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dec72e05eb
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Remove unused parameter 'activeShape' from ThirdPersonNavigationController update method
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2026-04-11 18:47:15 +02:00 |
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e13b94cb21
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Remove unused parameter 'activeShape' from FirstPersonNavigationController update method
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2026-04-11 18:47:15 +02:00 |
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32f3c11d0d
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Remove unused parameter 'activeShape' from StepPlayerLocomotionOptions
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2026-04-11 18:47:15 +02:00 |
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601decc9c3
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Add optional chaining to probePlayerGround in third-person-navigation-controller.ts
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2026-04-11 18:42:46 +02:00 |
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cb04633a6a
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Add optional chaining to probePlayerGround in first-person-navigation-controller.ts
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2026-04-11 18:42:46 +02:00 |
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2f6651d127
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Refactor ThirdPersonNavigationController for improved locomotion handling
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2026-04-11 18:38:37 +02:00 |
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3cf2297038
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Refactor third-person navigation controller with new player shape and locomotion state handling
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2026-04-11 18:37:55 +02:00 |
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a807526d61
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Update eye position calculation in first-person navigation controller
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2026-04-11 18:37:55 +02:00 |
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ce7b00f020
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Refactor first-person navigation controller logic
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2026-04-11 18:37:25 +02:00 |
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1b2a5a658f
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Update first-person navigation controller to include player shape cloning and locomotion state creation
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2026-04-11 18:36:50 +02:00 |
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2f43e60677
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Update first-person navigation controller with new player shape and locomotion logic
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2026-04-11 18:36:42 +02:00 |
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e2403f00d4
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Add collision detection methods in runtime-host.ts
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2026-04-11 18:36:10 +02:00 |
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871a0d4edc
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Add player shape signature tracking and update logic
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2026-04-11 18:36:01 +02:00 |
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b040c832b2
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Simplify rotation handling in collision casting
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2026-04-11 18:36:01 +02:00 |
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2bd4fea8eb
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Add collision detection and ground probing functionality in RapierCollisionWorld
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2026-04-11 18:35:44 +02:00 |
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c696b69d45
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Add player collider synchronization method
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2026-04-11 18:35:26 +02:00 |
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4660287b4b
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Add player query shape creation and vector conversion functions
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2026-04-11 18:35:21 +02:00 |
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9b75fc4500
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Add player locomotion logic for runtime-three
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2026-04-11 18:35:17 +02:00 |
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a9e169370e
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Add support for jump, sprint, and crouch actions in player input bindings
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2026-04-11 18:33:03 +02:00 |
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96bfd75618
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Expand locomotion state and add ground probing functionality
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2026-04-11 18:32:39 +02:00 |
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4c0c5090b4
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Add crouching functionality and utility functions for player shape
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2026-04-11 18:32:35 +02:00 |
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3c522bca0f
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Add player movement to runtime scene build
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2026-04-11 18:05:55 +02:00 |
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b1bafdb4ce
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Update third-person navigation controller to use player movement speed and clone runtime player movement
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2026-04-11 18:00:54 +02:00 |
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3dfa4e4a4f
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Update movement handling in FirstPersonNavigationController
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2026-04-11 18:00:48 +02:00 |
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c8e7b4f77f
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Add RuntimePlayerMovement to FirstPersonTelemetry
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2026-04-11 18:00:48 +02:00 |
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b3946aedb1
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Remove unused function clonePlayerStartMovementTemplate
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2026-04-11 18:00:48 +02:00 |
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19d9d8c36a
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Implement cloning functions for player movement capabilities and runtime player movement
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2026-04-11 18:00:14 +02:00 |
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1aa67b0863
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auto-git:
[change] src/runtime-three/runtime-scene-build.ts
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2026-04-11 17:59:44 +02:00 |
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9ecbf0c7e3
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Update runtime-scene-build.ts with new player start movement template functions
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2026-04-11 17:59:43 +02:00 |
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f4150ea4a8
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Add static-simple collision mode for model instances
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2026-04-11 16:31:56 +02:00 |
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9b7706bf5b
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auto-git:
[unlink] playwright.config.js
[unlink] src/app/App.js
[unlink] src/app/editor-store.js
[unlink] src/app/use-editor-store.js
[unlink] src/assets/audio-assets.js
[unlink] src/assets/gltf-model-import.js
[unlink] src/assets/image-assets.js
[unlink] src/assets/model-instance-labels.js
[unlink] src/assets/model-instance-rendering.js
[unlink] src/assets/model-instances.js
[unlink] src/assets/project-asset-storage.js
