Update localLightObjects to use LocalLightRenderObjects and adjust related methods
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@@ -213,7 +213,7 @@ export class RuntimeHost {
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private readonly volumeAnimatedUniforms: Array<{ value: number }> = [];
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private readonly runtimeWaterContactUniforms: RuntimeWaterContactUniformBinding[] =
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[];
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private readonly localLightObjects = new Map<string, Group>();
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private readonly localLightObjects = new Map<string, LocalLightRenderObjects>();
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private readonly modelRenderObjects = new Map<string, Group>();
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private readonly materialTextureCache = new Map<
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string,
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@@ -919,8 +919,11 @@ export class RuntimeHost {
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this.moonLight.castShadow = false;
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this.moonLight.shadow.autoUpdate = false;
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for (const renderGroup of this.localLightObjects.values()) {
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applyAdvancedRenderingLightShadowFlags(renderGroup, advancedRendering);
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for (const renderObjects of this.localLightObjects.values()) {
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applyAdvancedRenderingLightShadowFlags(
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renderObjects.group,
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advancedRendering
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);
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}
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for (const mesh of this.brushMeshes.values()) {
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@@ -1943,8 +1946,8 @@ export class RuntimeHost {
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}
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private clearLocalLights() {
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for (const renderGroup of this.localLightObjects.values()) {
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this.localLightGroup.remove(renderGroup);
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for (const renderObjects of this.localLightObjects.values()) {
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this.localLightGroup.remove(renderObjects.group);
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}
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this.localLightObjects.clear();
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