Add resolveRuntimeGlobalTimeState function and enhance runtime project time logic

This commit is contained in:
2026-04-13 15:54:16 +02:00
parent aea8d7d5a3
commit 989efdd53d
4 changed files with 271 additions and 11 deletions

View File

@@ -1,7 +1,12 @@
import { createDefaultProjectTimeSettings } from "../document/project-time-settings";
import {
createDefaultProjectTimeSettings,
type ProjectTimeSettings
} from "../document/project-time-settings";
import {
createRuntimeClockState,
resolveRuntimeTimeState,
type RuntimeResolvedTimeState,
type RuntimeClockState
} from "./runtime-project-time";
@@ -33,3 +38,10 @@ export function createDefaultRuntimeGlobalState(
clock: createRuntimeClockState(timeSettings)
};
}
export function resolveRuntimeGlobalTimeState(
state: RuntimeGlobalState,
timeSettings: ProjectTimeSettings
): RuntimeResolvedTimeState {
return resolveRuntimeTimeState(timeSettings, state.clock);
}

View File

@@ -93,6 +93,7 @@ import {
createRuntimeClockState,
reconfigureRuntimeClockState,
resolveRuntimeDayNightWorldState,
resolveRuntimeTimeState,
type RuntimeClockState
} from "./runtime-project-time";
import { ThirdPersonNavigationController } from "./third-person-navigation-controller";
@@ -722,10 +723,16 @@ export class RuntimeHost {
return;
}
const resolvedTime =
this.currentClockState === null
? null
: resolveRuntimeTimeState(this.runtimeScene.time, this.currentClockState);
const resolvedWorld = resolveRuntimeDayNightWorldState(
this.currentWorld,
this.runtimeScene.time,
this.currentClockState
this.currentClockState,
resolvedTime
);
const backgroundTexture =
resolvedWorld.background.mode === "image"

