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faf0cfcf03
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Update box brush commands to include geometry tracking and scaling
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2026-04-05 02:37:59 +02:00 |
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a1d410d6d3
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Add scaleBoxBrushGeometryToSize function in brushes.js and brushes.ts
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2026-04-05 02:37:30 +02:00 |
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67b435e3e2
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Update scene-document-json.test.ts to include brush size derivation
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2026-04-05 02:37:04 +02:00 |
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8c46b8991a
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Update box validation and collision world logic
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2026-04-05 02:35:35 +02:00 |
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82664df74d
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Add support for custom box brush geometry in scene documents
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2026-04-05 02:35:29 +02:00 |
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cf65b02e8d
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Add error handling for non-trimesh brush colliders in test
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2026-04-05 02:33:43 +02:00 |
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8cc5804278
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Update tests to check collider kind and flatten triangles
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2026-04-05 02:33:43 +02:00 |
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8f8f6894af
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Update tests for collider and geometry changes
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2026-04-05 02:33:08 +02:00 |
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db72c4783f
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Add brush geometry validation to runtime scene build
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2026-04-05 02:32:15 +02:00 |
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d2de8c4793
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Update viewport-host.ts to use BufferGeometry and buildBoxBrushDerivedMeshData
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2026-04-05 02:31:20 +02:00 |
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2382ff0d79
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Remove unused import BoxGeometry from runtime-host.ts
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2026-04-05 02:31:20 +02:00 |
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ac678bd732
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Update runtime-host.ts to use BufferGeometry and buildBoxBrushDerivedMeshData
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2026-04-05 02:31:20 +02:00 |
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8e55495285
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Update collision handling for brush colliders
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2026-04-05 02:30:08 +02:00 |
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2e29aa7ae2
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Update box brush geometry and collider handling in runtime scene build
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2026-04-05 02:30:04 +02:00 |
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efc5d5b0cf
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Validate box brush geometry vertices for finiteness in scene document validation
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2026-04-05 02:28:44 +02:00 |
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67d87fe7dc
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Add geometry reading to box brushes and update version check in scene document migration
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2026-04-05 02:28:44 +02:00 |
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f47cc2606c
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Add function to read box brush geometry
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2026-04-05 02:28:17 +02:00 |
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6a081863c7
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Import additional constants and functions for migration
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2026-04-05 02:28:17 +02:00 |
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213cf5828a
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Update scene document version and add new constant
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2026-04-05 02:28:17 +02:00 |
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203aa93137
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Refactor box face UV projection to remove unused import and simplify halfSize calculation
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2026-04-05 02:26:49 +02:00 |
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03465d1d84
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auto-git:
[change] src/geometry/box-brush-mesh.ts
[change] src/geometry/box-face-uvs.ts
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2026-04-05 02:25:29 +02:00 |
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0b54fa14c9
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auto-git:
[add] playwright.config.js
[add] src/app/App.js
[add] src/app/editor-store.js
[add] src/app/use-editor-store.js
[add] src/assets/audio-assets.js
[add] src/assets/gltf-model-import.js
[add] src/assets/image-assets.js
[add] src/assets/model-instance-labels.js
[add] src/assets/model-instance-rendering.js
[add] src/assets/model-instances.js
[add] src/assets/project-asset-storage.js
[add] src/assets/project-assets.js
[add] src/commands/brush-command-helpers.js
[add] src/commands/command-history.js
[add] src/commands/command.js
[add] src/commands/commit-transform-session-command.js
[add] src/commands/create-box-brush-command.js
[add] src/commands/delete-box-brush-command.js
[add] src/commands/delete-entity-command.js
[add] src/commands/delete-interaction-link-command.js
[add] src/commands/delete-model-instance-command.js
