3271c1 Add third-person camera collision resolution and update controller handling 2026-04-11 11:16:34 +02:00
96754dfcf6 Switch default navigation mode to third person and update imports 2026-04-11 11:16:29 +02:00
072bbdfcb6 Update first-person navigation controller messages 2026-04-11 11:16:29 +02:00
9a48f514c2 Add third-person navigation controller 2026-04-11 11:16:29 +02:00
74654c9c98 Add camera collision resolution in RapierCollisionWorld 2026-04-11 11:15:03 +02:00