Update buildCollisionWorld to include player movement
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@@ -658,11 +658,15 @@ export class RuntimeHost {
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private async buildCollisionWorld(
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requestId: number,
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colliders: RuntimeSceneDefinition["colliders"],
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playerShape: RuntimeSceneDefinition["playerCollider"]
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playerShape: RuntimeSceneDefinition["playerCollider"],
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playerMovement: RuntimeSceneDefinition["playerMovement"]
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) {
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const nextCollisionWorld = await RapierCollisionWorld.create(
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colliders,
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playerShape
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playerShape,
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{
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maxStepHeight: playerMovement.maxStepHeight
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}
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);
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if (requestId !== this.collisionWorldRequestId) {
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