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8c46b8991a
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Update box validation and collision world logic
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2026-04-05 02:35:35 +02:00 |
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82664df74d
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Add support for custom box brush geometry in scene documents
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2026-04-05 02:35:29 +02:00 |
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db72c4783f
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Add brush geometry validation to runtime scene build
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2026-04-05 02:32:15 +02:00 |
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2382ff0d79
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Remove unused import BoxGeometry from runtime-host.ts
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2026-04-05 02:31:20 +02:00 |
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ac678bd732
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Update runtime-host.ts to use BufferGeometry and buildBoxBrushDerivedMeshData
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2026-04-05 02:31:20 +02:00 |
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8e55495285
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Update collision handling for brush colliders
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2026-04-05 02:30:08 +02:00 |
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2e29aa7ae2
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Update box brush geometry and collider handling in runtime scene build
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2026-04-05 02:30:04 +02:00 |
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0b54fa14c9
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auto-git:
[add] playwright.config.js
[add] src/app/App.js
[add] src/app/editor-store.js
[add] src/app/use-editor-store.js
[add] src/assets/audio-assets.js
[add] src/assets/gltf-model-import.js
[add] src/assets/image-assets.js
[add] src/assets/model-instance-labels.js
[add] src/assets/model-instance-rendering.js
[add] src/assets/model-instances.js
[add] src/assets/project-asset-storage.js
[add] src/assets/project-assets.js
[add] src/commands/brush-command-helpers.js
[add] src/commands/command-history.js
[add] src/commands/command.js
[add] src/commands/commit-transform-session-command.js
[add] src/commands/create-box-brush-command.js
[add] src/commands/delete-box-brush-command.js
[add] src/commands/delete-entity-command.js
[add] src/commands/delete-interaction-link-command.js
[add] src/commands/delete-model-instance-command.js
[add] src/commands/import-audio-asset-command.js
[add] src/commands/import-background-image-asset-command.js
[add] src/commands/import-model-asset-command.js
[add] src/commands/move-box-brush-command.js
[add] src/commands/resize-box-brush-command.js
[add] src/commands/rotate-box-brush-command.js
[add] src/commands/set-box-brush-face-material-command.js
[add] src/commands/set-box-brush-face-uv-state-command.js
[add] src/commands/set-box-brush-name-command.js
[add] src/commands/set-box-brush-transform-command.js
[add] src/commands/set-entity-name-command.js
[add] src/commands/set-model-instance-name-command.js
[add] src/commands/set-player-start-command.js
[add] src/commands/set-scene-name-command.js
[add] src/commands/set-world-settings-command.js
[add] src/commands/upsert-entity-command.js
[add] src/commands/upsert-interaction-link-command.js
[add] src/commands/upsert-model-instance-command.js
[add] src/core/ids.js
[add] src/core/selection.js
[add] src/core/tool-mode.js
[add] src/core/transform-session.js
[add] src/core/vector.js
[add] src/core/whitebox-selection-feedback.js
[add] src/core/whitebox-selection-mode.js
[add] src/document/brushes.js
[add] src/document/migrate-scene-document.js
[add] src/document/scene-document-validation.js
[add] src/document/scene-document.js
[add] src/document/world-settings.js
[add] src/entities/entity-instances.js
[add] src/entities/entity-labels.js
[add] src/geometry/box-brush-components.js
[add] src/geometry/box-brush-mesh.js
[add] src/geometry/box-brush.js
[add] src/geometry/box-face-uvs.js
[add] src/geometry/grid-snapping.js
[add] src/geometry/model-instance-collider-debug-mesh.js
[add] src/geometry/model-instance-collider-generation.js
[add] src/interactions/interaction-links.js
[add] src/main.js
[add] src/materials/starter-material-library.js
[add] src/materials/starter-material-textures.js
[add] src/rendering/advanced-rendering.js
[add] src/runner-web/RunnerCanvas.js
[add] src/runtime-three/first-person-navigation-controller.js
[add] src/runtime-three/navigation-controller.js
[add] src/runtime-three/orbit-visitor-navigation-controller.js
[add] src/runtime-three/player-collision.js
[add] src/runtime-three/rapier-collision-world.js
[add] src/runtime-three/runtime-audio-system.js
[add] src/runtime-three/runtime-host.js
[add] src/runtime-three/runtime-interaction-system.js
[add] src/runtime-three/runtime-scene-build.js
[add] src/runtime-three/runtime-scene-validation.js
[add] src/serialization/local-draft-storage.js
[add] src/serialization/scene-document-json.js
[add] src/shared-ui/HierarchicalMenu.js
[add] src/shared-ui/Panel.js
[add] src/shared-ui/world-background-style.js
[add] src/viewport-three/ViewportCanvas.js
[add] src/viewport-three/ViewportPanel.js
[add] src/viewport-three/viewport-entity-markers.js
[add] src/viewport-three/viewport-focus.js
[add] src/viewport-three/viewport-host.js
[add] src/viewport-three/viewport-layout.js
[add] src/viewport-three/viewport-transient-state.js
[add] src/viewport-three/viewport-view-modes.js
[add] tests/domain/box-brush-face-editing.command.test.js
[add] tests/domain/build-runtime-scene.test.js
[add] tests/domain/create-box-brush.command.test.js
[add] tests/domain/create-empty-scene-document.test.js
[add] tests/domain/editor-store.test.js
[add] tests/domain/entity.command.test.js
[add] tests/domain/interaction-links.validation.test.js
[add] tests/domain/model-import.test.js
[add] tests/domain/model-instance.command.test.js
[add] tests/domain/player-start.command.test.js
[add] tests/domain/rapier-collision-world.test.js
[add] tests/domain/runtime-audio-system.test.js
[add] tests/domain/runtime-interaction-system.test.js
[add] tests/domain/runtime-scene-validation.test.js
[add] tests/domain/scene-document-validation.test.js
[add] tests/domain/transform-session.command.test.js
[add] tests/domain/world-settings.command.test.js
