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b382ee016e
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Apply render categories to viewport elements (fog, edges, render objects) based on materials
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2026-04-26 05:33:58 +02:00 |
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a304fb0713
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Improve viewport rendering setup by applying render categories and enabling visibility for viewport objects
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2026-04-26 05:33:58 +02:00 |
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50b8a7c4ef
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Apply renderer render categories to scene objects and cameras
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2026-04-26 05:33:19 +02:00 |
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8561e3e369
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Import render layer management utilities
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2026-04-26 05:33:19 +02:00 |
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63088b7c3e
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auto-git:
[change] src/rendering/advanced-rendering.ts
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2026-04-26 05:32:59 +02:00 |
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7170eed35f
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Integrate rendering layer masks into advanced rendering pipeline passes
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2026-04-26 05:32:51 +02:00 |
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f296073451
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Introduce rendering layer management utilities and constants
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2026-04-26 05:32:51 +02:00 |
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8c9ab0662c
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Fix minimum pitch angle calculation and add test for floor collision handling in third-person camera
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2026-04-25 19:15:50 +02:00 |
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e562ffa608
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Ensure camera collision smoothing is reset in RuntimeHost
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2026-04-25 19:01:30 +02:00 |
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af7a409b5d
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Refactor: Improve structure and parameter passing for applyCameraPose
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2026-04-25 19:00:23 +02:00 |
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ce2ad181e9
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Pass time delta (dt) when applying camera pose
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2026-04-25 19:00:23 +02:00 |
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598c4b724d
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Implement camera collision smoothing and position resolution
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2026-04-25 18:59:50 +02:00 |
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cd3062fd01
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Revert camera collision resolution to use collision world's method
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2026-04-25 18:59:32 +02:00 |
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5d8dbcc7ed
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Update camera collision resolution to use smoothed calculation
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2026-04-25 18:59:32 +02:00 |
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f584c04ecd
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Add camera collision state variables to RuntimeHost
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2026-04-25 18:58:41 +02:00 |
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17de46de21
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Add camera collision constants
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2026-04-25 18:58:41 +02:00 |
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b0a5768bb2
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Implement smoothed camera collision resolution for third-person view
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2026-04-25 18:56:23 +02:00 |
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5d22449eb4
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Pass time delta (dt) to updateCameraTransform calls
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2026-04-25 18:56:23 +02:00 |
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25b6b0cf5e
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Initialize smoothed camera collision distance tracking
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2026-04-25 18:55:25 +02:00 |
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e6c509b610
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Initialize smoothed camera collision distance tracking
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2026-04-25 18:55:25 +02:00 |
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eb569e2477
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Initialize smoothed camera collision distance tracking
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2026-04-25 18:55:25 +02:00 |
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8f101a48ec
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Initialize smoothed camera collision distance state
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2026-04-25 18:54:08 +02:00 |
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0d79867a86
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Add constants for camera collision handling
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2026-04-25 18:54:08 +02:00 |
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727485434e
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Implement dynamic update logic for active target indicators
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2026-04-25 18:43:44 +02:00 |
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48a0235ba8
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Update disposal logic for active targeting indicators
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2026-04-25 18:43:44 +02:00 |
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a725b6e280
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Refactor active arrow initialization to iterate over the collection
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2026-04-25 18:43:06 +02:00 |
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6575237670
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Enhance targeting visualization by replacing single arrow/ring with array of active arrows and camera vectors
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2026-04-25 18:42:49 +02:00 |
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f5f29a559d
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Refactor active marker visual placement logic, adjusting lift and introducing radius
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2026-04-25 18:42:29 +02:00 |
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9cddd117ce
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Cleanup unused import and add constants for active arrow targeting
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2026-04-25 18:42:29 +02:00 |
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1bb528bce1
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Implement sway effect for lux target position
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2026-04-25 18:36:44 +02:00 |
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61090ac5cb
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Initialize sway direction vector for lux targeting
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2026-04-25 18:36:44 +02:00 |
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1483dbc33a
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Enhance runtime target visual placement calculations with extra lift and sway parameters
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2026-04-25 18:36:20 +02:00 |
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a3a13c1de7
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Enhance Lux targeting visual logic with state management and home return behavior
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2026-04-25 18:30:41 +02:00 |
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4604a54ffd
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Initialize targeting lux flight state
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2026-04-25 18:29:50 +02:00 |
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13e4f34386
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Implement state tracking and position variables for targeting lux
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2026-04-25 18:29:50 +02:00 |
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5a727222a5
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Add constants for targeting lux behavior rates and distances
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2026-04-25 18:29:50 +02:00 |
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ffbac06e0a
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Refactor: Use local collider variable in RuntimeHost
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2026-04-25 18:22:24 +02:00 |
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85e0bc65c1
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Improve runtime visibility checks using multi-sample target sampling
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2026-04-25 18:21:28 +02:00 |
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37b50d7e8a
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Implement dynamic calculation for runtime target visibility clearance
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2026-04-25 18:16:42 +02:00 |
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3667ae0ea6
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Increase padding constant for visibility target clearance
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2026-04-25 18:16:41 +02:00 |
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94536c6611
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Remove distance check logic for active runtime target
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2026-04-25 18:07:14 +02:00 |
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1765b23228
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Implement target lock release upon prolonged occlusion
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2026-04-25 18:06:06 +02:00 |
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5d07bd853c
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Pass camera delta time to update active runtime target lock state
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2026-04-25 18:05:46 +02:00 |
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14c045546c
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Require player visibility when resolving runtime target candidates
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2026-04-25 18:05:46 +02:00 |
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0e4fbb2480
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Add visibility requirement when selecting runtime targets
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2026-04-25 18:04:28 +02:00 |
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cddbd0aa74
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Improve runtime target selection fallback logic
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2026-04-25 18:04:28 +02:00 |
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3d91477d4c
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Improve runtime target selection by filtering candidates based on camera and player visibility
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2026-04-25 18:03:33 +02:00 |
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31b0a5b808
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Implement line-of-sight checks for target visibility
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2026-04-25 18:03:05 +02:00 |
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447e8213a0
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Add constants and state for target occlusion tracking
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2026-04-25 18:03:05 +02:00 |
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0026d1521b
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Add isLineSegmentClear method for checking collision clearance along a line segment
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2026-04-25 18:02:12 +02:00 |
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