Commit Graph

117 Commits

Author SHA1 Message Date
e284344f69 Update test case with additional camera properties 2026-04-06 08:55:58 +02:00
635ab33d4e Update test case with additional camera properties 2026-04-06 08:55:58 +02:00
40fb0a0973 Add volumes property to runtime scene fixture 2026-04-06 08:50:33 +02:00
c456b63204 Initialize volumes object in runtime scene fixture 2026-04-06 08:45:14 +02:00
6cdb99e80e Update validation tests for scene document 2026-04-06 08:44:11 +02:00
ae0838838d Update tests for invalid volume settings in scene document validation 2026-04-06 08:44:01 +02:00
30b7b152c3 Add tests for advanced rendering logic 2026-04-06 08:34:39 +02:00
2b282ad01a Add validation for advanced rendering fog and water paths, and box volume settings 2026-04-06 08:33:16 +02:00
55482624f1 Update build-runtime-scene.test.ts to include water and fog volumes 2026-04-06 08:33:10 +02:00
da6d6d1c2c auto-git:
[change] tests/domain/create-box-brush.command.test.ts
2026-04-06 08:33:00 +02:00
f68d2b7aa4 Update tests for duplicate selection command to match new behavior 2026-04-05 04:37:16 +02:00
ebb4371e18 Update tests to ensure correct duplication without offset 2026-04-05 04:36:45 +02:00
7ff300fdc6 Add tests for duplicate selection command and update box brush authoring test 2026-04-05 04:26:00 +02:00
32f2b26035 Implement detailed tests for duplicate selection command 2026-04-05 04:25:23 +02:00
b0b5ef1027 Add tests for duplicate selection command 2026-04-05 04:25:23 +02:00
eb07782253 Add test for committing deformed vertex geometry without forcing all vertices onto box extents 2026-04-05 03:05:42 +02:00
733295b36c Update tests to include initialGeometry for brushes 2026-04-05 02:59:57 +02:00
cf65b02e8d Add error handling for non-trimesh brush colliders in test 2026-04-05 02:33:43 +02:00
8cc5804278 Update tests to check collider kind and flatten triangles 2026-04-05 02:33:43 +02:00
8f8f6894af Update tests for collider and geometry changes 2026-04-05 02:33:08 +02:00
0b54fa14c9 auto-git:
[add] playwright.config.js
 [add] src/app/App.js
 [add] src/app/editor-store.js
 [add] src/app/use-editor-store.js
 [add] src/assets/audio-assets.js
 [add] src/assets/gltf-model-import.js
 [add] src/assets/image-assets.js
 [add] src/assets/model-instance-labels.js
 [add] src/assets/model-instance-rendering.js
 [add] src/assets/model-instances.js
 [add] src/assets/project-asset-storage.js
 [add] src/assets/project-assets.js
 [add] src/commands/brush-command-helpers.js
 [add] src/commands/command-history.js
 [add] src/commands/command.js
 [add] src/commands/commit-transform-session-command.js
 [add] src/commands/create-box-brush-command.js
 [add] src/commands/delete-box-brush-command.js
 [add] src/commands/delete-entity-command.js
 [add] src/commands/delete-interaction-link-command.js
 [add] src/commands/delete-model-instance-command.js
 [add] src/commands/import-audio-asset-command.js
 [add] src/commands/import-background-image-asset-command.js
 [add] src/commands/import-model-asset-command.js
 [add] src/commands/move-box-brush-command.js
 [add] src/commands/resize-box-brush-command.js
 [add] src/commands/rotate-box-brush-command.js
 [add] src/commands/set-box-brush-face-material-command.js
 [add] src/commands/set-box-brush-face-uv-state-command.js
 [add] src/commands/set-box-brush-name-command.js
 [add] src/commands/set-box-brush-transform-command.js
 [add] src/commands/set-entity-name-command.js
 [add] src/commands/set-model-instance-name-command.js
 [add] src/commands/set-player-start-command.js
 [add] src/commands/set-scene-name-command.js
 [add] src/commands/set-world-settings-command.js
 [add] src/commands/upsert-entity-command.js
 [add] src/commands/upsert-interaction-link-command.js
 [add] src/commands/upsert-model-instance-command.js
