Update test expectations for x-axis movement
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@@ -183,14 +183,14 @@ describe("RapierCollisionWorld", () => {
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const traversed = collisionWorld.resolveFirstPersonMotion(
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highLanding.feetPosition,
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{
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x: 1,
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x: -1,
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y: 0,
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z: 0
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},
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FIRST_PERSON_PLAYER_SHAPE
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);
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expect(traversed.feetPosition.x).toBeGreaterThan(-1.5);
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expect(traversed.feetPosition.x).toBeLessThan(-2.5);
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expect(traversed.feetPosition.y).toBeLessThan(highLanding.feetPosition.y);
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expect(traversed.collidedAxes.x).toBe(false);
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} finally {
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