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3ae63c83d1
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auto-git:
[change] src/runtime-three/runtime-scene-build.ts
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2026-04-14 01:42:17 +02:00 |
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184147f8d5
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Skip model instance without animations
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2026-04-14 01:39:14 +02:00 |
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a18c536659
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Skip sound emitter with null audio asset ID
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2026-04-14 01:39:14 +02:00 |
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6d9bcb0880
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Update import statements in runtime-host.ts
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2026-04-14 01:36:00 +02:00 |
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4df26baa14
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Update localLightObjects to use LocalLightRenderObjects and adjust related methods
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2026-04-14 01:35:46 +02:00 |
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5c8bc31fb9
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Add control state synchronization and effect application to RuntimeHost
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2026-04-14 01:35:41 +02:00 |
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a935ccfc96
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Make playSound method in RuntimeAudioSystem accept null for link parameter and update RuntimeInteractionSystem to handle new control effects
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2026-04-14 01:35:03 +02:00 |
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8639566565
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Add runtime control surface definition and build function
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2026-04-14 01:34:56 +02:00 |
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2a488fd3ad
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Remove unused import from runtime-host.ts
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2026-04-13 23:57:32 +02:00 |
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fc93c45491
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Map NPCs to runtime entities in RuntimeHost
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2026-04-13 23:57:32 +02:00 |
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dc791efab1
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Add function to clone runtime character shape and create runtime NPC from definition
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2026-04-13 23:57:07 +02:00 |
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6a662bc9ff
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Rename colliders to staticColliders and add runtimeTimeOfDayHours parameter
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2026-04-13 23:53:41 +02:00 |
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a56d4e4af9
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Export buildRuntimeNpcCollider function and update parameter type
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2026-04-13 23:53:41 +02:00 |
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32f6c1a2c4
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Update buildRuntimeSceneCollections to include NPC definitions and active status
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2026-04-13 23:53:24 +02:00 |
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0b7d7f5443
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Ensure NPC presence update only when scene is ready
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2026-04-13 23:50:58 +02:00 |
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bb938d94dd
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Update NPC presence handling and collision world refresh in runtime-host.ts
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2026-04-13 23:50:52 +02:00 |
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1220df79e6
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Update scene build to include NPC definitions and runtime clock state
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2026-04-13 23:49:34 +02:00 |
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b711e0f10f
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auto-git:
[add] src/runtime-three/runtime-npc-presence.ts
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2026-04-13 23:48:38 +02:00 |
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3f4e951f41
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Add path-related commands and update selection handling
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2026-04-13 21:23:03 +02:00 |
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0eac096de5
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Add paths functionality to scene document and related components
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2026-04-13 21:21:39 +02:00 |
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eb6386c7fd
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Remove unused variable in runtime-scene-build.ts
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2026-04-13 17:26:25 +02:00 |
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1f48b7a7c1
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Add fallback collider rendering for NPCs without model assets
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2026-04-13 17:25:15 +02:00 |
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0b7c2ba210
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Import getNpcColliderHeight function in runtime-host.ts
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2026-04-13 17:25:06 +02:00 |
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1272092f8a
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Add new geometry types to runtime-host.ts
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2026-04-13 17:25:06 +02:00 |
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bcd6f7d158
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Add NPC collider attachment and update player collider creation logic
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2026-04-13 17:17:10 +02:00 |
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6252f6b12e
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Add NPC collider support in runtime scene build
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2026-04-13 17:17:02 +02:00 |
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46ca1660d1
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Add NPC model rendering support in RuntimeHost
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2026-04-13 16:30:25 +02:00 |
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ea29e329bc
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Add support for NPCs in runtime scene build
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2026-04-13 16:19:34 +02:00 |
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989efdd53d
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Add resolveRuntimeGlobalTimeState function and enhance runtime project time logic
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2026-04-13 15:55:03 +02:00 |
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4cf07a38e0
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Remove unused render call in runtime-host.ts
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2026-04-13 15:35:28 +02:00 |
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c567041bff
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Refactor time settings and background handling in scene document migration
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2026-04-13 15:24:03 +02:00 |
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22dd8ac5bb
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auto-git:
[change] src/runtime-three/runtime-project-time.ts
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2026-04-13 15:16:47 +02:00 |
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bacfb0c99e
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Refactor background blending logic in runtime-project-time.ts
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2026-04-13 14:57:53 +02:00 |
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d118b89e92
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Refactor time-driven background resolution and phase gradient creation
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2026-04-13 14:57:39 +02:00 |
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dd444a4b3d
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Refactor rendering logic in runtime-host.ts
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2026-04-13 14:18:27 +02:00 |
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4f67e7b655
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Integrate world background rendering in runtime-host.ts
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2026-04-13 14:10:59 +02:00 |
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2aeb38d97c
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Update RunnerCanvas and RuntimeHost to handle runtime clock state changes more efficiently
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2026-04-12 14:57:20 +02:00 |
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d843a3bc67
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Refactor moon light calculation in runtime-project-time.ts
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2026-04-12 14:57:01 +02:00 |
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5b7be52736
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Refactor runtime project time handling and add night background overlay support
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2026-04-12 14:33:21 +02:00 |
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2b42cc3f0d
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Add moon light to runtime host and update lighting logic
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2026-04-12 14:10:22 +02:00 |
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0641e41d88
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Refactor and enhance day-night cycle handling in runtime-project-time.ts
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2026-04-12 14:10:11 +02:00 |
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45bce7846a
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Add ProjectTimeSettings to RuntimeSceneDefinition and RuntimeBoxBrushInstance
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2026-04-12 04:37:07 +02:00 |
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09525d28d4
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Implement runtime clock state management and lighting
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2026-04-12 04:33:00 +02:00 |
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c3f56292fd
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Include time settings in runtime scene build
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2026-04-12 04:33:00 +02:00 |
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ff5df14ac6
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Update runtime global state to include clock state and modify scene build to use project time settings
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2026-04-12 04:30:54 +02:00 |
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c00d3ce6c8
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Add project time settings command and related files
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2026-04-12 04:30:49 +02:00 |
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dd5dac2b59
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Add kind property to geometryBrush in runtime-host.ts
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2026-04-12 03:57:47 +02:00 |
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0a3cfab4ac
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Update runtime-host.ts to handle BoxBrush type and improve geometry processing
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2026-04-12 03:56:36 +02:00 |
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9040bde495
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Ensure mesh visibility matches brush visibility in RuntimeHost
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2026-04-12 03:36:40 +02:00 |
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f0b453f35e
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Update interaction checks to use 'interactionEnabled' property
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2026-04-12 03:36:01 +02:00 |
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