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65cdd4529b
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Include dialogues in RuntimeSceneDefinition and update buildRuntimeSceneFromDocument
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2026-04-14 19:55:48 +02:00 |
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d3a31cd114
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Export applyActorScheduleStateToNpcDefinition function
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2026-04-14 13:46:45 +02:00 |
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64c0f30ba5
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Pass paths to buildRuntimeSceneCollections in runtime-scene-build.ts
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2026-04-14 13:46:45 +02:00 |
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d4538f130a
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Add functions for cloning path states and updating NPC definitions from actor schedule state
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2026-04-14 13:46:08 +02:00 |
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438879dca7
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Update NPC definition and add path state
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2026-04-14 13:45:57 +02:00 |
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49ee2a1ed3
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Add baselineResolved to runtime control surface
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2026-04-14 03:02:24 +02:00 |
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a995cd172e
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Add sound emitter volume control and update runtime host for various controls
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2026-04-14 02:38:47 +02:00 |
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982409e83f
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Update runtime scene build to include new control features
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2026-04-14 02:38:05 +02:00 |
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037260c85b
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Update runtime scene build to include scheduler state
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2026-04-14 01:57:34 +02:00 |
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97150b283a
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Update NPC active state handling and add scheduler logic in scene build
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2026-04-14 01:57:15 +02:00 |
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3c59bb1fe5
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Update buildRuntimeControlSurface to include scheduler state and handle duplicate actor IDs
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2026-04-14 01:57:01 +02:00 |
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7449faddfa
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Add activeRoutineTitle and activeRoutineId to RuntimeNpc and RuntimeSceneDefinition
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2026-04-14 01:57:01 +02:00 |
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b23164b1b7
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Update runtime scene build to include project scheduling
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2026-04-14 01:56:50 +02:00 |
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c1f1ff7488
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auto-git:
[change] src/app/App.tsx
[change] src/controls/control-surface.ts
[change] src/document/migrate-scene-document.ts
[change] src/document/scene-document-validation.ts
[change] src/document/scene-document.ts
[change] src/interactions/interaction-links.ts
[change] src/runtime-three/runtime-audio-system.ts
[change] src/runtime-three/runtime-host.ts
[change] src/runtime-three/runtime-interaction-system.ts
[change] src/runtime-three/runtime-scene-build.ts
[change] tests/domain/runtime-control-foundation.test.ts
[change] tests/domain/runtime-interaction-system.test.ts
[change] tests/serialization/control-interaction-links.test.ts
[change] tests/unit/runtime-host.test.ts
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2026-04-14 01:42:17 +02:00 |
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3ae63c83d1
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auto-git:
[change] src/runtime-three/runtime-scene-build.ts
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2026-04-14 01:42:17 +02:00 |
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184147f8d5
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Skip model instance without animations
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2026-04-14 01:39:14 +02:00 |
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a18c536659
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Skip sound emitter with null audio asset ID
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2026-04-14 01:39:14 +02:00 |
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8639566565
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Add runtime control surface definition and build function
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2026-04-14 01:34:56 +02:00 |
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dc791efab1
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Add function to clone runtime character shape and create runtime NPC from definition
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2026-04-13 23:57:07 +02:00 |
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6a662bc9ff
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Rename colliders to staticColliders and add runtimeTimeOfDayHours parameter
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2026-04-13 23:53:41 +02:00 |
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a56d4e4af9
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Export buildRuntimeNpcCollider function and update parameter type
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2026-04-13 23:53:41 +02:00 |
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32f6c1a2c4
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Update buildRuntimeSceneCollections to include NPC definitions and active status
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2026-04-13 23:53:24 +02:00 |
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1220df79e6
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Update scene build to include NPC definitions and runtime clock state
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2026-04-13 23:49:34 +02:00 |
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3f4e951f41
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Add path-related commands and update selection handling
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2026-04-13 21:23:03 +02:00 |
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0eac096de5
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Add paths functionality to scene document and related components
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2026-04-13 21:21:39 +02:00 |
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eb6386c7fd
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Remove unused variable in runtime-scene-build.ts
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2026-04-13 17:26:25 +02:00 |
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6252f6b12e
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Add NPC collider support in runtime scene build
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2026-04-13 17:17:02 +02:00 |
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ea29e329bc
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Add support for NPCs in runtime scene build
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2026-04-13 16:19:34 +02:00 |
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45bce7846a
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Add ProjectTimeSettings to RuntimeSceneDefinition and RuntimeBoxBrushInstance
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2026-04-12 04:37:07 +02:00 |
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c3f56292fd
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Include time settings in runtime scene build
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2026-04-12 04:33:00 +02:00 |
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ff5df14ac6
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Update runtime global state to include clock state and modify scene build to use project time settings
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2026-04-12 04:30:54 +02:00 |
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ffc5ff1370
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Update runtime scene build to filter disabled entities and interactions
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2026-04-12 03:35:55 +02:00 |
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42cee3d19a
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Add air direction only setting for player movement
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2026-04-12 02:19:46 +02:00 |
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8aba9a02d7
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Add air movement controls for player in App.tsx and related files
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2026-04-12 02:06:32 +02:00 |
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abd2c8ce3a
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Add maxStepHeight to RuntimePlayerMovement and related controllers
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2026-04-11 20:59:30 +02:00 |
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5be0e07115
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Add maxSpeed and bunny hop properties to player movement
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2026-04-11 20:30:49 +02:00 |
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e3c88e8048
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Add jump, sprint, and crouch settings to RuntimePlayerMovement
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2026-04-11 20:09:12 +02:00 |
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3c522bca0f
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Add player movement to runtime scene build
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2026-04-11 18:05:55 +02:00 |
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b3946aedb1
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Remove unused function clonePlayerStartMovementTemplate
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2026-04-11 18:00:48 +02:00 |
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19d9d8c36a
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Implement cloning functions for player movement capabilities and runtime player movement
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2026-04-11 18:00:14 +02:00 |
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1aa67b0863
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auto-git:
[change] src/runtime-three/runtime-scene-build.ts
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2026-04-11 17:59:44 +02:00 |
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9ecbf0c7e3
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Update runtime-scene-build.ts with new player start movement template functions
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2026-04-11 17:59:43 +02:00 |
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119ca52b75
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Update scene document version and add input bindings support
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2026-04-11 12:12:55 +02:00 |
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ef628d90be
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auto-git:
[change] src/runtime-three/runtime-scene-build.ts
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2026-04-11 11:14:57 +02:00 |
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007447d60b
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Add third-person navigation mode and update runtime scene definition
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2026-04-11 11:14:42 +02:00 |
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fa705f18bb
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Add scene entry and exit interfaces and update spawn logic
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2026-04-11 04:34:11 +02:00 |
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af659a4646
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Update runtime scene build to include volume data
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2026-04-06 08:20:38 +02:00 |
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2e29aa7ae2
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Update box brush geometry and collider handling in runtime scene build
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2026-04-05 02:30:04 +02:00 |
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991e414ae4
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Add rotation support for brush meshes and colliders
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2026-04-04 19:27:16 +02:00 |
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2dda25ae4b
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Import and use FIRST_PERSON_PLAYER_SHAPE in runtime-scene-build.ts
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2026-04-04 15:53:21 +02:00 |
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