[add] src/commands/import-audio-asset-command.js
[add] src/commands/import-background-image-asset-command.js
[add] src/commands/import-model-asset-command.js
[add] src/commands/move-box-brush-command.js
[add] src/commands/resize-box-brush-command.js
[add] src/commands/rotate-box-brush-command.js
[add] src/commands/set-box-brush-face-material-command.js
[add] src/commands/set-box-brush-face-uv-state-command.js
[add] src/commands/set-box-brush-name-command.js
[add] src/commands/set-box-brush-transform-command.js
[add] src/commands/set-entity-name-command.js
[add] src/commands/set-model-instance-name-command.js
[add] src/commands/set-player-start-command.js
[add] src/commands/set-scene-name-command.js
[add] src/commands/set-world-settings-command.js
[add] src/commands/upsert-entity-command.js
[add] src/commands/upsert-interaction-link-command.js
[add] src/commands/upsert-model-instance-command.js
[add] src/core/ids.js
[add] src/core/selection.js
[add] src/core/tool-mode.js
[add] src/core/transform-session.js
[add] src/core/vector.js
[add] src/core/whitebox-selection-feedback.js
[add] src/core/whitebox-selection-mode.js
[add] src/document/brushes.js
[add] src/document/migrate-scene-document.js
[add] src/document/scene-document-validation.js
[add] src/document/scene-document.js
[add] src/document/world-settings.js
[add] src/entities/entity-instances.js
[add] src/entities/entity-labels.js
[add] src/geometry/box-brush-components.js
[add] src/geometry/box-brush-mesh.js
[add] src/geometry/box-brush.js
[add] src/geometry/box-face-uvs.js
[add] src/geometry/grid-snapping.js
[add] src/geometry/model-instance-collider-debug-mesh.js
[add] src/geometry/model-instance-collider-generation.js
[add] src/interactions/interaction-links.js
[add] src/main.js
[add] src/materials/starter-material-library.js
[add] src/materials/starter-material-textures.js
[add] src/rendering/advanced-rendering.js
[add] src/runner-web/RunnerCanvas.js
[add] src/runtime-three/first-person-navigation-controller.js
[add] src/runtime-three/navigation-controller.js
[add] src/runtime-three/orbit-visitor-navigation-controller.js
[add] src/runtime-three/player-collision.js
[add] src/runtime-three/rapier-collision-world.js
[add] src/runtime-three/runtime-audio-system.js
[add] src/runtime-three/runtime-host.js
[add] src/runtime-three/runtime-interaction-system.js
[add] src/runtime-three/runtime-scene-build.js
[add] src/runtime-three/runtime-scene-validation.js
[add] src/serialization/local-draft-storage.js
[add] src/serialization/scene-document-json.js
[add] src/shared-ui/HierarchicalMenu.js
[add] src/shared-ui/Panel.js
[add] src/shared-ui/world-background-style.js
[add] src/viewport-three/ViewportCanvas.js
[add] src/viewport-three/ViewportPanel.js
[add] src/viewport-three/viewport-entity-markers.js
[add] src/viewport-three/viewport-focus.js
[add] src/viewport-three/viewport-host.js
[add] src/viewport-three/viewport-layout.js
[add] src/viewport-three/viewport-transient-state.js
[add] src/viewport-three/viewport-view-modes.js
[add] tests/domain/box-brush-face-editing.command.test.js
[add] tests/domain/build-runtime-scene.test.js
[add] tests/domain/create-box-brush.command.test.js
[add] tests/domain/create-empty-scene-document.test.js
[add] tests/domain/editor-store.test.js
[add] tests/domain/entity.command.test.js
[add] tests/domain/interaction-links.validation.test.js
[add] tests/domain/model-import.test.js
[add] tests/domain/model-instance.command.test.js
[add] tests/domain/player-start.command.test.js
[add] tests/domain/rapier-collision-world.test.js
[add] tests/domain/runtime-audio-system.test.js
[add] tests/domain/runtime-interaction-system.test.js
[add] tests/domain/runtime-scene-validation.test.js
[add] tests/domain/scene-document-validation.test.js
[add] tests/domain/transform-session.command.test.js
[add] tests/domain/world-settings.command.test.js
[add] tests/domain/world-settings.test.js
[add] tests/e2e/app-smoke.e2e.js
[add] tests/e2e/box-brush-authoring.e2e.js
[add] tests/e2e/entities-foundation.e2e.js
[add] tests/e2e/face-material-authoring.e2e.js
[add] tests/e2e/first-room-workflow.e2e.js
[add] tests/e2e/import-draco-model-asset.e2e.js
[add] tests/e2e/import-external-model-asset.e2e.js
[add] tests/e2e/import-model-asset.e2e.js
[add] tests/e2e/local-lights-and-background.e2e.js
[add] tests/e2e/orthographic-views.e2e.js
[add] tests/e2e/runner-v1.e2e.js
[add] tests/e2e/runtime-click-interaction.e2e.js
[add] tests/e2e/runtime-trigger-teleport.e2e.js
[add] tests/e2e/viewport-quad-layout.e2e.js
[add] tests/e2e/viewport-test-helpers.js
[add] tests/e2e/whitebox-component-selection.e2e.js
[add] tests/e2e/world-environment.e2e.js
[add] tests/geometry/box-brush-geometry.test.js
[add] tests/geometry/box-face-uvs.test.js
[add] tests/geometry/model-instance-collider-generation.test.js
[add] tests/helpers/model-collider-fixtures.js
[add] tests/serialization/local-draft-storage.test.js
[add] tests/serialization/project-asset-storage.test.js
[add] tests/serialization/scene-document-json.test.js
[add] tests/setup/vitest.setup.js
[add] tests/unit/audio-assets.test.js
[add] tests/unit/entity-instances.test.js
[add] tests/unit/package-scripts.test.js
[add] tests/unit/transform-foundation.integration.test.js
[add] tests/unit/viewport-canvas.test.js
[add] tests/unit/viewport-entity-markers.test.js
[add] tests/unit/viewport-focus.test.js
[add] tests/unit/viewport-layout.test.js
[add] tests/unit/viewport-view-modes.test.js
[add] vite.config.js
[add] vitest.config.js
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2026-04-05 02:25:29 +02:00 |
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b23cb0dd32
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Update box brush calculations to use face and vertex IDs
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2026-04-05 02:23:16 +02:00 |
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ce5e18641b
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Update box brush corner position calculation
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2026-04-05 02:23:08 +02:00 |
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711289cc9e
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Add box brush mesh geometry implementation
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2026-04-05 02:23:08 +02:00 |
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c02acc32af
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Add geometry support to BoxBrush and related functions
