Commit Graph

2032 Commits

Author SHA1 Message Date
5338636a01 Add face UVs to box brush mesh geometry 2026-04-12 01:04:04 +02:00
ad9790e750 Add support for whitebox bevel in scene document 2026-04-12 01:03:58 +02:00
5b822548ae Add whitebox bevel settings to advanced rendering 2026-04-12 01:03:49 +02:00
497db52164 Add test case for toggling axis keys from world to local while translating a selected face 2026-04-12 00:49:07 +02:00
0e7d18fd35 Remove unnecessary return false for brushFace in transform-session.ts 2026-04-12 00:49:07 +02:00
d9b7d7573e Add test case for toggling repeated axis keys from world to local while translating a selected vertex 2026-04-12 00:45:27 +02:00
c86b7ff9ed Update transform session to support local axis constraint for brush vertex 2026-04-12 00:45:27 +02:00
bc1a959e90 Add test for toggling axis keys from world to local while translating a selected edge 2026-04-12 00:42:54 +02:00
00ce57dc15 Enhance viewport host for local axis constraint and rotation preview 2026-04-12 00:42:47 +02:00
6a8b480cf0 Update transform session to support brushEdge translation 2026-04-12 00:42:47 +02:00
dcdee4d441 Update tests to check aria-pressed attribute for selection modes 2026-04-12 00:38:22 +02:00
6ff5059531 Add test for switching whitebox selection modes via keyboard shortcuts 2026-04-12 00:37:53 +02:00
f0bcccdcb6 auto-git:
[change] src/app/App.tsx
2026-04-12 00:37:45 +02:00
9ae6601d62 Add test and error handling for transform pointer intent 2026-04-12 00:36:03 +02:00
0c62c51494 Update viewport-host.ts to use transform-pointer-down intent logic 2026-04-12 00:34:51 +02:00
237e09c81d Add transform-pointer-intent.ts for handling pointer down events 2026-04-12 00:34:51 +02:00
0cfbab9de5 Add E2E test for transform gizmo commit and refactor viewport-host.ts 2026-04-12 00:33:52 +02:00
7a25c5c7b7 Add test for sprint jump airborne while crossing narrow water 2026-04-11 22:22:05 +02:00
d25c96bd8c Add functions for water locomotion checks and update stepPlayerLocomotion logic 2026-04-11 22:21:58 +02:00
7ed32f6fee Refactor and update third-person navigation controller tests 2026-04-11 22:16:07 +02:00
7f4029aa90 Refactor volume state creation in test setup 2026-04-11 22:16:02 +02:00
71610b318d Improve water surface height calculation in player locomotion 2026-04-11 22:15:58 +02:00
dfc8cdd296 Add test for diving as submerged water locomotion 2026-04-11 22:14:18 +02:00
a35f6aec95 Update player locomotion tests with new volume state handling and scenarios 2026-04-11 22:14:11 +02:00
5e7c04bfd3 Add water surface height to volume state and update camera submerged logic 2026-04-11 22:14:11 +02:00
5c7e606aa6 Add water surface height to volume state and update camera submerged logic 2026-04-11 22:13:10 +02:00
e9ce5083ba Include diving in swimming check 2026-04-11 22:13:10 +02:00
2b84bc6b14 Remove jump buffer reset on jump press 2026-04-11 22:13:10 +02:00
b10ca7e4c2 Add swimming and diving modes to player locomotion 2026-04-11 22:10:16 +02:00
3504262ada Update runtime-host.ts to include water surface height calculation 2026-04-11 22:09:50 +02:00
89781e0c15 Refactor underwater fog calculation using water contact 2026-04-11 22:09:45 +02:00
51264d7c0e Update locomotion mode with diving option 2026-04-11 22:09:45 +02:00
773ba30d15 Add water volume utility functions 2026-04-11 22:09:45 +02:00
0620ef8a13 Import createIdleRuntimeLocomotionState in player-locomotion.test.ts 2026-04-11 21:45:44 +02:00
44d4b08ba4 Add test for airborne planar momentum preservation 2026-04-11 21:44:36 +02:00
852cef56ac Add previous planar displacement tracking in ThirdPersonNavigationController 2026-04-11 21:44:18 +02:00
a37553225b Add previous planar displacement tracking to FirstPersonNavigationController 2026-04-11 21:44:08 +02:00
5ae2b3f18c Add previous planar displacement to player locomotion options and update motion computation logic 2026-04-11 21:43:25 +02:00
e8b39dad7a Set maxStepHeight for various player movement configurations 2026-04-11 21:02:22 +02:00
55c5d8547b Include maxStepHeight in RuntimeSceneDefinition creation 2026-04-11 21:02:22 +02:00
89fe72fc10 Add maxStepHeight to DEFAULT_MOVEMENT in player-locomotion.test.ts 2026-04-11 21:02:22 +02:00
8467df796a Update RapierCollisionWorld to use maxStepHeight 2026-04-11 21:02:22 +02:00
c900f1000d Add UI input for maxStepHeight in App.tsx 2026-04-11 21:01:42 +02:00
8c3ee513c1 Read and validate maxStepHeight from draft 2026-04-11 21:01:42 +02:00
dbfd2cc5b1 Add maxStepHeight to playerStartMovementTemplateDraft 2026-04-11 21:01:42 +02:00
72160d5395 Add maxStepHeight to PlayerStartMovementTemplateNumberDraft 2026-04-11 21:01:14 +02:00
51a249a2cd Update finalizeSceneLoad to include playerMovement 2026-04-11 21:01:14 +02:00
383d17327c Update finalizeSceneLoad to include player movement 2026-04-11 20:59:59 +02:00
358323817f Update buildCollisionWorld to include player movement 2026-04-11 20:59:59 +02:00
bd5cb61d8e Add maxStepHeight option to RapierCollisionWorld and update autostep settings 2026-04-11 20:59:44 +02:00