Add paths functionality to scene document and related components

This commit is contained in:
2026-04-13 21:19:30 +02:00
parent 94dfc1be1e
commit 0eac096de5
12 changed files with 753 additions and 28 deletions

View File

@@ -85,6 +85,7 @@ import {
type FaceUvState
} from "./brushes";
import {
PATH_FOUNDATION_SCENE_DOCUMENT_VERSION,
BOX_BRUSH_SCENE_DOCUMENT_VERSION,
ANIMATION_PLAYBACK_SCENE_DOCUMENT_VERSION,
AUTHORED_OBJECT_STATE_SCENE_DOCUMENT_VERSION,
@@ -138,6 +139,12 @@ import {
type SceneLoadingScreenSettings,
type SceneDocument
} from "./scene-document";
import {
createScenePath,
createScenePathPoint,
type ScenePath,
type ScenePathPoint
} from "./paths";
import {
createDefaultProjectTimeSettings,
normalizeProjectStartDayNumber,
@@ -2938,6 +2945,69 @@ function readInteractionLinks(
return interactionLinks;
}
function readScenePathPointValue(
value: unknown,
label: string
): ScenePathPoint {
if (!isRecord(value)) {
throw new Error(`${label} must be an object.`);
}
return createScenePathPoint({
id: expectString(value.id, `${label}.id`),
position: readVec3(value.position, `${label}.position`)
});
}
function readScenePathValue(value: unknown, label: string): ScenePath {
if (!isRecord(value)) {
throw new Error(`${label} must be an object.`);
}
if (!Array.isArray(value.points)) {
throw new Error(`${label}.points must be an array.`);
}
return createScenePath({
id: expectString(value.id, `${label}.id`),
name:
value.name === undefined ? undefined : expectString(value.name, `${label}.name`),
visible: expectBoolean(value.visible, `${label}.visible`),
enabled: expectBoolean(value.enabled, `${label}.enabled`),
loop: expectBoolean(value.loop, `${label}.loop`),
points: value.points.map((pointValue, index) =>
readScenePathPointValue(pointValue, `${label}.points.${index}`)
)
});
}
function readScenePaths(
value: unknown,
options: { allowMissing: boolean }
): SceneDocument["paths"] {
if (value === undefined && options.allowMissing) {
return {};
}
if (!isRecord(value)) {
throw new Error("paths must be a record.");
}
const paths: SceneDocument["paths"] = {};
for (const [pathId, pathValue] of Object.entries(value)) {
const path = readScenePathValue(pathValue, `paths.${pathId}`);
if (path.id !== pathId) {
throw new Error(`paths.${pathId}.id must match the registry key.`);
}
paths[pathId] = path;
}
return paths;
}
export function migrateSceneDocument(source: unknown): SceneDocument {
if (!isRecord(source)) {
throw new Error("Scene document must be a JSON object.");
@@ -2956,6 +3026,7 @@ export function migrateSceneDocument(source: unknown): SceneDocument {
textures: expectEmptyCollection(source.textures, "textures"),
assets: expectEmptyCollection(source.assets, "assets"),
brushes: {},
paths: {},
modelInstances: expectEmptyCollection(
source.modelInstances,
"modelInstances"
@@ -2981,6 +3052,7 @@ export function migrateSceneDocument(source: unknown): SceneDocument {
textures: expectEmptyCollection(source.textures, "textures"),
assets: expectEmptyCollection(source.assets, "assets"),
brushes: readBrushes(source.brushes, materials, true),
paths: {},
modelInstances: expectEmptyCollection(
source.modelInstances,
"modelInstances"
@@ -3005,6 +3077,7 @@ export function migrateSceneDocument(source: unknown): SceneDocument {
textures: expectEmptyCollection(source.textures, "textures"),
assets: expectEmptyCollection(source.assets, "assets"),
brushes: readBrushes(source.brushes, materials, false),
paths: {},
modelInstances: expectEmptyCollection(
source.modelInstances,
"modelInstances"
@@ -3029,6 +3102,7 @@ export function migrateSceneDocument(source: unknown): SceneDocument {
textures: expectEmptyCollection(source.textures, "textures"),
