Add ProjectTimeSettings to RuntimeSceneDefinition and RuntimeBoxBrushInstance

This commit is contained in:
2026-04-12 04:37:01 +02:00
parent e57a105133
commit 45bce7846a

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@@ -12,6 +12,10 @@ import {
type FaceUvState
} from "../document/brushes";
import type { SceneDocument } from "../document/scene-document";
import {
cloneProjectTimeSettings,
type ProjectTimeSettings
} from "../document/project-time-settings";
import { cloneWorldSettings, type WorldSettings } from "../document/world-settings";
import {
clonePlayerStartInputBindings,
@@ -51,14 +55,9 @@ export interface RuntimeBoxBrushInstance {
rotationDegrees: Vec3;
size: Vec3;
geometry: BoxBrushGeometry;
import {
cloneProjectTimeSettings,
type ProjectTimeSettings
} from "../document/project-time-settings";
faces: Record<BoxFaceId, RuntimeBrushFace>;
volume: BoxBrushVolumeSettings;
}
time: ProjectTimeSettings;
export interface RuntimeFogVolume {
brushId: string;
@@ -231,6 +230,7 @@ export interface RuntimeSpawnPoint {
}
export interface RuntimeSceneDefinition {
time: ProjectTimeSettings;
world: WorldSettings;
localLights: RuntimeLocalLightCollection;
brushes: RuntimeBoxBrushInstance[];