Rename colliders to staticColliders and add runtimeTimeOfDayHours parameter
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@@ -974,7 +974,7 @@ export function buildRuntimeSceneFromDocument(document: SceneDocument, options:
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const enabledBrushes = Object.values(document.brushes).filter((brush) => brush.enabled);
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const brushes = enabledBrushes.map((brush) => buildRuntimeBrush(brush, document));
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const colliders: RuntimeSceneCollider[] = [];
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const staticColliders: RuntimeSceneCollider[] = [];
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const volumes: RuntimeBoxVolumeCollection = {
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fog: [],
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water: []
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@@ -982,7 +982,7 @@ export function buildRuntimeSceneFromDocument(document: SceneDocument, options:
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for (const brush of enabledBrushes) {
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if (brush.volume.mode === "none") {
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colliders.push(buildRuntimeCollider(brush));
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staticColliders.push(buildRuntimeCollider(brush));
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continue;
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}
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@@ -998,7 +998,12 @@ export function buildRuntimeSceneFromDocument(document: SceneDocument, options:
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const paths = getScenePaths(document.paths)
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.filter((path) => path.enabled)
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.map(buildRuntimePath);
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const collections = buildRuntimeSceneCollections(document);
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const runtimeTimeOfDayHours =
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options.runtimeClock?.timeOfDayHours ?? document.time.startTimeOfDayHours;
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const collections = buildRuntimeSceneCollections(
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document,
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runtimeTimeOfDayHours
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);
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const enabledBrushIds = new Set(enabledBrushes.map((brush) => brush.id));
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const enabledModelInstanceIds = new Set(enabledModelInstances.map((modelInstance) => modelInstance.id));
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const enabledEntityIds = new Set(
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@@ -1033,6 +1038,7 @@ export function buildRuntimeSceneFromDocument(document: SceneDocument, options:
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const playerInputBindings = createPlayerStartInputBindings(
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playerStartEntity?.inputBindings
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);
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const colliders = [...staticColliders];
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for (const npc of collections.entities.npcs) {
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const collider = buildRuntimeNpcCollider(npc);
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@@ -1052,6 +1058,7 @@ export function buildRuntimeSceneFromDocument(document: SceneDocument, options:
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const generatedCollider = buildGeneratedModelCollider(modelInstance, asset, options.loadedModelAssets?.[modelInstance.assetId]);
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if (generatedCollider !== null) {
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staticColliders.push(generatedCollider);
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colliders.push(generatedCollider);
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}
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}
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@@ -1076,10 +1083,12 @@ export function buildRuntimeSceneFromDocument(document: SceneDocument, options:
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localLights: collections.localLights,
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brushes,
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volumes,
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staticColliders,
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colliders,
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sceneBounds: combinedSceneBounds,
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modelInstances,
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paths,
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npcDefinitions: collections.npcDefinitions,
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entities: collections.entities,
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interactionLinks,
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playerStart,
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