assets: expectEmptyCollection(source.assets, "assets"),
brushes: readBrushes(source.brushes, materials, false),
paths: {},
modelInstances: expectEmptyCollection(
source.modelInstances,
"modelInstances"
@@ -3053,6 +3127,7 @@ export function migrateSceneDocument(source: unknown): SceneDocument {
textures: expectEmptyCollection(source.textures, "textures"),
assets: expectEmptyCollection(source.assets, "assets"),
brushes: readBrushes(source.brushes, materials, false),
paths: {},
modelInstances: expectEmptyCollection(
source.modelInstances,
"modelInstances"
@@ -3077,6 +3152,7 @@ export function migrateSceneDocument(source: unknown): SceneDocument {
textures: expectEmptyCollection(source.textures, "textures"),
assets: expectEmptyCollection(source.assets, "assets"),
brushes: readBrushes(source.brushes, materials, false),
paths: {},
modelInstances: expectEmptyCollection(
source.modelInstances,
"modelInstances"
@@ -3101,6 +3177,7 @@ export function migrateSceneDocument(source: unknown): SceneDocument {
textures: expectEmptyCollection(source.textures, "textures"),
assets: expectEmptyCollection(source.assets, "assets"),
brushes: readBrushes(source.brushes, materials, false),
paths: {},
modelInstances: expectEmptyCollection(
source.modelInstances,
"modelInstances"
@@ -3127,6 +3204,7 @@ export function migrateSceneDocument(source: unknown): SceneDocument {
textures: expectEmptyCollection(source.textures, "textures"),
assets: expectEmptyCollection(source.assets, "assets"),
brushes: readBrushes(source.brushes, materials, false),
paths: {},
modelInstances: expectEmptyCollection(
source.modelInstances,
"modelInstances"
@@ -3148,6 +3226,7 @@ export function migrateSceneDocument(source: unknown): SceneDocument {
textures: expectEmptyCollection(source.textures, "textures"),
assets: expectEmptyCollection(source.assets, "assets"),
brushes: readBrushes(source.brushes, materials, false),
paths: {},
modelInstances: expectEmptyCollection(
source.modelInstances,
"modelInstances"
@@ -3170,6 +3249,7 @@ export function migrateSceneDocument(source: unknown): SceneDocument {
textures: expectEmptyCollection(source.textures, "textures"),
assets,
brushes: readBrushes(source.brushes, materials, false),
paths: {},
modelInstances: readModelInstances(source.modelInstances, assets),
entities: readEntities(source.entities, { legacySoundEmitter: false }),
interactionLinks: readInteractionLinks(source.interactionLinks)
@@ -3189,6 +3269,7 @@ export function migrateSceneDocument(source: unknown): SceneDocument {
textures: expectEmptyCollection(source.textures, "textures"),
assets,
brushes: readBrushes(source.brushes, materials, false),
paths: {},
modelInstances: readModelInstances(source.modelInstances, assets),
entities: readEntities(source.entities, { legacySoundEmitter: true }),
interactionLinks: readInteractionLinks(source.interactionLinks)
@@ -3211,6 +3292,7 @@ export function migrateSceneDocument(source: unknown): SceneDocument {
textures: expectEmptyCollection(source.textures, "textures"),
assets,
brushes: readBrushes(source.brushes, materials, false),
paths: {},
modelInstances: readModelInstances(source.modelInstances, assets),
entities: readEntities(source.entities, { legacySoundEmitter: false }),
interactionLinks: readInteractionLinks(source.interactionLinks)
@@ -3230,6 +3312,7 @@ export function migrateSceneDocument(source: unknown): SceneDocument {
textures: expectEmptyCollection(source.textures, "textures"),
assets,
brushes: readBrushes(source.brushes, materials, false),
paths: {},
modelInstances: readModelInstances(source.modelInstances, assets),
entities: readEntities(source.entities, { legacySoundEmitter: false }),
