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497db52164
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Add test case for toggling axis keys from world to local while translating a selected face
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2026-04-12 00:49:07 +02:00 |
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d9b7d7573e
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Add test case for toggling repeated axis keys from world to local while translating a selected vertex
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2026-04-12 00:45:27 +02:00 |
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bc1a959e90
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Add test for toggling axis keys from world to local while translating a selected edge
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2026-04-12 00:42:54 +02:00 |
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dcdee4d441
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Update tests to check aria-pressed attribute for selection modes
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2026-04-12 00:38:22 +02:00 |
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6ff5059531
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Add test for switching whitebox selection modes via keyboard shortcuts
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2026-04-12 00:37:53 +02:00 |
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9ae6601d62
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Add test and error handling for transform pointer intent
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2026-04-12 00:36:03 +02:00 |
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0cfbab9de5
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Add E2E test for transform gizmo commit and refactor viewport-host.ts
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2026-04-12 00:33:52 +02:00 |
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7a25c5c7b7
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Add test for sprint jump airborne while crossing narrow water
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2026-04-11 22:22:05 +02:00 |
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7ed32f6fee
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Refactor and update third-person navigation controller tests
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2026-04-11 22:16:07 +02:00 |
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7f4029aa90
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Refactor volume state creation in test setup
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2026-04-11 22:16:02 +02:00 |
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dfc8cdd296
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Add test for diving as submerged water locomotion
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2026-04-11 22:14:18 +02:00 |
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a35f6aec95
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Update player locomotion tests with new volume state handling and scenarios
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2026-04-11 22:14:11 +02:00 |
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0620ef8a13
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Import createIdleRuntimeLocomotionState in player-locomotion.test.ts
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2026-04-11 21:45:44 +02:00 |
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44d4b08ba4
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Add test for airborne planar momentum preservation
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2026-04-11 21:44:36 +02:00 |
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e8b39dad7a
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Set maxStepHeight for various player movement configurations
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2026-04-11 21:02:22 +02:00 |
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55c5d8547b
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Include maxStepHeight in RuntimeSceneDefinition creation
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2026-04-11 21:02:22 +02:00 |
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89fe72fc10
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Add maxStepHeight to DEFAULT_MOVEMENT in player-locomotion.test.ts
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2026-04-11 21:02:22 +02:00 |
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925d2fe139
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Add maxSpeed to player movement in tests
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2026-04-11 20:33:32 +02:00 |
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6f8aface5c
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Update player movement template in tests
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2026-04-11 20:32:11 +02:00 |
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5b573d48d0
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Update player locomotion test with movement template and additional state properties
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2026-04-11 20:20:44 +02:00 |
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2ee3362ff3
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Update entity registry defaults to include jump, sprint, and crouch settings
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2026-04-11 20:20:38 +02:00 |
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4ac3a1f0ee
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Add tests for custom movement template persistence in player start inspector
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2026-04-11 20:19:17 +02:00 |
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fe4e03af3c
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Update movementTemplate kind to custom and add detailed properties
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2026-04-11 20:19:03 +02:00 |
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beb1f5bfb1
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Expand scene document validation tests to cover more player start movement capabilities
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2026-04-11 20:19:00 +02:00 |
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356559bc45
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Update runtime interaction system test to include additional player movement properties
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2026-04-11 20:19:00 +02:00 |
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cb24c0afe8
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Add unit tests for player locomotion and update collision handling logic
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2026-04-11 19:54:51 +02:00 |
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17ee177ea2
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Update tests for first-person navigation controller
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2026-04-11 19:37:55 +02:00 |
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baa3c794d0
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Update locomotion logic to handle airborne state and previous locomotion state
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2026-04-11 19:34:38 +02:00 |
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23b875ff35
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Remove unnecessary condition in player locomotion and add test for sprint planar speed preservation while jumping
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2026-04-11 19:31:06 +02:00 |
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95905bd897
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Update test for jump ascent behavior
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2026-04-11 19:27:13 +02:00 |
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872630b71e
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Refactor ground probing logic in first-person navigation controller tests
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2026-04-11 19:20:37 +02:00 |
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c15d5e9d6a
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Modify runtime controller context creation logic
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2026-04-11 19:20:10 +02:00 |
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ca9d4381ff
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Update test mock for first-person navigation controller
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2026-04-11 19:20:10 +02:00 |
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a6aa3a9a18
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Remove unused player animation hooks and update tests
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2026-04-11 19:16:51 +02:00 |
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2fae015855
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Update tests for player controller telemetry and refactor navigation controller tests
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2026-04-11 19:14:22 +02:00 |
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11ae2106ad
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Add test for migrating version 31 Player Start movement bindings to include default jump, sprint, and crouch actions
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2026-04-11 18:45:47 +02:00 |
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bf34e5e971
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Add input bindings for keyboard and gamepad in entity-instances.test.ts
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2026-04-11 18:45:14 +02:00 |
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7974838464
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Add test for showing authored jump, sprint, and crouch bindings in Player Start inspector
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2026-04-11 18:45:09 +02:00 |
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c27339ed23
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Add jump, sprint, and crouch bindings to scene document JSON tests
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2026-04-11 18:45:09 +02:00 |
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4c42cbbaf2
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Update input bindings validation in scene document tests
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2026-04-11 18:44:49 +02:00 |
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7ff9d760d4
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Refactor telemetry creation in tests/unit/runner-canvas.test.tsx
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2026-04-11 18:44:42 +02:00 |
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c1f0cacd83
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Update ThirdPersonNavigationController tests with sprint input handling
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2026-04-11 18:44:33 +02:00 |
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03a773d057
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Add collisionCount and groundCollisionNormal to FirstPersonNavigationController tests
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2026-04-11 18:44:33 +02:00 |
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a1c066fb92
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Add tests for jumping and crouching in FirstPersonNavigationController
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2026-04-11 18:43:41 +02:00 |
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e9e31d3fe5
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Update test for feet position calculation
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2026-04-11 18:05:55 +02:00 |
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86aa028aeb
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Add integration test for player start inspector
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2026-04-11 18:04:52 +02:00 |
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48e8c28af8
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Update runtime scene fixture with player movement template
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2026-04-11 18:03:22 +02:00 |
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a5c06a4e11
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Add movement property to player state in tests
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2026-04-11 18:03:22 +02:00 |
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225a5fa1c1
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Update test for ThirdPersonNavigationController with movement template speed check
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2026-04-11 18:03:08 +02:00 |
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f694cd5eaf
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Add test for first-person motion telemetry using authored movement template speed
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2026-04-11 18:02:55 +02:00 |
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