View File

@@ -32,6 +32,16 @@ export interface RuntimeClockState {
dayLengthMinutes: number;
}
export type RuntimeDayPhase = "night" | "dawn" | "day" | "dusk";
export interface RuntimeResolvedTimeState {
timeOfDayHours: number;
dayCount: number;
dayLengthMinutes: number;
dayPhase: RuntimeDayPhase;
isNight: boolean;
}
export interface RuntimeDayNightWorldState {
ambientLight: WorldAmbientLightSettings;
sunLight: WorldSunLightSettings;
@@ -52,6 +62,16 @@ interface RuntimeDayNightPhaseWeights {
night: number;
}
interface RuntimeDayPhaseWindowBoundaries {
dawnStart: number;
dawnEnd: number;
duskStart: number;
duskEnd: number;
}
const MIN_RUNTIME_TIME_WINDOW_HOURS = 0.001;
const TIME_WINDOW_EPSILON = 1e-6;
function clamp(value: number, min: number, max: number): number {
return Math.min(max, Math.max(min, value));
}
@@ -230,19 +250,171 @@ function wrapTimeForward(hours: number, originHours: number): number {
return wrappedHours;
}
function areTimesEquivalent(leftHours: number, rightHours: number): boolean {
return (
Math.abs(
normalizeTimeOfDayHours(leftHours) - normalizeTimeOfDayHours(rightHours)
) <= TIME_WINDOW_EPSILON
);
}
function resolveRuntimeDayPhaseWindowBoundaries(
settings: ProjectTimeSettings
): RuntimeDayPhaseWindowBoundaries {
const dawnHalfDuration =
Math.max(settings.dawnDurationHours, MIN_RUNTIME_TIME_WINDOW_HOURS) / 2;
const duskHalfDuration =
Math.max(settings.duskDurationHours, MIN_RUNTIME_TIME_WINDOW_HOURS) / 2;
return {
dawnStart: settings.sunriseTimeOfDayHours - dawnHalfDuration,
dawnEnd: settings.sunriseTimeOfDayHours + dawnHalfDuration,
duskStart: settings.sunsetTimeOfDayHours - duskHalfDuration,
duskEnd: settings.sunsetTimeOfDayHours + duskHalfDuration
};
}
function hasTimeBoundaryBeenCrossed(
previousTimeOfDayHours: number,
currentTimeOfDayHours: number,
boundaryTimeOfDayHours: number
): boolean {
const normalizedPreviousTime = normalizeTimeOfDayHours(previousTimeOfDayHours);
if (areTimesEquivalent(normalizedPreviousTime, boundaryTimeOfDayHours)) {
return false;
}
const wrappedCurrentTime = wrapTimeForward(
currentTimeOfDayHours,
normalizedPreviousTime
);
const wrappedBoundaryTime = wrapTimeForward(
boundaryTimeOfDayHours,
normalizedPreviousTime
);
return (
wrappedBoundaryTime - normalizedPreviousTime > TIME_WINDOW_EPSILON &&
wrappedBoundaryTime <= wrappedCurrentTime + TIME_WINDOW_EPSILON
);
}
export function isWithinTimeWindow(
startTimeOfDayHours: number,
endTimeOfDayHours: number,
timeOfDayHours: number
): boolean {
const normalizedStartTime = normalizeTimeOfDayHours(startTimeOfDayHours);
const normalizedEndTime = normalizeTimeOfDayHours(endTimeOfDayHours);
const normalizedTime = normalizeTimeOfDayHours(timeOfDayHours);
if (areTimesEquivalent(normalizedStartTime, normalizedEndTime)) {
return false;
}
if (normalizedStartTime < normalizedEndTime) {
return (
normalizedTime >= normalizedStartTime &&
normalizedTime < normalizedEndTime
);
}
return (
normalizedTime >= normalizedStartTime || normalizedTime < normalizedEndTime
);
}
export function hasTimeWindowJustStarted(
previousTimeOfDayHours: number,
currentTimeOfDayHours: number,
startTimeOfDayHours: number,
endTimeOfDayHours: number
): boolean {
if (areTimesEquivalent(startTimeOfDayHours, endTimeOfDayHours)) {
return false;
}
return hasTimeBoundaryBeenCrossed(
previousTimeOfDayHours,
currentTimeOfDayHours,
startTimeOfDayHours
);
}
export function hasTimeWindowJustEnded(
previousTimeOfDayHours: number,
currentTimeOfDayHours: number,
startTimeOfDayHours: number,
endTimeOfDayHours: number
): boolean {
if (areTimesEquivalent(startTimeOfDayHours, endTimeOfDayHours)) {
return false;
}
return hasTimeBoundaryBeenCrossed(
previousTimeOfDayHours,
currentTimeOfDayHours,
endTimeOfDayHours
);
}
export function resolveRuntimeDayPhase(
settings: ProjectTimeSettings,
timeOfDayHours: number
): RuntimeDayPhase {
const normalizedTime = normalizeTimeOfDayHours(timeOfDayHours);
const boundaries = resolveRuntimeDayPhaseWindowBoundaries(settings);
if (
isWithinTimeWindow(boundaries.dawnStart, boundaries.dawnEnd, normalizedTime)
) {
return "dawn";
}
if (
isWithinTimeWindow(boundaries.duskStart, boundaries.duskEnd, normalizedTime)
) {
return "dusk";
}
if (
isWithinTimeWindow(boundaries.dawnEnd, boundaries.duskStart, normalizedTime)
) {
return "day";
}
return "night";
}
export function resolveRuntimeTimeState(
settings: ProjectTimeSettings,
clock: RuntimeClockState
): RuntimeResolvedTimeState {
const timeOfDayHours = normalizeTimeOfDayHours(clock.timeOfDayHours);
const dayPhase = resolveRuntimeDayPhase(settings, timeOfDayHours);
return {
timeOfDayHours,
dayCount: clock.dayCount,
dayLengthMinutes: clock.dayLengthMinutes,
dayPhase,
isNight: dayPhase === "night"
};
}
function resolveRuntimeDayNightPhaseWeights(
settings: ProjectTimeSettings,
timeOfDayHours: number
): RuntimeDayNightPhaseWeights {
const dawnHalfDuration = Math.max(settings.dawnDurationHours, 0.001) / 2;
const duskHalfDuration = Math.max(settings.duskDurationHours, 0.001) / 2;
const dawnStart = settings.sunriseTimeOfDayHours - dawnHalfDuration;
const boundaries = resolveRuntimeDayPhaseWindowBoundaries(settings);
const dawnStart = boundaries.dawnStart;
const currentTime = wrapTimeForward(timeOfDayHours, dawnStart);
const sunrise = wrapTimeForward(settings.sunriseTimeOfDayHours, dawnStart);
const dawnEnd = sunrise + dawnHalfDuration;
const dawnEnd = wrapTimeForward(boundaries.dawnEnd, dawnStart);
const sunset = wrapTimeForward(settings.sunsetTimeOfDayHours, dawnStart);
const duskStart = sunset - duskHalfDuration;
const duskEnd = sunset + duskHalfDuration;
const duskStart = wrapTimeForward(boundaries.duskStart, dawnStart);
const duskEnd = wrapTimeForward(boundaries.duskEnd, dawnStart);
if (currentTime < sunrise) {
const amount = smoothstep(dawnStart, sunrise, currentTime);
@@ -649,9 +821,11 @@ export function formatRuntimeClockTime(state: RuntimeClockState): string {
export function resolveRuntimeDayNightWorldState(
world: WorldSettings,
settings: ProjectTimeSettings,
clock: RuntimeClockState | null
clock: RuntimeClockState | null,
resolvedTime: RuntimeResolvedTimeState | null =
clock === null ? null : resolveRuntimeTimeState(settings, clock)
): RuntimeDayNightWorldState {
if (clock === null || !world.projectTimeLightingEnabled) {
if (clock === null || resolvedTime === null || !world.projectTimeLightingEnabled) {
return {
ambientLight: {
colorHex: world.ambientLight.colorHex,
@@ -671,7 +845,7 @@ export function resolveRuntimeDayNightWorldState(
};
}
const normalizedTime = normalizeTimeOfDayHours(clock.timeOfDayHours);
const normalizedTime = resolvedTime.timeOfDayHours;
const phaseWeights = resolveRuntimeDayNightPhaseWeights(
settings,
normalizedTime