interactionLinks: readInteractionLinks(source.interactionLinks)
@@ -3250,6 +3333,7 @@ export function migrateSceneDocument(source: unknown): SceneDocument {
textures: expectEmptyCollection(source.textures, "textures"),
assets,
brushes: readBrushes(source.brushes, materials, false),
paths: {},
modelInstances: readModelInstances(source.modelInstances, assets),
entities: readEntities(source.entities, { legacySoundEmitter: false }),
interactionLinks: readInteractionLinks(source.interactionLinks)
@@ -3272,6 +3356,7 @@ export function migrateSceneDocument(source: unknown): SceneDocument {
textures: expectEmptyCollection(source.textures, "textures"),
assets,
brushes: readBrushes(source.brushes, materials, false),
paths: {},
modelInstances: readModelInstances(source.modelInstances, assets),
entities: readEntities(source.entities, { legacySoundEmitter: false }),
interactionLinks: readInteractionLinks(source.interactionLinks)
@@ -3292,6 +3377,7 @@ export function migrateSceneDocument(source: unknown): SceneDocument {
textures: expectEmptyCollection(source.textures, "textures"),
assets,
brushes: readBrushes(source.brushes, materials, false),
paths: {},
modelInstances: readModelInstances(source.modelInstances, assets),
entities: readEntities(source.entities, { legacySoundEmitter: false }),
interactionLinks: readInteractionLinks(source.interactionLinks)
@@ -3312,6 +3398,7 @@ export function migrateSceneDocument(source: unknown): SceneDocument {
textures: expectEmptyCollection(source.textures, "textures"),
assets,
brushes: readBrushes(source.brushes, materials, false),
paths: {},
modelInstances: readModelInstances(source.modelInstances, assets),
entities: readEntities(source.entities, { legacySoundEmitter: false }),
interactionLinks: readInteractionLinks(source.interactionLinks)
@@ -3367,6 +3454,9 @@ export function migrateSceneDocument(source: unknown): SceneDocument {
textures: expectEmptyCollection(source.textures, "textures"),
assets,
brushes: readBrushes(source.brushes, materials, false),
paths: readScenePaths(source.paths, {
allowMissing: source.version < PATH_FOUNDATION_SCENE_DOCUMENT_VERSION
}),
modelInstances: readModelInstances(source.modelInstances, assets),
entities: readEntities(source.entities, { legacySoundEmitter: false }),
interactionLinks: readInteractionLinks(source.interactionLinks)
@@ -3381,6 +3471,7 @@ function readProjectScene(
options: {
allowMissingLoadingScreen: boolean;
allowMissingEditorPreferences: boolean;
allowMissingPaths: boolean;
legacyProjectTimeValue?: unknown;
}
): ProjectScene {
@@ -3409,6 +3500,9 @@ function readProjectScene(
legacyProjectTimeValue: options.legacyProjectTimeValue
}),
brushes: readBrushes(value.brushes, materials, false),
paths: readScenePaths(value.paths, {
allowMissing: options.allowMissingPaths
}),
modelInstances: readModelInstances(value.modelInstances, assets),
entities: readEntities(value.entities, { legacySoundEmitter: false }),
interactionLinks: readInteractionLinks(value.interactionLinks)
@@ -3455,6 +3549,8 @@ export function migrateProjectDocument(source: unknown): ProjectDocument {
source.version < PROJECT_NAME_SCENE_DOCUMENT_VERSION;
const allowMissingEditorPreferences =
source.version < SCENE_EDITOR_PREFERENCES_SCENE_DOCUMENT_VERSION;
const allowMissingPaths =
source.version < PATH_FOUNDATION_SCENE_DOCUMENT_VERSION;
const allowMissingTimeSettings =
source.version < PROJECT_TIME_SYSTEM_SCENE_DOCUMENT_VERSION;
@@ -3467,6 +3563,7 @@ export function migrateProjectDocument(source: unknown): ProjectDocument {
{
allowMissingLoadingScreen,
allowMissingEditorPreferences,
allowMissingPaths,
legacyProjectTimeValue:
source.version < SCENE_DOCUMENT_VERSION ? source.time : undefined
}