[add] tests/domain/world-settings.test.js
[add] tests/e2e/app-smoke.e2e.js
[add] tests/e2e/box-brush-authoring.e2e.js
[add] tests/e2e/entities-foundation.e2e.js
[add] tests/e2e/face-material-authoring.e2e.js
[add] tests/e2e/first-room-workflow.e2e.js
[add] tests/e2e/import-draco-model-asset.e2e.js
[add] tests/e2e/import-external-model-asset.e2e.js
[add] tests/e2e/import-model-asset.e2e.js
[add] tests/e2e/local-lights-and-background.e2e.js
[add] tests/e2e/orthographic-views.e2e.js
[add] tests/e2e/runner-v1.e2e.js
[add] tests/e2e/runtime-click-interaction.e2e.js
[add] tests/e2e/runtime-trigger-teleport.e2e.js
[add] tests/e2e/viewport-quad-layout.e2e.js
[add] tests/e2e/viewport-test-helpers.js
[add] tests/e2e/whitebox-component-selection.e2e.js
[add] tests/e2e/world-environment.e2e.js
[add] tests/geometry/box-brush-geometry.test.js
[add] tests/geometry/box-face-uvs.test.js
[add] tests/geometry/model-instance-collider-generation.test.js
[add] tests/helpers/model-collider-fixtures.js
[add] tests/serialization/local-draft-storage.test.js
[add] tests/serialization/project-asset-storage.test.js
[add] tests/serialization/scene-document-json.test.js
[add] tests/setup/vitest.setup.js
[add] tests/unit/audio-assets.test.js
[add] tests/unit/entity-instances.test.js
[add] tests/unit/package-scripts.test.js
[add] tests/unit/transform-foundation.integration.test.js
[add] tests/unit/viewport-canvas.test.js
[add] tests/unit/viewport-entity-markers.test.js
[add] tests/unit/viewport-focus.test.js
[add] tests/unit/viewport-layout.test.js
[add] tests/unit/viewport-view-modes.test.js
[add] vite.config.js
[add] vitest.config.js
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2026-04-05 02:25:29 +02:00 |
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|
89b30a507a
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Refactor brush collider creation in rapier-collision-world.ts
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2026-04-04 19:27:23 +02:00 |
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991e414ae4
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Add rotation support for brush meshes and colliders
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2026-04-04 19:27:16 +02:00 |
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9007681e0b
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Add support for different player collider shapes and modes
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2026-04-04 15:54:25 +02:00 |
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70bcb35167
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Update rebuildCollisionWorld to include playerCollider
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2026-04-04 15:54:25 +02:00 |
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8a04101d68
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Update eye position calculation in first-person navigation controller
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2026-04-04 15:53:32 +02:00 |
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762ed5d916
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Update first-person-navigation-controller to use getFirstPersonPlayerEyeHeight
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2026-04-04 15:53:22 +02:00 |
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2dda25ae4b
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Import and use FIRST_PERSON_PLAYER_SHAPE in runtime-scene-build.ts
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2026-04-04 15:53:21 +02:00 |
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ecff9053ab
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Update runtime scene to include player collider
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2026-04-04 15:53:00 +02:00 |
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16a7b4e7e2
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Add player collision module
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2026-04-04 15:53:00 +02:00 |
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3fdbc002b6
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Remove player collision logic from runtime-three module
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2026-04-04 15:52:45 +02:00 |
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56cd968009
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Remove unused parameter in rebuildModelInstances calls
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2026-04-04 08:38:33 +02:00 |
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d01a8bfefc
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Remove unused function and related code in runtime-host.ts
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2026-04-04 08:37:01 +02:00 |
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ca2f5b64aa
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Add function to create Rapier heightfield heights from collider data
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2026-04-04 08:33:20 +02:00 |
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cc8dd23768
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Add validation and adjust heightfield parameters in terrain model collider attachment
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2026-04-04 08:21:45 +02:00 |
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2b44ba38ca
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Add world step after setting character controller properties
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2026-04-04 08:00:41 +02:00 |
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017e6959e4
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Update collision detection logic in RapierCollisionWorld
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2026-04-04 07:58:16 +02:00 |
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b85b295c5a
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Update version references and refactor collider generation logic
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2026-04-04 07:58:01 +02:00 |
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ba8f8235bf
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Add collision mode support and debug visualization in App.tsx and related files
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2026-04-04 07:57:32 +02:00 |
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3d1dd3fe63
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auto-git:
[add] src/geometry/model-instance-collider-generation.ts
[add] src/runtime-three/rapier-collision-world.ts
[change] AGENTS.md
