Add tests for project time settings and runtime project time, update build-runtime-scene test
This commit is contained in:
@@ -298,9 +298,15 @@ describe("buildRuntimeSceneFromDocument", () => {
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y: 1.2,
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z: 0.1
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};
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document.time = {
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startTimeOfDayHours: 18.5,
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dayLengthMinutes: 16
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};
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const runtimeScene = buildRuntimeSceneFromDocument(document);
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expect(runtimeScene.time).toEqual(document.time);
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expect(runtimeScene.time).not.toBe(document.time);
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expect(runtimeScene.world).toEqual(document.world);
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expect(runtimeScene.world).not.toBe(document.world);
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expect(runtimeScene.world.sunLight.direction).not.toBe(document.world.sunLight.direction);
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32
tests/domain/project-time-settings.command.test.ts
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32
tests/domain/project-time-settings.command.test.ts
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@@ -0,0 +1,32 @@
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import { describe, expect, it } from "vitest";
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import { createEditorStore } from "../../src/app/editor-store";
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import { createSetProjectTimeSettingsCommand } from "../../src/commands/set-project-time-settings-command";
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import { cloneProjectTimeSettings } from "../../src/document/project-time-settings";
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describe("createSetProjectTimeSettingsCommand", () => {
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it("updates project time settings and restores them through undo", () => {
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const store = createEditorStore();
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const originalTime = cloneProjectTimeSettings(
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store.getState().projectDocument.time
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);
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const nextTime = {
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startTimeOfDayHours: 18.5,
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dayLengthMinutes: 12
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};
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store.executeCommand(
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createSetProjectTimeSettingsCommand({
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label: "Set project time",
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time: nextTime
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})
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);
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expect(store.getState().projectDocument.time).toEqual(nextTime);
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expect(store.getState().document.time).toEqual(nextTime);
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expect(store.undo()).toBe(true);
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expect(store.getState().projectDocument.time).toEqual(originalTime);
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expect(store.getState().document.time).toEqual(originalTime);
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});
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});
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62
tests/domain/runtime-project-time.test.ts
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62
tests/domain/runtime-project-time.test.ts
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@@ -0,0 +1,62 @@
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import { describe, expect, it } from "vitest";
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import { createDefaultWorldSettings } from "../../src/document/world-settings";
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import {
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advanceRuntimeClockState,
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createRuntimeClockState,
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resolveRuntimeDayNightWorldState
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} from "../../src/runtime-three/runtime-project-time";
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describe("runtime project time", () => {
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it("advances and wraps the global clock using the authored day duration", () => {
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const clock = createRuntimeClockState({
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startTimeOfDayHours: 23.5,
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dayLengthMinutes: 24
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});
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const advancedClock = advanceRuntimeClockState(clock, 60);
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expect(advancedClock.timeOfDayHours).toBeCloseTo(0.5);
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expect(advancedClock.dayCount).toBe(1);
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expect(advancedClock.dayLengthMinutes).toBe(24);
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});
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it("derives darker night lighting and background from the authored world", () => {
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const world = createDefaultWorldSettings();
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world.background = {
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mode: "verticalGradient",
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topColorHex: "#88ccff",
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bottomColorHex: "#f2b774"
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};
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const noon = resolveRuntimeDayNightWorldState(world, {
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timeOfDayHours: 12,
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dayCount: 0,
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dayLengthMinutes: 24
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});
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const midnight = resolveRuntimeDayNightWorldState(world, {
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timeOfDayHours: 0,
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dayCount: 0,
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dayLengthMinutes: 24
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});
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expect(midnight.sunLight.intensity).toBeLessThan(noon.sunLight.intensity);
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expect(midnight.ambientLight.intensity).toBeLessThan(
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noon.ambientLight.intensity
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);
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expect(noon.sunLight.direction.y).toBeGreaterThan(0);
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expect(midnight.sunLight.direction.y).toBeLessThan(0);
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if (
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noon.background.mode !== "verticalGradient" ||
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midnight.background.mode !== "verticalGradient"
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) {
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throw new Error("Expected a gradient background for the day/night test.");
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}
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expect(midnight.background.topColorHex).not.toBe(noon.background.topColorHex);
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expect(midnight.background.bottomColorHex).not.toBe(
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noon.background.bottomColorHex
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);
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});
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});
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@@ -1,6 +1,7 @@
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import { describe, expect, it } from "vitest";
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import {
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AUTHORED_OBJECT_STATE_SCENE_DOCUMENT_VERSION,
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DEFAULT_PROJECT_NAME,
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DEFAULT_SCENE_EDITOR_SNAP_STEP,
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PLAYER_START_GAMEPAD_CAMERA_LOOK_SCENE_DOCUMENT_VERSION,
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@@ -9,6 +10,7 @@ import {
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createEmptyProjectDocument,
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createEmptyProjectScene
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} from "../../src/document/scene-document";
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import { createDefaultProjectTimeSettings } from "../../src/document/project-time-settings";
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import {
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createSceneEntryEntity,
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createSceneExitEntity
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@@ -106,12 +108,38 @@ describe("project document JSON", () => {
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normalStrength: 0.85
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}
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};
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document.time = {
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startTimeOfDayHours: 18.5,
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dayLengthMinutes: 16
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};
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const serializedDocument = serializeProjectDocument(document);
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expect(parseProjectDocumentJson(serializedDocument)).toEqual(document);
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});
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it("migrates pre-project-time multi-scene documents to default project time settings", () => {
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const migratedDocument = parseProjectDocumentJson(
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JSON.stringify({
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version: AUTHORED_OBJECT_STATE_SCENE_DOCUMENT_VERSION,
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name: "Legacy Project",
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activeSceneId: "scene-main",
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scenes: {
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"scene-main": createEmptyProjectScene({
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id: "scene-main",
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name: "Legacy Entry"
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})
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},
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materials: createEmptyProjectDocument().materials,
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textures: {},
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assets: {}
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})
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);
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expect(migratedDocument.version).toBe(SCENE_DOCUMENT_VERSION);
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expect(migratedDocument.time).toEqual(createDefaultProjectTimeSettings());
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});
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it("migrates pre-project-name multi-scene documents to Untitled Project", () => {
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const migratedDocument = parseProjectDocumentJson(
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JSON.stringify({
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