View File

@@ -5,7 +5,12 @@ import { createDefaultWorldSettings } from "../../src/document/world-settings";
import {
advanceRuntimeClockState,
createRuntimeClockState,
hasTimeWindowJustEnded,
hasTimeWindowJustStarted,
isWithinTimeWindow,
resolveRuntimeDayPhase,
resolveRuntimeDayNightWorldState
,resolveRuntimeTimeState
} from "../../src/runtime-three/runtime-project-time";
describe("runtime project time", () => {
@@ -23,6 +28,68 @@ describe("runtime project time", () => {
expect(advancedClock.dayLengthMinutes).toBe(24);
});
it("resolves reusable runtime day semantics from the authored sun windows", () => {
const settings = createDefaultProjectTimeSettings();
settings.startDayNumber = 4;
settings.dayLengthMinutes = 30;
settings.sunriseTimeOfDayHours = 7;
settings.sunsetTimeOfDayHours = 20;
settings.dawnDurationHours = 2;
settings.duskDurationHours = 2;
const resolvedNight = resolveRuntimeTimeState(settings, {
timeOfDayHours: 2,
dayCount: 4,
dayLengthMinutes: 30
});
const resolvedDawn = resolveRuntimeTimeState(settings, {
timeOfDayHours: 6.5,
dayCount: 4,
dayLengthMinutes: 30
});
const resolvedDay = resolveRuntimeTimeState(settings, {
timeOfDayHours: 12,
dayCount: 4,
dayLengthMinutes: 30
});
const resolvedDusk = resolveRuntimeTimeState(settings, {
timeOfDayHours: 20.5,
dayCount: 4,
dayLengthMinutes: 30
});
expect(resolveRuntimeDayPhase(settings, 2)).toBe("night");
expect(resolveRuntimeDayPhase(settings, 6.5)).toBe("dawn");
expect(resolveRuntimeDayPhase(settings, 12)).toBe("day");
expect(resolveRuntimeDayPhase(settings, 20.5)).toBe("dusk");
expect(resolvedNight).toMatchObject({
timeOfDayHours: 2,
dayCount: 4,
dayLengthMinutes: 30,
dayPhase: "night",
isNight: true
});
expect(resolvedDawn.dayPhase).toBe("dawn");
expect(resolvedDawn.isNight).toBe(false);
expect(resolvedDay.dayPhase).toBe("day");
expect(resolvedDay.isNight).toBe(false);
expect(resolvedDusk.dayPhase).toBe("dusk");
});
it("handles forward time windows across midnight", () => {
expect(isWithinTimeWindow(22, 2, 23.5)).toBe(true);
expect(isWithinTimeWindow(22, 2, 1.5)).toBe(true);
expect(isWithinTimeWindow(22, 2, 12)).toBe(false);
expect(hasTimeWindowJustStarted(21.5, 23.5, 22, 2)).toBe(true);
expect(hasTimeWindowJustStarted(23.5, 1, 22, 2)).toBe(false);
expect(hasTimeWindowJustEnded(23.5, 2.5, 22, 2)).toBe(true);
expect(hasTimeWindowJustStarted(21, 3, 22, 2)).toBe(true);
expect(hasTimeWindowJustEnded(21, 3, 22, 2)).toBe(true);
});
it("derives authored dawn, day, and night lighting from the global time profile", () => {
const world = createDefaultWorldSettings();
const time = createDefaultProjectTimeSettings();