|
|
05ec0f1552
|
Test: Ensure Escape key does not consume event when pointer lock is active
|
2026-04-27 19:01:50 +02:00 |
|
|
|
1a6d207801
|
Handle Escape key exit from pointer lock and remove redundant test case in third-person controller
|
2026-04-27 19:01:16 +02:00 |
|
|
|
552af93d72
|
Refactor pointer lock detection and simplify event listeners in navigation controller
|
2026-04-27 19:01:02 +02:00 |
|
|
|
daf7d69eee
|
Improve pointer lock handling and update unit tests for third-person navigation
|
2026-04-27 18:59:29 +02:00 |
|
|
|
5280e1e5fa
|
Add unit test to release third-person pointer lock on Escape key press
|
2026-04-27 18:57:19 +02:00 |
|
|
|
15a7219cef
|
Update default clearTarget key binding to KeyQ
|
2026-04-27 18:57:10 +02:00 |
|
|
|
df6872e6f4
|
Update default clearTarget key binding to KeyQ
|
2026-04-27 18:57:10 +02:00 |
|
|
|
4eb70774c1
|
Simplify pointer lock status display logic
|
2026-04-27 18:57:10 +02:00 |
|
|
|
2f811cdd24
|
Improve pointer lock handling and event listener setup in navigation controller
|
2026-04-27 18:56:28 +02:00 |
|
|
|
6bde5cd622
|
Update default key binding for clear target from Escape to KeyQ
|
2026-04-27 18:56:28 +02:00 |
|
|
|
e703462f26
|
Add test case for mouse camera inversion validation
|
2026-04-27 18:52:38 +02:00 |
|
|
|
1de93c919b
|
Update context handling and add versioning for mouse inversion in first-person navigation
|
2026-04-27 18:51:24 +02:00 |
|
|
|
2986c5ed3e
|
Update expected camera control message in runtime host unit tests
|
2026-04-27 18:51:13 +02:00 |
|
|
|
1f198aee02
|
Refactor first-person navigation logic and remove explicit pointer lock handling
|
2026-04-27 18:44:15 +02:00 |
|
|
|
2d194832aa
|
Improve pointer lock handling and context usage across runtime components
|
2026-04-27 18:43:48 +02:00 |
|
|
|
c443db3006
|
Refactor pointer lock handling and navigation state logic
|
2026-04-27 18:43:10 +02:00 |
|
|
|
f165717289
|
Add mouse camera inversion support and refactor first-person controller context usage
|
2026-04-27 18:28:33 +02:00 |
|
|
|
f164adf837
|
Update third-person camera instructions in tests
|
2026-04-27 18:28:33 +02:00 |
|
|
|
a20513b2b1
|
Test: Clear active target when pointer lock is released
|
2026-04-27 18:27:17 +02:00 |
|
|
|
8359907f8c
|
Refine pointer lock state management and request logic
|
2026-04-27 18:26:52 +02:00 |
|
|
|
eb7b27e05b
|
Refactor pointer capture logic and remove third-person pointer lock target clearing
|
2026-04-27 18:22:25 +02:00 |
|
|
|
a864a79c15
|
Test: Clear active runtime target when pointer lock is lost
|
2026-04-27 18:21:18 +02:00 |
|
|
|
2252a1dc4f
|
Improve pointer lock release handling in runtime host and simplify pointer capture logic
|
2026-04-27 18:20:41 +02:00 |
|
|
|
6033089ad8
|
Refactor: Simplify third-person pointer lock and escape key handling
|
2026-04-27 18:16:05 +02:00 |
|
|
|
927482a15c
|
Refactor player start settings: remove mouse camera inversion and update first-person pointer lock logic
|
2026-04-27 18:15:39 +02:00 |
|
|
|
d62259aaa3
|
Enhance third-person navigation with robust pointer lock handling and escape key locking for targeting
|
2026-04-27 18:13:28 +02:00 |
|
|
|
eb7dd51df3
|
Implement handling for third-person pointer lock release
|
2026-04-27 18:12:53 +02:00 |
|
|
|
6eb059b6fc
|
Add unit tests for RuntimeHost clock pausing and interaction binding
|
2026-04-27 18:00:46 +02:00 |
|
|
|
4940456cb8
|
Update clock synchronization logic in RuntimeHost
|
2026-04-27 18:00:18 +02:00 |
|
|
|
9182bf8b62
|
Add unit test for loading completion when NPC colliders are synced
|
2026-04-27 17:52:16 +02:00 |
|
|
|
90e1a84fc3
|
Only refresh collision world if scene is ready and NPC colliders changed
|
2026-04-27 17:52:16 +02:00 |
|
|
|
fa84a04341
|
Add player start configuration properties to runtime scene build tests
|
2026-04-27 17:32:08 +02:00 |
|
|
|
23040d8871
|
Update test setup for building runtime scenes with player interaction properties
|
2026-04-27 17:32:08 +02:00 |
|
|
|
7c39fc85f0
|
Refactor FirstPersonNavigationController to use local context and improve null safety in mouse movement handling
|
2026-04-27 17:29:39 +02:00 |
|
|
|
4c98e2d6a6
|
Update ThirdPersonNavigationController tests to correctly access context and DOM element
|
2026-04-27 17:29:39 +02:00 |
|
|
|
93fe90a731
|
Update unit tests for ThirdPersonNavigationController pointer lock handling
|
2026-04-27 17:28:34 +02:00 |
|
|
|
d8da95f4c9
|
Improve third-person navigation test by calling internal handler directly
|
2026-04-27 17:28:21 +02:00 |
|
|
|
ed01a61ffc
|
Remove unnecessary telemetry assertion in third-person navigation test
|
2026-04-27 17:28:21 +02:00 |
|
|
|
5b5ab241cf
|
Update unit tests for runtime host and third-person navigation controller
|
2026-04-27 17:26:38 +02:00 |
|
|
|
2cf114d2b3
|
Improve handling of optional projectDocument when building runtime scenes
|
2026-04-27 17:26:38 +02:00 |
|
|
|
1b57ee1435
|
Refactor sequence validation: Make sequence validation conditional on project scheduling being enabled
|
2026-04-27 17:25:33 +02:00 |
|
|
|
144a05aca1
|
Add integration tests for NPC entity and presence scheduling (Ana Nanto)
|
2026-04-27 17:24:54 +02:00 |
|
|
|
76c0136a32
|
Add test case for building runtime scene from cross-scene actor schedules
|
2026-04-27 17:24:42 +02:00 |
|
|
|
f223492b0f
|
Update imports in build-runtime-scene tests
|
2026-04-27 17:24:42 +02:00 |
|
|
|
10bee5ef4c
|
Enhance scene document validation with project-level checks and add mouse invert setting
|
2026-04-27 17:24:24 +02:00 |
|
|
|
129966962f
|
Enhance document validation with scheduling resources and local build content checks
|
2026-04-27 17:23:43 +02:00 |
|
|
|
3c95666e85
|
Add ProjectDocument support for scene building and validation
|
2026-04-27 17:23:25 +02:00 |
|
|
|
f8bc678f03
|
Refactor scene document validation to make project scheduling optional and add dedicated validation functions for local builds and project scheduling resources
|
2026-04-27 17:22:25 +02:00 |
|
|
|
583cca3d09
|
Add tests for mouse camera inversion settings in player start entities
|
2026-04-27 17:22:04 +02:00 |
|
|
|
ab275df3e7
|
Simplify pointer lock display and add invert mouse camera toggle
|
2026-04-27 17:21:23 +02:00 |
|