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2026-04-05 02:21:50 +02:00 |
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c25aa3f32b
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Add tests for axis-constraint rules in transform sessions
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2026-04-05 02:02:35 +02:00 |
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26844c5900
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Update test expectations for transform button states
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2026-04-05 02:02:35 +02:00 |
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69b7864f40
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Add tests for face and vertex transform previews with undo/redo
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2026-04-05 02:01:34 +02:00 |
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759c84e5af
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Update test to ensure transform controls are coherent across modes
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2026-04-05 02:01:15 +02:00 |
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3e6e343943
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Update transform session command tests to resolve component targets correctly and enforce operation support
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2026-04-05 02:01:10 +02:00 |
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38c9d8a8c5
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Update box brush rotation handling
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2026-04-05 01:58:12 +02:00 |
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7262824e0f
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Extend transform gizmo handling for additional brush types
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2026-04-05 01:58:06 +02:00 |
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0845ac436c
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Add methods for creating and updating brush previews in ViewportHost
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2026-04-05 01:57:59 +02:00 |
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30f4a24571
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Refactor brush transformation pivot position calculation in viewport-host.ts
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2026-04-05 01:57:17 +02:00 |
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5dce46904d
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Add support for brush face, edge, and vertex transformations in ViewportHost
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2026-04-05 01:56:52 +02:00 |
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086405f55b
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Update viewport-host.ts with additional geometry functions
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2026-04-05 01:56:36 +02:00 |
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865f6ae859
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Add set box brush transform command and update commit transform session command
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2026-04-05 01:56:31 +02:00 |
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924b0c93fe
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Add support for brush face, edge, and vertex transform targets in transform session
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2026-04-05 01:56:13 +02:00 |
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f6ed103be3
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Add transformation metadata and functions for box brush components
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2026-04-05 01:55:51 +02:00 |
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e31dfbc5cd
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Add WebGL availability check in e2e test
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2026-04-04 20:24:02 +02:00 |
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2a924b5b36
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Refactor camera state and view mode handling in e2e tests
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2026-04-04 20:22:31 +02:00 |
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ec69f450df
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Add click at ratio functionality to viewport test helpers
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2026-04-04 20:21:54 +02:00 |
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655f3d91a2
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Update camera state for topLeft panel in e2e test
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2026-04-04 20:21:13 +02:00 |
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3d3020972b
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Update viewport test helpers to use page mouse click
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2026-04-04 20:20:46 +02:00 |
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56bea13732
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Update orthographic views E2E test to check selection mode
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2026-04-04 20:20:30 +02:00 |
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6f7c88c316
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Add E2E test for whitebox component selection
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2026-04-04 20:20:30 +02:00 |
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f71039966d
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Update viewport-test-helpers.ts with new selection properties and clickViewportAtRatio function
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2026-04-04 20:18:42 +02:00 |
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04e7c062ed
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Add test for whole-box transforms in Object mode and component modes
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2026-04-04 20:18:36 +02:00 |
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22d97f0197
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Update transform session command tests for object mode requirements
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2026-04-04 20:18:05 +02:00 |
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