Add brush geometry validation to runtime scene build

This commit is contained in:
2026-04-05 02:32:09 +02:00
parent d2de8c4793
commit db72c4783f

View File

@@ -1,5 +1,6 @@
import type { LoadedModelAsset } from "../assets/gltf-model-import";
import { getModelInstances } from "../assets/model-instances";
import type { BoxBrush } from "../document/brushes";
import type { SceneDocument } from "../document/scene-document";
import {
assertSceneDocumentIsValid,
@@ -8,6 +9,7 @@ import {
type SceneDiagnostic
} from "../document/scene-document-validation";
import { getPrimaryPlayerStartEntity } from "../entities/entity-instances";
import { validateBoxBrushGeometry } from "../geometry/box-brush-mesh";
import { buildGeneratedModelCollider, ModelColliderGenerationError } from "../geometry/model-instance-collider-generation";
export interface RuntimeSceneBuildValidationResult {
@@ -21,6 +23,12 @@ interface ValidateRuntimeSceneBuildOptions {
loadedModelAssets?: Record<string, LoadedModelAsset>;
}
function validateBrushGeometry(brush: BoxBrush, path: string, diagnostics: SceneDiagnostic[]) {
for (const diagnostic of validateBoxBrushGeometry(brush)) {
diagnostics.push(createDiagnostic("error", diagnostic.code, diagnostic.message, `${path}.geometry`, "build"));
}
}
export function validateRuntimeSceneBuild(
document: SceneDocument,
options: ValidateRuntimeSceneBuildOptions
@@ -39,6 +47,10 @@ export function validateRuntimeSceneBuild(
);
}
for (const brush of Object.values(document.brushes)) {
validateBrushGeometry(brush, `brushes.${brush.id}`, diagnostics);
}
for (const modelInstance of getModelInstances(document.modelInstances)) {
const path = `modelInstances.${modelInstance.id}.collision.mode`;
const asset = document.assets[modelInstance.assetId];