Add surfaceDisplacementEnabled to water material properties
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@@ -644,6 +644,7 @@ export class RuntimeHost {
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colorHex: brush.volume.water.colorHex,
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surfaceOpacity: brush.volume.water.surfaceOpacity,
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waveStrength: brush.volume.water.waveStrength,
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surfaceDisplacementEnabled: brush.volume.water.surfaceDisplacementEnabled,
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opacity: faceId === "posY" ? Math.min(1, baseOpacity + 0.18) : baseOpacity * 0.5,
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quality: volumeRenderPaths.water === "quality",
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wireframe: false,
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@@ -674,7 +675,8 @@ export class RuntimeHost {
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reflectionTextureUniform: waterMaterial.reflectionTextureUniform,
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reflectionMatrixUniform: waterMaterial.reflectionMatrixUniform,
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reflectionEnabledUniform: waterMaterial.reflectionEnabledUniform,
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reflectionRenderTarget: this.getWaterReflectionMode() !== "none" ? this.createWaterReflectionRenderTarget() : null
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reflectionRenderTarget: this.getWaterReflectionMode() !== "none" ? this.createWaterReflectionRenderTarget() : null,
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lastReflectionUpdateTime: Number.NEGATIVE_INFINITY
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});
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}
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