Commit Graph

3064 Commits

Author SHA1 Message Date
b382ee016e Apply render categories to viewport elements (fog, edges, render objects) based on materials 2026-04-26 05:33:58 +02:00
a304fb0713 Improve viewport rendering setup by applying render categories and enabling visibility for viewport objects 2026-04-26 05:33:58 +02:00
50b8a7c4ef Apply renderer render categories to scene objects and cameras 2026-04-26 05:33:19 +02:00
8561e3e369 Import render layer management utilities 2026-04-26 05:33:19 +02:00
63088b7c3e auto-git:
[change] src/rendering/advanced-rendering.ts
2026-04-26 05:32:59 +02:00
7170eed35f Integrate rendering layer masks into advanced rendering pipeline passes 2026-04-26 05:32:51 +02:00
f296073451 Introduce rendering layer management utilities and constants 2026-04-26 05:32:51 +02:00
8c9ab0662c Fix minimum pitch angle calculation and add test for floor collision handling in third-person camera 2026-04-25 19:15:50 +02:00
e562ffa608 Ensure camera collision smoothing is reset in RuntimeHost 2026-04-25 19:01:30 +02:00
af7a409b5d Refactor: Improve structure and parameter passing for applyCameraPose 2026-04-25 19:00:23 +02:00
ce2ad181e9 Pass time delta (dt) when applying camera pose 2026-04-25 19:00:23 +02:00
598c4b724d Implement camera collision smoothing and position resolution 2026-04-25 18:59:50 +02:00
cd3062fd01 Revert camera collision resolution to use collision world's method 2026-04-25 18:59:32 +02:00
5d8dbcc7ed Update camera collision resolution to use smoothed calculation 2026-04-25 18:59:32 +02:00
f584c04ecd Add camera collision state variables to RuntimeHost 2026-04-25 18:58:41 +02:00
17de46de21 Add camera collision constants 2026-04-25 18:58:41 +02:00
b0a5768bb2 Implement smoothed camera collision resolution for third-person view 2026-04-25 18:56:23 +02:00
5d22449eb4 Pass time delta (dt) to updateCameraTransform calls 2026-04-25 18:56:23 +02:00
25b6b0cf5e Initialize smoothed camera collision distance tracking 2026-04-25 18:55:25 +02:00
e6c509b610 Initialize smoothed camera collision distance tracking 2026-04-25 18:55:25 +02:00
eb569e2477 Initialize smoothed camera collision distance tracking 2026-04-25 18:55:25 +02:00
8f101a48ec Initialize smoothed camera collision distance state 2026-04-25 18:54:08 +02:00
0d79867a86 Add constants for camera collision handling 2026-04-25 18:54:08 +02:00
727485434e Implement dynamic update logic for active target indicators 2026-04-25 18:43:44 +02:00
48a0235ba8 Update disposal logic for active targeting indicators 2026-04-25 18:43:44 +02:00
a725b6e280 Refactor active arrow initialization to iterate over the collection 2026-04-25 18:43:06 +02:00
6575237670 Enhance targeting visualization by replacing single arrow/ring with array of active arrows and camera vectors 2026-04-25 18:42:49 +02:00
f5f29a559d Refactor active marker visual placement logic, adjusting lift and introducing radius 2026-04-25 18:42:29 +02:00
9cddd117ce Cleanup unused import and add constants for active arrow targeting 2026-04-25 18:42:29 +02:00
1bb528bce1 Implement sway effect for lux target position 2026-04-25 18:36:44 +02:00
61090ac5cb Initialize sway direction vector for lux targeting 2026-04-25 18:36:44 +02:00
1483dbc33a Enhance runtime target visual placement calculations with extra lift and sway parameters 2026-04-25 18:36:20 +02:00
a3a13c1de7 Enhance Lux targeting visual logic with state management and home return behavior 2026-04-25 18:30:41 +02:00
4604a54ffd Initialize targeting lux flight state 2026-04-25 18:29:50 +02:00
13e4f34386 Implement state tracking and position variables for targeting lux 2026-04-25 18:29:50 +02:00
5a727222a5 Add constants for targeting lux behavior rates and distances 2026-04-25 18:29:50 +02:00
ffbac06e0a Refactor: Use local collider variable in RuntimeHost 2026-04-25 18:22:24 +02:00
85e0bc65c1 Improve runtime visibility checks using multi-sample target sampling 2026-04-25 18:21:28 +02:00
37b50d7e8a Implement dynamic calculation for runtime target visibility clearance 2026-04-25 18:16:42 +02:00
3667ae0ea6 Increase padding constant for visibility target clearance 2026-04-25 18:16:41 +02:00
94536c6611 Remove distance check logic for active runtime target 2026-04-25 18:07:14 +02:00
1765b23228 Implement target lock release upon prolonged occlusion 2026-04-25 18:06:06 +02:00
5d07bd853c Pass camera delta time to update active runtime target lock state 2026-04-25 18:05:46 +02:00
14c045546c Require player visibility when resolving runtime target candidates 2026-04-25 18:05:46 +02:00
0e4fbb2480 Add visibility requirement when selecting runtime targets 2026-04-25 18:04:28 +02:00
cddbd0aa74 Improve runtime target selection fallback logic 2026-04-25 18:04:28 +02:00
3d91477d4c Improve runtime target selection by filtering candidates based on camera and player visibility 2026-04-25 18:03:33 +02:00
31b0a5b808 Implement line-of-sight checks for target visibility 2026-04-25 18:03:05 +02:00
447e8213a0 Add constants and state for target occlusion tracking 2026-04-25 18:03:05 +02:00
0026d1521b Add isLineSegmentClear method for checking collision clearance along a line segment 2026-04-25 18:02:12 +02:00