465
src/document/paths.ts Normal file
View File

@@ -0,0 +1,465 @@
import { createOpaqueId } from "../core/ids";
import type { Vec3 } from "../core/vector";
export interface ScenePathPoint {
id: string;
position: Vec3;
}
export interface ScenePath {
id: string;
kind: "path";
name?: string;
visible: boolean;
enabled: boolean;
loop: boolean;
points: ScenePathPoint[];
}
export interface ResolvedScenePathSegment {
index: number;
startPointId: string;
endPointId: string;
start: Vec3;
end: Vec3;
length: number;
distanceStart: number;
distanceEnd: number;
tangent: Vec3;
}
export interface ResolvedScenePath {
loop: boolean;
points: ScenePathPoint[];
segments: ResolvedScenePathSegment[];
totalLength: number;
}
export const DEFAULT_SCENE_PATH_VISIBLE = true;
export const DEFAULT_SCENE_PATH_ENABLED = true;
export const DEFAULT_SCENE_PATH_LOOP = false;
export const MIN_SCENE_PATH_POINT_COUNT = 2;
const DEFAULT_SCENE_PATH_POINT_POSITIONS: ReadonlyArray<Vec3> = [
{
x: -1,
y: 0,
z: 0
},
{
x: 1,
y: 0,
z: 0
}
];
function cloneVec3(vector: Vec3): Vec3 {
return {
x: vector.x,
y: vector.y,
z: vector.z
};
}
function areVec3Equal(left: Vec3, right: Vec3): boolean {
return left.x === right.x && left.y === right.y && left.z === right.z;
}
function assertFiniteVec3(vector: Vec3, label: string) {
if (!Number.isFinite(vector.x) || !Number.isFinite(vector.y) || !Number.isFinite(vector.z)) {
throw new Error(`${label} must remain finite on every axis.`);
}
}
function normalizeDelta(delta: Vec3): Vec3 {
const length = Math.hypot(delta.x, delta.y, delta.z);
if (length <= 0) {
return {
x: 0,
y: 0,
z: 0
};
}
return {
x: delta.x / length,
y: delta.y / length,
z: delta.z / length
};
}
function clampProgress(progress: number): number {
if (!Number.isFinite(progress)) {
throw new Error("Path progress must be a finite number.");
}
if (progress <= 0) {
return 0;
}
if (progress >= 1) {
return 1;
}
return progress;
}
function resolvePathSegmentSample(
path: ResolvedScenePath,
progress: number
): { segmentIndex: number | null; distance: number } {
if (path.segments.length === 0 || path.totalLength <= 0) {
return {
segmentIndex: null,
distance: 0
};
}
const distance = clampProgress(progress) * path.totalLength;
if (distance >= path.totalLength) {
return {
segmentIndex: path.segments.length - 1,
distance
};
}
const segmentIndex = path.segments.findIndex(
(segment) => distance <= segment.distanceEnd
);
return {
segmentIndex: segmentIndex === -1 ? path.segments.length - 1 : segmentIndex,
distance
};
}
function findNonZeroSegmentTangent(
path: ResolvedScenePath,
index: number
): Vec3 {
for (let candidateIndex = index; candidateIndex < path.segments.length; candidateIndex += 1) {
const candidate = path.segments[candidateIndex];
if (candidate !== undefined && candidate.length > 0) {
return cloneVec3(candidate.tangent);
}
}
for (let candidateIndex = index - 1; candidateIndex >= 0; candidateIndex -= 1) {
const candidate = path.segments[candidateIndex];
if (candidate !== undefined && candidate.length > 0) {
return cloneVec3(candidate.tangent);
}
}
return {
x: 0,
y: 0,
z: 0
};
}
export function normalizeScenePathName(
name: string | null | undefined
): string | undefined {
if (name === undefined || name === null) {
return undefined;
}
const trimmedName = name.trim();
return trimmedName.length === 0 ? undefined : trimmedName;
}
export function createScenePathPoint(
overrides: Partial<Pick<ScenePathPoint, "id" | "position">> = {}
): ScenePathPoint {
const position = cloneVec3(
overrides.position ?? {
x: 0,
y: 0,
z: 0
}
);
assertFiniteVec3(position, "Path point position");
return {
id: overrides.id ?? createOpaqueId("path-point"),
position
};
}
export function cloneScenePathPoint(point: ScenePathPoint): ScenePathPoint {
return createScenePathPoint(point);
}
export function createDefaultScenePathPoints(anchor?: Vec3): ScenePathPoint[] {
return DEFAULT_SCENE_PATH_POINT_POSITIONS.map((position) =>
createScenePathPoint({
position: {
x: position.x + (anchor?.x ?? 0),
y: position.y + (anchor?.y ?? 0),
z: position.z + (anchor?.z ?? 0)
}
})
);
}
export function createScenePath(
overrides: Partial<
Pick<ScenePath, "id" | "name" | "visible" | "enabled" | "loop" | "points">
> = {}
): ScenePath {
const points =
overrides.points === undefined
? createDefaultScenePathPoints()
: overrides.points.map(cloneScenePathPoint);
const visible = overrides.visible ?? DEFAULT_SCENE_PATH_VISIBLE;
const enabled = overrides.enabled ?? DEFAULT_SCENE_PATH_ENABLED;
const loop = overrides.loop ?? DEFAULT_SCENE_PATH_LOOP;
if (points.length < MIN_SCENE_PATH_POINT_COUNT) {
throw new Error(
`Paths must define at least ${MIN_SCENE_PATH_POINT_COUNT} points.`
);
}
if (typeof visible !== "boolean") {
throw new Error("Path visible must be a boolean.");
}
if (typeof enabled !== "boolean") {
throw new Error("Path enabled must be a boolean.");
}
if (typeof loop !== "boolean") {
throw new Error("Path loop must be a boolean.");
