Initialize volumes object in runtime scene fixture
This commit is contained in:
@@ -35,6 +35,10 @@ function createRuntimeSceneFixture(): RuntimeSceneDefinition {
|
||||
}
|
||||
},
|
||||
brushes: [],
|
||||
volumes: {
|
||||
fog: [],
|
||||
water: []
|
||||
},
|
||||
colliders: [],
|
||||
sceneBounds: null,
|
||||
localLights: {
|
||||
|
||||
Reference in New Issue
Block a user