[change] CHAT_CONTEXT.md
[change] architecture.md
[change] package.json
[change] prompts-lite.txt
[change] prompts.txt
[change] roadmap.md
[change] src/assets/model-instances.ts
[change] src/document/migrate-scene-document.ts
[change] src/document/scene-document-validation.ts
[change] src/document/scene-document.ts
[change] src/runtime-three/first-person-navigation-controller.ts
[change] src/runtime-three/navigation-controller.ts
[change] src/runtime-three/runtime-host.ts
[change] src/runtime-three/runtime-scene-build.ts
[change] src/runtime-three/runtime-scene-validation.ts
[change] src/viewport-three/viewport-host.ts
[change] testing.md
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2026-04-04 07:55:41 +02:00 |
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2b37d2dcda
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Reorder imports in runtime-scene-build.ts
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2026-04-02 20:59:58 +02:00 |
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04f46fa8ff
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Update import paths for world settings
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2026-04-02 20:58:40 +02:00 |
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8c4d10d752
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Enhance RuntimeHost to manage advanced rendering composer lifecycle and size updates
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2026-04-02 20:52:27 +02:00 |
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7f72a31a17
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Implement advanced rendering synchronization and shadow state application
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2026-04-02 20:52:22 +02:00 |
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6911045a51
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Add advanced rendering settings and composer initialization
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2026-04-02 20:52:22 +02:00 |
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21184f4df4
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Add advanced rendering features to runtime-host.ts
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2026-04-02 20:51:59 +02:00 |
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85a7b01563
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Update audio distance gain calculation
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2026-04-02 20:09:57 +02:00 |
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2b87e384b8
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Add distance-based volume attenuation for audio emitters
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2026-04-02 20:04:45 +02:00 |
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30d7274f49
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Refactor audio configuration in RuntimeAudioSystem
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2026-04-02 19:59:45 +02:00 |
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180f1ae13f
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Improve error messages in RuntimeAudioSystem
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2026-04-02 19:51:36 +02:00 |
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bb747097f8
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Refactor audio asset availability description in RuntimeAudioSystem
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2026-04-02 19:50:27 +02:00 |
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ecd5366870
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Remove unused audio assets and update sound emitter rendering
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2026-04-02 19:46:17 +02:00 |
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2912a05930
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Check for null listener and update runtime message
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2026-04-02 19:43:51 +02:00 |
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12facde036
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Add null checks and event listeners for audio system in runtime host
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2026-04-02 19:40:10 +02:00 |
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75c6492751
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Add runtime audio system for Three.js
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2026-04-02 19:39:54 +02:00 |
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c1f3064e9e
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Add sound emitter validation and interaction handling
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2026-04-02 19:38:26 +02:00 |
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26c98e65c8
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Refactor trigger condition checks in runtime-scene-build.ts
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2026-04-01 04:20:59 +02:00 |
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702179a424
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Modify runtime-scene-build.ts to derive triggerOnEnter and triggerOnExit from interaction links
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2026-04-01 04:20:50 +02:00 |
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03354bad2c
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Update trigger logic to check for links
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2026-04-01 04:19:31 +02:00 |
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aca1d057ec
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Use LoopOnce and LoopRepeat constants in action.loop assignment
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2026-04-01 04:06:11 +02:00 |
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d6c2f81eb5
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Import LoopOnce and LoopRepeat from three.js
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2026-04-01 04:06:11 +02:00 |
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52fb3ec696
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Update playAnimation method to include loop parameter
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2026-04-01 04:06:11 +02:00 |
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162d3c8d03
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auto-git:
[change] src/runtime-three/runtime-host.ts
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2026-04-01 04:05:09 +02:00 |
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