}
const seenPointIds = new Set<string>();
for (const point of points) {
if (point.id.trim().length === 0) {
throw new Error("Path point ids must be non-empty strings.");
}
if (seenPointIds.has(point.id)) {
throw new Error(`Duplicate path point id ${point.id}.`);
}
seenPointIds.add(point.id);
}
return {
id: overrides.id ?? createOpaqueId("path"),
kind: "path",
name: normalizeScenePathName(overrides.name),
visible,
enabled,
loop,
points
};
}
export function cloneScenePath(path: ScenePath): ScenePath {
return createScenePath(path);
}
export function areScenePathsEqual(left: ScenePath, right: ScenePath): boolean {
return (
left.id === right.id &&
left.kind === right.kind &&
left.name === right.name &&
left.visible === right.visible &&
left.enabled === right.enabled &&
left.loop === right.loop &&
left.points.length === right.points.length &&
left.points.every(
(point, index) =>
point.id === right.points[index]?.id &&
areVec3Equal(point.position, right.points[index].position)
)
);
}
export function compareScenePaths(left: ScenePath, right: ScenePath): number {
const leftName = left.name ?? "";
const rightName = right.name ?? "";
if (leftName !== rightName) {
return leftName.localeCompare(rightName);
}
return left.id.localeCompare(right.id);
}
export function getScenePaths(paths: Record<string, ScenePath>): ScenePath[] {
return Object.values(paths).sort(compareScenePaths);
}
export function getScenePathLabel(path: ScenePath, index: number): string {
return path.name ?? `Path ${index + 1}`;
}
export function createAppendedScenePathPoint(path: ScenePath): ScenePathPoint {
const lastPoint = path.points.at(-1);
const previousPoint =
path.points.length > 1 ? path.points[path.points.length - 2] : null;
if (lastPoint === undefined) {
return createScenePathPoint();
}
if (previousPoint === null) {
return createScenePathPoint({
position: {
x: lastPoint.position.x + 1,
y: lastPoint.position.y,
z: lastPoint.position.z
}
});
}
const delta = {
x: lastPoint.position.x - previousPoint.position.x,
y: lastPoint.position.y - previousPoint.position.y,
z: lastPoint.position.z - previousPoint.position.z
};
const offset =
delta.x === 0 && delta.y === 0 && delta.z === 0
? {
x: 1,
y: 0,
z: 0
}
: delta;
return createScenePathPoint({
position: {
x: lastPoint.position.x + offset.x,
y: lastPoint.position.y + offset.y,
z: lastPoint.position.z + offset.z
}
});
}
export function resolveScenePath(path: Pick<ScenePath, "loop" | "points">): ResolvedScenePath {
const points = path.points.map(cloneScenePathPoint);
const segmentPairs = points.slice(1).map((point, index) => ({
start: points[index],
end: point
}));
if (path.loop && points.length > 1) {
segmentPairs.push({
start: points[points.length - 1],
end: points[0]
});
}
let totalLength = 0;
const segments = segmentPairs.map(({ start, end }, index) => {
const delta = {
x: end.position.x - start.position.x,
y: end.position.y - start.position.y,
z: end.position.z - start.position.z
};
const length = Math.hypot(delta.x, delta.y, delta.z);
const segment: ResolvedScenePathSegment = {
index,
startPointId: start.id,
endPointId: end.id,
start: cloneVec3(start.position),
end: cloneVec3(end.position),
length,
distanceStart: totalLength,
distanceEnd: totalLength + length,
tangent: normalizeDelta(delta)
};
totalLength += length;
return segment;
});
return {
loop: path.loop,
points,
segments,
totalLength
};
}
export function getScenePathLength(path: Pick<ScenePath, "loop" | "points">): number {
return resolveScenePath(path).totalLength;
}
export function sampleResolvedScenePathPosition(
path: ResolvedScenePath,
progress: number
): Vec3 {
if (path.points.length === 0) {
return {
x: 0,
y: 0,
z: 0
};
}
const { segmentIndex, distance } = resolvePathSegmentSample(path, progress);
if (segmentIndex === null) {
return cloneVec3(path.points[0].position);
}
const segment = path.segments[segmentIndex];
if (segment.length <= 0) {
return cloneVec3(segment.start);
}
const localDistance = Math.min(
segment.length,
Math.max(0, distance - segment.distanceStart)
);
const t = localDistance / segment.length;
return {
x: segment.start.x + (segment.end.x - segment.start.x) * t,
y: segment.start.y + (segment.end.y - segment.start.y) * t,
z: segment.start.z + (segment.end.z - segment.start.z) * t
};
}
export function sampleScenePathPosition(
path: Pick<ScenePath, "loop" | "points">,
progress: number
): Vec3 {
return sampleResolvedScenePathPosition(resolveScenePath(path), progress);
}
export function sampleResolvedScenePathTangent(
path: ResolvedScenePath,
progress: number
): Vec3 {
const { segmentIndex } = resolvePathSegmentSample(path, progress);
if (segmentIndex === null) {
return {
x: 0,
y: 0,
z: 0
};
}
return findNonZeroSegmentTangent(path, segmentIndex);
}
export function sampleScenePathTangent(
path: Pick<ScenePath, "loop" | "points">,
progress: number
): Vec3 {
return sampleResolvedScenePathTangent(resolveScenePath(path), progress);
}