[unlink] src/assets/project-assets.js
[unlink] src/commands/brush-command-helpers.js
[unlink] src/commands/command-history.js
[unlink] src/commands/command.js
[unlink] src/commands/commit-transform-session-command.js
[unlink] src/commands/create-box-brush-command.js
[unlink] src/commands/delete-box-brush-command.js
[unlink] src/commands/delete-entity-command.js
[unlink] src/commands/delete-interaction-link-command.js
[unlink] src/commands/delete-model-instance-command.js
[unlink] src/commands/duplicate-selection-command.js
[unlink] src/commands/import-audio-asset-command.js
[unlink] src/commands/import-background-image-asset-command.js
[unlink] src/commands/import-model-asset-command.js
[unlink] src/commands/move-box-brush-command.js
[unlink] src/commands/resize-box-brush-command.js
[unlink] src/commands/rotate-box-brush-command.js
[unlink] src/commands/set-box-brush-face-material-command.js
[unlink] src/commands/set-box-brush-face-uv-state-command.js
[unlink] src/commands/set-box-brush-name-command.js
[unlink] src/commands/set-box-brush-transform-command.js
[unlink] src/commands/set-box-brush-volume-settings-command.js
[unlink] src/commands/set-entity-name-command.js
[unlink] src/commands/set-model-instance-name-command.js
[unlink] src/commands/set-player-start-command.js
[unlink] src/commands/set-scene-name-command.js
[unlink] src/commands/set-world-settings-command.js
[unlink] src/commands/upsert-entity-command.js
[unlink] src/commands/upsert-interaction-link-command.js
[unlink] src/commands/upsert-model-instance-command.js
[unlink] src/core/ids.js
[unlink] src/core/selection.js
[unlink] src/core/tool-mode.js
[unlink] src/core/transform-session.js
[unlink] src/core/vector.js
[unlink] src/core/whitebox-selection-feedback.js
[unlink] src/core/whitebox-selection-mode.js
[unlink] src/document/brushes.js
[unlink] src/document/migrate-scene-document.js
[unlink] src/document/scene-document-validation.js
[unlink] src/document/scene-document.js
[unlink] src/document/world-settings.js
[unlink] src/entities/entity-instances.js
[unlink] src/entities/entity-labels.js
[unlink] src/geometry/box-brush-components.js
[unlink] src/geometry/box-brush-mesh.js
[unlink] src/geometry/box-brush.js
[unlink] src/geometry/box-face-uvs.js
[unlink] src/geometry/grid-snapping.js
[unlink] src/geometry/model-instance-collider-debug-mesh.js
[unlink] src/geometry/model-instance-collider-generation.js
[unlink] src/interactions/interaction-links.js
[unlink] src/main.js
[unlink] src/materials/starter-material-library.js
[unlink] src/materials/starter-material-textures.js
[unlink] src/rendering/advanced-rendering.js
[unlink] src/rendering/fog-material.js
[unlink] src/rendering/planar-reflection.js
[unlink] src/rendering/water-material.js
[unlink] src/runner-web/RunnerCanvas.js
[unlink] src/runtime-three/first-person-navigation-controller.js
[unlink] src/runtime-three/navigation-controller.js
[unlink] src/runtime-three/orbit-visitor-navigation-controller.js
[unlink] src/runtime-three/player-collision.js
[unlink] src/runtime-three/rapier-collision-world.js
[unlink] src/runtime-three/runtime-audio-system.js
[unlink] src/runtime-three/runtime-host.js
[unlink] src/runtime-three/runtime-interaction-system.js
[unlink] src/runtime-three/runtime-scene-build.js
[unlink] src/runtime-three/runtime-scene-validation.js
[unlink] src/runtime-three/underwater-fog.js
[unlink] src/serialization/local-draft-storage.js
[unlink] src/serialization/scene-document-json.js
[unlink] src/shared-ui/HierarchicalMenu.js
[unlink] src/shared-ui/Panel.js
[unlink] src/shared-ui/world-background-style.js
[unlink] src/viewport-three/ViewportCanvas.js
[unlink] src/viewport-three/ViewportPanel.js
[unlink] src/viewport-three/viewport-entity-markers.js
[unlink] src/viewport-three/viewport-focus.js
[unlink] src/viewport-three/viewport-host.js
[unlink] src/viewport-three/viewport-layout.js
[unlink] src/viewport-three/viewport-transient-state.js
[unlink] src/viewport-three/viewport-view-modes.js
[unlink] vite.config.js
[unlink] vitest.config.js
|
2026-04-11 15:48:39 +02:00 |
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|
277706e950
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Add function to determine if auto-capturing pointer lock should be enabled on activation in first-person navigation controller
|
2026-04-11 15:24:08 +02:00 |
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ba6200794e
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Enhance pointer lock handling in FirstPersonNavigationController
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2026-04-11 15:13:31 +02:00 |
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8ba8d1d730
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Update fallback face color in multiple files
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2026-04-11 14:54:58 +02:00 |
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324c10bdc0
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Update third-person navigation controller to include gamepad look input
|
2026-04-11 12:30:42 +02:00 |
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0bd2a8ad22
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Add gamepad support for camera look in first-person navigation controller
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2026-04-11 12:30:33 +02:00 |
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4e7549bb5a
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Add camera look input handling for gamepads
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2026-04-11 12:30:19 +02:00 |
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04544a0e7c
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Update third-person navigation controller to use player input bindings
|
2026-04-11 12:13:24 +02:00 |
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156ded4774
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Update first-person navigation controller to use new input bindings
|
2026-04-11 12:13:19 +02:00 |
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3b2e3326e8
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Add player input bindings for gamepad and keyboard
|
2026-04-11 12:13:19 +02:00 |
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119ca52b75
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Update scene document version and add input bindings support
|
2026-04-11 12:12:55 +02:00 |
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279084c7be
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Update interaction prompt handling and UI text in multiple components
|
2026-04-11 11:41:58 +02:00 |
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43e9e7baa0
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Simplify interaction prompt display and handling in various components
|
2026-04-11 11:40:25 +02:00 |
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bf3e405a4f
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Remove orbit-visitor-navigation-controller
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2026-04-11 11:18:59 +02:00 |
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5cf600e601
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Refactor interaction prompt logic in runtime-host.ts
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2026-04-11 11:16:40 +02:00 |
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650d3271c1
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Add third-person camera collision resolution and update controller handling
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2026-04-11 11:16:34 +02:00 |
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96754dfcf6
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Switch default navigation mode to third person and update imports
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2026-04-11 11:16:29 +02:00 |
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072bbdfcb6
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Update first-person navigation controller messages
|
2026-04-11 11:16:29 +02:00 |
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9a48f514c2
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Add third-person navigation controller
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2026-04-11 11:16:29 +02:00 |
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74654c9c98
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Add camera collision resolution in RapierCollisionWorld
|
2026-04-11 11:15:03 +02:00 |
|