Update viewport-host.ts to use BufferGeometry and buildBoxBrushDerivedMeshData
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@@ -125,7 +125,7 @@ import {
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transformBoxBrushLocalPointToWorld,
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transformBoxBrushWorldVectorToLocal
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} from "../geometry/box-brush-components";
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import { applyBoxBrushFaceUvsToGeometry } from "../geometry/box-face-uvs";
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import { buildBoxBrushDerivedMeshData } from "../geometry/box-brush-mesh";
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import { createModelColliderDebugGroup } from "../geometry/model-instance-collider-debug-mesh";
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import { buildGeneratedModelCollider } from "../geometry/model-instance-collider-generation";
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import { DEFAULT_GRID_SIZE, snapValueToGrid } from "../geometry/grid-snapping";
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@@ -159,7 +159,7 @@ import {
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} from "./viewport-transient-state";
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interface BrushRenderObjects {
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mesh: Mesh<BoxGeometry, Array<MeshStandardMaterial | MeshBasicMaterial>>;
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mesh: Mesh<BufferGeometry, Array<MeshStandardMaterial | MeshBasicMaterial>>;
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edges: LineSegments<EdgesGeometry, LineBasicMaterial>;
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edgeHelpers: Array<{
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id: BoxEdgeId;
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@@ -2229,8 +2229,7 @@ export class ViewportHost {
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this.clearBrushMeshes();
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for (const brush of Object.values(document.brushes)) {
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const geometry = new BoxGeometry(brush.size.x, brush.size.y, brush.size.z);
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applyBoxBrushFaceUvsToGeometry(geometry, brush);
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const geometry = buildBoxBrushDerivedMeshData(brush).geometry;
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const materials = BOX_FACE_IDS.map((faceId) =>
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this.createFaceMaterial(
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