Update buildCollisionWorld to include player movement

This commit is contained in:
2026-04-11 20:59:44 +02:00
parent bd5cb61d8e
commit 358323817f

View File

@@ -658,11 +658,15 @@ export class RuntimeHost {
private async buildCollisionWorld(
requestId: number,
colliders: RuntimeSceneDefinition["colliders"],
playerShape: RuntimeSceneDefinition["playerCollider"]
playerShape: RuntimeSceneDefinition["playerCollider"],
playerMovement: RuntimeSceneDefinition["playerMovement"]
) {
const nextCollisionWorld = await RapierCollisionWorld.create(
colliders,
playerShape
playerShape,
{
maxStepHeight: playerMovement.maxStepHeight
}
);
if (requestId !== this.collisionWorldRequestId) {