View File

@@ -2141,17 +2141,84 @@ function validateSoundEmitterEntity(
);
}
validateCharacterColliderSettings(
entity.collider,
if (!isNonNegativeFiniteNumber(entity.volume)) {
diagnostics.push(
createDiagnostic(
"error",
"invalid-sound-emitter-volume",
"Sound Emitter volume must remain a finite number zero or greater.",
`${path}.volume`
)
);
}
if (!isPositiveFiniteNumber(entity.refDistance)) {
diagnostics.push(
createDiagnostic(
"error",
"invalid-sound-emitter-ref-distance",
"Sound Emitter ref distance must remain a finite number greater than zero.",
`${path}.refDistance`
)
);
}
if (!isPositiveFiniteNumber(entity.maxDistance)) {
diagnostics.push(
createDiagnostic(
"error",
"invalid-sound-emitter-max-distance",
"Sound Emitter max distance must remain a finite number greater than zero.",
`${path}.maxDistance`
)
);
}
if (
isPositiveFiniteNumber(entity.refDistance) &&
isPositiveFiniteNumber(entity.maxDistance) &&
entity.maxDistance < entity.refDistance
) {
diagnostics.push(
createDiagnostic(
"error",
"invalid-sound-emitter-distance-range",
"Sound Emitter max distance must be greater than or equal to ref distance.",
`${path}.maxDistance`
)
);
}
if (!isBoolean(entity.autoplay)) {
diagnostics.push(
createDiagnostic(
"error",
"invalid-sound-emitter-autoplay-flag",
"Sound Emitter autoplay must remain a boolean.",
`${path}.autoplay`
)
);
}
if (!isBoolean(entity.loop)) {
diagnostics.push(
createDiagnostic(
"error",
"invalid-sound-emitter-loop-flag",
"Sound Emitter loop must remain a boolean.",
`${path}.loop`
)
);
}
validateSoundEmitterAudioAsset(
entity,
path,
document,
diagnostics,
{
codePrefix: "player-start",
label: "Player Start",
getHeight: getPlayerStartColliderHeight
}
entity.autoplay === true ? "error" : "warning"
);
) {
}
function validateCharacterColliderSettings(
collider: CharacterColliderSettings,
@@ -2247,6 +2314,12 @@ function validateCharacterColliderSettings(
);
}
}
function validateTriggerVolumeEntity(
entity: TriggerVolumeEntity,
path: string,
diagnostics: SceneDiagnostic[]
) {
validateAuthoredEntityState(entity, path, diagnostics);
if (!isFiniteVec3(entity.position)) {

