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5338636a01
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Add face UVs to box brush mesh geometry
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2026-04-12 01:04:04 +02:00 |
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ad9790e750
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Add support for whitebox bevel in scene document
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2026-04-12 01:03:58 +02:00 |
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5b822548ae
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Add whitebox bevel settings to advanced rendering
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2026-04-12 01:03:49 +02:00 |
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497db52164
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Add test case for toggling axis keys from world to local while translating a selected face
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2026-04-12 00:49:07 +02:00 |
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0e7d18fd35
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Remove unnecessary return false for brushFace in transform-session.ts
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2026-04-12 00:49:07 +02:00 |
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d9b7d7573e
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Add test case for toggling repeated axis keys from world to local while translating a selected vertex
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2026-04-12 00:45:27 +02:00 |
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c86b7ff9ed
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Update transform session to support local axis constraint for brush vertex
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2026-04-12 00:45:27 +02:00 |
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bc1a959e90
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Add test for toggling axis keys from world to local while translating a selected edge
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2026-04-12 00:42:54 +02:00 |
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00ce57dc15
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Enhance viewport host for local axis constraint and rotation preview
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2026-04-12 00:42:47 +02:00 |
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6a8b480cf0
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Update transform session to support brushEdge translation
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2026-04-12 00:42:47 +02:00 |
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dcdee4d441
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Update tests to check aria-pressed attribute for selection modes
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2026-04-12 00:38:22 +02:00 |
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6ff5059531
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Add test for switching whitebox selection modes via keyboard shortcuts
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2026-04-12 00:37:53 +02:00 |
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f0bcccdcb6
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auto-git:
[change] src/app/App.tsx
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2026-04-12 00:37:45 +02:00 |
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9ae6601d62
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Add test and error handling for transform pointer intent
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2026-04-12 00:36:03 +02:00 |
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0c62c51494
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Update viewport-host.ts to use transform-pointer-down intent logic
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2026-04-12 00:34:51 +02:00 |
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237e09c81d
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Add transform-pointer-intent.ts for handling pointer down events
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2026-04-12 00:34:51 +02:00 |
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0cfbab9de5
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Add E2E test for transform gizmo commit and refactor viewport-host.ts
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2026-04-12 00:33:52 +02:00 |
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7a25c5c7b7
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Add test for sprint jump airborne while crossing narrow water
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2026-04-11 22:22:05 +02:00 |
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d25c96bd8c
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Add functions for water locomotion checks and update stepPlayerLocomotion logic
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2026-04-11 22:21:58 +02:00 |
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7ed32f6fee
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Refactor and update third-person navigation controller tests
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2026-04-11 22:16:07 +02:00 |
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7f4029aa90
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Refactor volume state creation in test setup
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2026-04-11 22:16:02 +02:00 |
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71610b318d
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Improve water surface height calculation in player locomotion
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2026-04-11 22:15:58 +02:00 |
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dfc8cdd296
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Add test for diving as submerged water locomotion
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2026-04-11 22:14:18 +02:00 |
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a35f6aec95
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Update player locomotion tests with new volume state handling and scenarios
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2026-04-11 22:14:11 +02:00 |
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5e7c04bfd3
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Add water surface height to volume state and update camera submerged logic
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2026-04-11 22:14:11 +02:00 |
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5c7e606aa6
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Add water surface height to volume state and update camera submerged logic
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2026-04-11 22:13:10 +02:00 |
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e9ce5083ba
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Include diving in swimming check
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2026-04-11 22:13:10 +02:00 |
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2b84bc6b14
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Remove jump buffer reset on jump press
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2026-04-11 22:13:10 +02:00 |
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b10ca7e4c2
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Add swimming and diving modes to player locomotion
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2026-04-11 22:10:16 +02:00 |
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3504262ada
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Update runtime-host.ts to include water surface height calculation
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2026-04-11 22:09:50 +02:00 |
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89781e0c15
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Refactor underwater fog calculation using water contact
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2026-04-11 22:09:45 +02:00 |
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51264d7c0e
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Update locomotion mode with diving option
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2026-04-11 22:09:45 +02:00 |
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773ba30d15
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Add water volume utility functions
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2026-04-11 22:09:45 +02:00 |
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0620ef8a13
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Import createIdleRuntimeLocomotionState in player-locomotion.test.ts
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2026-04-11 21:45:44 +02:00 |
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44d4b08ba4
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Add test for airborne planar momentum preservation
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2026-04-11 21:44:36 +02:00 |
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852cef56ac
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Add previous planar displacement tracking in ThirdPersonNavigationController
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2026-04-11 21:44:18 +02:00 |
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a37553225b
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Add previous planar displacement tracking to FirstPersonNavigationController
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2026-04-11 21:44:08 +02:00 |
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5ae2b3f18c
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Add previous planar displacement to player locomotion options and update motion computation logic
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2026-04-11 21:43:25 +02:00 |
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e8b39dad7a
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Set maxStepHeight for various player movement configurations
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2026-04-11 21:02:22 +02:00 |
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55c5d8547b
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Include maxStepHeight in RuntimeSceneDefinition creation
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2026-04-11 21:02:22 +02:00 |
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89fe72fc10
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Add maxStepHeight to DEFAULT_MOVEMENT in player-locomotion.test.ts
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2026-04-11 21:02:22 +02:00 |
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8467df796a
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Update RapierCollisionWorld to use maxStepHeight
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2026-04-11 21:02:22 +02:00 |
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c900f1000d
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Add UI input for maxStepHeight in App.tsx
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2026-04-11 21:01:42 +02:00 |
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8c3ee513c1
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Read and validate maxStepHeight from draft
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2026-04-11 21:01:42 +02:00 |
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dbfd2cc5b1
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Add maxStepHeight to playerStartMovementTemplateDraft
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2026-04-11 21:01:42 +02:00 |
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72160d5395
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Add maxStepHeight to PlayerStartMovementTemplateNumberDraft
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2026-04-11 21:01:14 +02:00 |
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51a249a2cd
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Update finalizeSceneLoad to include playerMovement
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2026-04-11 21:01:14 +02:00 |
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383d17327c
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Update finalizeSceneLoad to include player movement
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2026-04-11 20:59:59 +02:00 |
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358323817f
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Update buildCollisionWorld to include player movement
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2026-04-11 20:59:59 +02:00 |
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bd5cb61d8e
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Add maxStepHeight option to RapierCollisionWorld and update autostep settings
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2026-04-11 20:59:44 +02:00 |
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