 [add] src/core/ids.js
 [add] src/core/selection.js
 [add] src/core/tool-mode.js
 [add] src/core/transform-session.js
 [add] src/core/vector.js
 [add] src/core/whitebox-selection-feedback.js
 [add] src/core/whitebox-selection-mode.js
 [add] src/document/brushes.js
 [add] src/document/migrate-scene-document.js
 [add] src/document/scene-document-validation.js
 [add] src/document/scene-document.js
 [add] src/document/world-settings.js
 [add] src/entities/entity-instances.js
 [add] src/entities/entity-labels.js
 [add] src/geometry/box-brush-components.js
 [add] src/geometry/box-brush-mesh.js
 [add] src/geometry/box-brush.js
 [add] src/geometry/box-face-uvs.js
 [add] src/geometry/grid-snapping.js
 [add] src/geometry/model-instance-collider-debug-mesh.js
 [add] src/geometry/model-instance-collider-generation.js
 [add] src/interactions/interaction-links.js
 [add] src/main.js
 [add] src/materials/starter-material-library.js
 [add] src/materials/starter-material-textures.js
 [add] src/rendering/advanced-rendering.js
 [add] src/runner-web/RunnerCanvas.js
 [add] src/runtime-three/first-person-navigation-controller.js
 [add] src/runtime-three/navigation-controller.js
 [add] src/runtime-three/orbit-visitor-navigation-controller.js
 [add] src/runtime-three/player-collision.js
 [add] src/runtime-three/rapier-collision-world.js
 [add] src/runtime-three/runtime-audio-system.js
 [add] src/runtime-three/runtime-host.js
 [add] src/runtime-three/runtime-interaction-system.js
 [add] src/runtime-three/runtime-scene-build.js
 [add] src/runtime-three/runtime-scene-validation.js
 [add] src/serialization/local-draft-storage.js
 [add] src/serialization/scene-document-json.js
 [add] src/shared-ui/HierarchicalMenu.js
 [add] src/shared-ui/Panel.js
 [add] src/shared-ui/world-background-style.js
 [add] src/viewport-three/ViewportCanvas.js
 [add] src/viewport-three/ViewportPanel.js
 [add] src/viewport-three/viewport-entity-markers.js
 [add] src/viewport-three/viewport-focus.js
 [add] src/viewport-three/viewport-host.js
 [add] src/viewport-three/viewport-layout.js
 [add] src/viewport-three/viewport-transient-state.js
 [add] src/viewport-three/viewport-view-modes.js
 [add] tests/domain/box-brush-face-editing.command.test.js
 [add] tests/domain/build-runtime-scene.test.js
 [add] tests/domain/create-box-brush.command.test.js
 [add] tests/domain/create-empty-scene-document.test.js
 [add] tests/domain/editor-store.test.js
 [add] tests/domain/entity.command.test.js
 [add] tests/domain/interaction-links.validation.test.js
 [add] tests/domain/model-import.test.js
 [add] tests/domain/model-instance.command.test.js
 [add] tests/domain/player-start.command.test.js
 [add] tests/domain/rapier-collision-world.test.js
 [add] tests/domain/runtime-audio-system.test.js
 [add] tests/domain/runtime-interaction-system.test.js
 [add] tests/domain/runtime-scene-validation.test.js
 [add] tests/domain/scene-document-validation.test.js
 [add] tests/domain/transform-session.command.test.js
 [add] tests/domain/world-settings.command.test.js
 [add] tests/domain/world-settings.test.js
 [add] tests/e2e/app-smoke.e2e.js
 [add] tests/e2e/box-brush-authoring.e2e.js
 [add] tests/e2e/entities-foundation.e2e.js
 [add] tests/e2e/face-material-authoring.e2e.js
 [add] tests/e2e/first-room-workflow.e2e.js
 [add] tests/e2e/import-draco-model-asset.e2e.js
 [add] tests/e2e/import-external-model-asset.e2e.js
 [add] tests/e2e/import-model-asset.e2e.js
 [add] tests/e2e/local-lights-and-background.e2e.js
 [add] tests/e2e/orthographic-views.e2e.js
 [add] tests/e2e/runner-v1.e2e.js
 [add] tests/e2e/runtime-click-interaction.e2e.js
 [add] tests/e2e/runtime-trigger-teleport.e2e.js
 [add] tests/e2e/viewport-quad-layout.e2e.js
 [add] tests/e2e/viewport-test-helpers.js
 [add] tests/e2e/whitebox-component-selection.e2e.js