View File

@@ -18,8 +18,10 @@ import {
createDefaultProjectTimeSettings,
type ProjectTimeSettings
} from "./project-time-settings";
import { type ScenePath } from "./paths";
export const SCENE_DOCUMENT_VERSION = 42 as const;
export const SCENE_DOCUMENT_VERSION = 43 as const;
export const PATH_FOUNDATION_SCENE_DOCUMENT_VERSION = 43 as const;
export const NPC_COLLIDER_SCENE_DOCUMENT_VERSION = 42 as const;
export const NPC_ENTITY_FOUNDATION_SCENE_DOCUMENT_VERSION = 41 as const;
export const WORLD_TIME_ENVIRONMENT_SCENE_DOCUMENT_VERSION = 40 as const;
@@ -117,6 +119,7 @@ export interface ProjectScene {
editorPreferences: SceneEditorPreferences;
world: WorldSettings;
brushes: Record<string, Brush>;
paths: Record<string, ScenePath>;
modelInstances: Record<string, ModelInstance>;
entities: Record<string, EntityInstance>;
interactionLinks: Record<string, InteractionLink>;
@@ -142,6 +145,7 @@ export interface SceneDocument {
textures: Record<string, never>;
assets: Record<string, ProjectAssetRecord>;
brushes: Record<string, Brush>;
paths: Record<string, ScenePath>;
modelInstances: Record<string, ModelInstance>;
entities: Record<string, EntityInstance>;
interactionLinks: Record<string, InteractionLink>;
@@ -163,6 +167,7 @@ export function createEmptySceneDocument(
textures: {},
assets: {},
brushes: {},
paths: {},
modelInstances: {},
entities: {},
interactionLinks: {}
@@ -188,6 +193,7 @@ export function createEmptyProjectScene(
),
world: overrides.world ?? createDefaultWorldSettings(),
brushes: {},
paths: {},
modelInstances: {},
entities: {},
interactionLinks: {}
@@ -262,6 +268,7 @@ export function createSceneDocumentFromProject(
textures: projectDocument.textures,
assets: projectDocument.assets,
brushes: scene.brushes,
paths: scene.paths,
modelInstances: scene.modelInstances,
entities: scene.entities,
interactionLinks: scene.interactionLinks
@@ -286,6 +293,7 @@ export function createProjectDocumentFromSceneDocument(
editorPreferences: createDefaultSceneEditorPreferences(),
world: sceneDocument.world,
brushes: sceneDocument.brushes,
paths: sceneDocument.paths,
modelInstances: sceneDocument.modelInstances,
entities: sceneDocument.entities,
interactionLinks: sceneDocument.interactionLinks
@@ -318,6 +326,7 @@ export function applySceneDocumentToProject(
name: sceneDocument.name,
world: sceneDocument.world,
brushes: sceneDocument.brushes,
paths: sceneDocument.paths,
modelInstances: sceneDocument.modelInstances,
entities: sceneDocument.entities,
interactionLinks: sceneDocument.interactionLinks

View File

@@ -1348,9 +1348,10 @@ export function createNpcEntity(
| "actorId"
| "yawDegrees"
| "modelAssetId"
| "collider"
>
> = {}
> & {
collider?: Partial<NpcColliderSettings>;
} = {}
): NpcEntity {
const position = cloneVec3(overrides.position ?? DEFAULT_ENTITY_POSITION);
const actorId = normalizeNpcActorId(overrides.actorId);

View File

@@ -1303,8 +1303,12 @@ export class RuntimeHost {
}
for (const npc of npcs) {
const renderGroup =
const asset =
npc.modelAssetId === null
? null
: this.projectAssets[npc.modelAssetId] ?? null;
const renderGroup =
npc.modelAssetId === null || asset?.kind !== "model"
? this.createNpcColliderFallbackRenderGroup(npc)
: createModelInstanceRenderGroup(
{
@@ -1330,7 +1334,7 @@ export class RuntimeHost {
visible: false
}
},
this.projectAssets[npc.modelAssetId],
asset,
this.loadedModelAssets[npc.modelAssetId],
false
);

View File

@@ -611,8 +611,6 @@ function buildRuntimeNpcCollider(npc: RuntimeNpc): RuntimeNpcCollider | null {
}
};
}
case "none":
return null;
}
}

View File

@@ -4091,8 +4091,12 @@ export class ViewportHost {
selected: boolean,
previewShellColor?: number
): EntityRenderObjects {
if (entity.modelAssetId !== null) {
const asset = this.projectAssets[entity.modelAssetId];
const asset =
entity.modelAssetId === null
? null
: this.projectAssets[entity.modelAssetId] ?? null;
if (entity.modelAssetId !== null && asset?.kind === "model") {
const loadedAsset = this.loadedModelAssets[entity.modelAssetId];
const renderGroup = createModelInstanceRenderGroup(
{