 [add] tests/e2e/world-environment.e2e.js
 [add] tests/geometry/box-brush-geometry.test.js
 [add] tests/geometry/box-face-uvs.test.js
 [add] tests/geometry/model-instance-collider-generation.test.js
 [add] tests/helpers/model-collider-fixtures.js
 [add] tests/serialization/local-draft-storage.test.js
 [add] tests/serialization/project-asset-storage.test.js
 [add] tests/serialization/scene-document-json.test.js
 [add] tests/setup/vitest.setup.js
 [add] tests/unit/audio-assets.test.js
 [add] tests/unit/entity-instances.test.js
 [add] tests/unit/package-scripts.test.js
 [add] tests/unit/transform-foundation.integration.test.js
 [add] tests/unit/viewport-canvas.test.js
 [add] tests/unit/viewport-entity-markers.test.js
 [add] tests/unit/viewport-focus.test.js
 [add] tests/unit/viewport-layout.test.js
 [add] tests/unit/viewport-view-modes.test.js
 [add] vite.config.js
 [add] vitest.config.js
2026-04-05 02:25:29 +02:00
c25aa3f32b Add tests for axis-constraint rules in transform sessions 2026-04-05 02:02:35 +02:00
69b7864f40 Add tests for face and vertex transform previews with undo/redo 2026-04-05 02:01:34 +02:00
3e6e343943 Update transform session command tests to resolve component targets correctly and enforce operation support 2026-04-05 02:01:10 +02:00
22d97f0197 Update transform session command tests for object mode requirements 2026-04-04 20:18:05 +02:00
7676bddf62 Add tests for whitebox selection mode in editor store 2026-04-04 20:17:55 +02:00
797ef18c6a Adjust test expectations for feet position range in RapierCollisionWorld 2026-04-04 19:42:32 +02:00
08e9f0978d Update test case for feet position in RapierCollisionWorld 2026-04-04 19:42:32 +02:00
3ce10dbed3 Update test cases for collision world and scene document serialization 2026-04-04 19:41:05 +02:00
9aff89a21e Add test for resolving motion against freely rotated colliders 2026-04-04 19:36:40 +02:00
827d5c40e0 Add test for rotated whitebox box transforms in runtime scene 2026-04-04 19:36:17 +02:00
c3a3820379 Update test expectations for buildRuntimeSceneFromDocument 2026-04-04 19:36:08 +02:00
c22c4b44d5 Add NaN rotation validation test for box brush 2026-04-04 19:35:46 +02:00
0fc5e95a65 Update tests for brush transformation operations including rotation and scaling 2026-04-04 19:35:17 +02:00
2a08b9b42e Add tests for floating-point move, rotate, and scale authoring in box brush commands 2026-04-04 19:34:59 +02:00
e99a8ece66 Update editor store tests with initialRotationDegrees and initialSize 2026-04-04 19:34:03 +02:00
6eef0142e2 Update preview group creation to handle wireframe display mode 2026-04-04 19:06:56 +02:00
65bffc2ec8 Update test for feet position threshold 2026-04-04 16:02:48 +02:00
561b64f1ba Add playerCollider to runtimeSceneFixture in tests 2026-04-04 16:01:39 +02:00
e462209dcd Update build-runtime-scene.test.ts with player collider details 2026-04-04 16:00:33 +02:00
d9c6455f9e Add tests for RapierCollisionWorld 2026-04-04 16:00:33 +02:00
c0bc372277 Remove unused test file for RapierCollisionWorld 2026-04-04 15:58:55 +02:00
3397be7b42 Add collider properties to buildRuntimeSceneFromDocument tests 2026-04-04 15:58:02 +02:00
f22a64f97b Add collider validation to scene document test 2026-04-04 15:57:38 +02:00
8b01425464 Remove redundant y-axis position check in test 2026-04-04 08:34:53 +02:00
eefc57262b Update test expectations for x-axis movement 2026-04-04 08:34:52 +02:00
1c60dafbf8 Update terrain geometry and test cases for RapierCollisionWorld 2026-04-04 08:33:37 +02:00
7df881227a Add test for first-person motion against terrain heightfield colliders 2026-04-04 08:21:51 +02:00
6a0ec57cf1 Update test assertions for feet position 2026-04-04 08:00:41 +02:00
b85b295c5a Update version references and refactor collider generation logic 2026-04-04 07:58:01 +02:00