View File

@@ -397,17 +397,17 @@ describe("buildRuntimeSceneFromDocument", () => {
},
max: {
x: 4,
y: 0,
y: 1.8,
z: 4
},
center: {
x: 0,
y: -0.5,
y: 0.4,
z: 0
},
size: {
x: 8,
y: 1,
y: 2.8,
z: 8
}
});
@@ -470,7 +470,7 @@ describe("buildRuntimeSceneFromDocument", () => {
modelAssetId: modelAsset.id,
collider: {
mode: "capsule",
radius: 0.35,
radius: 0.3,
height: 1.8,
eyeHeight: 1.6
}
@@ -659,20 +659,20 @@ describe("buildRuntimeSceneFromDocument", () => {
},
shape: {
mode: "capsule",
radius: 0.35,
radius: 0.3,
height: 1.8,
eyeHeight: 1.6
},
worldBounds: {
min: {
x: -1.35,
x: -1.3,
y: 0,
z: -2.35
z: -2.3
},
max: {
x: -0.65,
x: -0.7,
y: 1.8,
z: -1.65
z: -1.7
}
}
});

View File

@@ -4,7 +4,10 @@ import { BoxGeometry, PlaneGeometry } from "three";
import { createModelInstance } from "../../src/assets/model-instances";
import { createBoxBrush } from "../../src/document/brushes";
import { createEmptySceneDocument } from "../../src/document/scene-document";
import { createPlayerStartEntity } from "../../src/entities/entity-instances";
import {
createNpcEntity,
createPlayerStartEntity
} from "../../src/entities/entity-instances";
import { RapierCollisionWorld } from "../../src/runtime-three/rapier-collision-world";
import { buildRuntimeSceneFromDocument } from "../../src/runtime-three/runtime-scene-build";
import { createFixtureLoadedModelAssetFromGeometry } from "../helpers/model-collider-fixtures";
@@ -99,6 +102,75 @@ describe("RapierCollisionWorld", () => {
}
});
it("blocks first-person motion against authored NPC colliders", async () => {
const floorBrush = createBoxBrush({
id: "brush-floor-npc-collision",
center: {
x: 0,
y: -0.5,
z: 0
},
size: {
x: 10,
y: 1,
z: 10
}
});
const npc = createNpcEntity({
id: "entity-npc-guard",
actorId: "actor-gate-guard",
position: {
x: 2,
y: 0,
z: 0
},
collider: {
mode: "box",
eyeHeight: 1.6,
boxSize: {
x: 1,
y: 1.8,
z: 1
}
}
});
const runtimeScene = buildRuntimeSceneFromDocument({
...createEmptySceneDocument({ name: "NPC Collision Scene" }),
brushes: {
[floorBrush.id]: floorBrush
},
entities: {
[npc.id]: npc
}
});
const collisionWorld = await RapierCollisionWorld.create(
runtimeScene.colliders,
runtimeScene.playerCollider
);
try {
const blocked = collisionWorld.resolveFirstPersonMotion(
{
x: 0,
y: 0,
z: 0
},
{
x: 3,
y: 0,
z: 0
},
runtimeScene.playerCollider
);
expect(blocked.feetPosition.x).toBeLessThan(1.21);
expect(blocked.feetPosition.y).toBeLessThan(0.02);
expect(blocked.collidedAxes.x).toBe(true);
} finally {
collisionWorld.dispose();
}
});
it("initializes and resolves first-person motion against terrain heightfield colliders", async () => {
const terrainGeometry = new PlaneGeometry(8, 8, 4, 4);
terrainGeometry.rotateX(-Math.PI / 2);

View File

@@ -444,7 +444,7 @@ describe("validateSceneDocument", () => {
actorId: "actor-town-guard",
collider: {
mode: "box",
eyeHeight: 2,
eyeHeight: 1.2,
boxSize: {
x: 0.7,
y: 1.2,
@@ -452,6 +452,7 @@ describe("validateSceneDocument", () => {
}
}
});
invalidColliderNpc.collider.eyeHeight = 2;
const validation = validateSceneDocument({
...createEmptySceneDocument(),

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@@ -1662,6 +1662,7 @@ describe("scene document JSON", () => {
const migratedDocument = migrateSceneDocument({
version: NPC_ENTITY_FOUNDATION_SCENE_DOCUMENT_VERSION,
name: "NPC Collider Migration",
time: createDefaultProjectTimeSettings(),
world: createEmptySceneDocument().world,
materials: createEmptySceneDocument().materials,
textures: {},