Commit Graph

92 Commits

Author SHA1 Message Date
8c46b8991a Update box validation and collision world logic 2026-04-05 02:35:35 +02:00
82664df74d Add support for custom box brush geometry in scene documents 2026-04-05 02:35:29 +02:00
db72c4783f Add brush geometry validation to runtime scene build 2026-04-05 02:32:15 +02:00
2382ff0d79 Remove unused import BoxGeometry from runtime-host.ts 2026-04-05 02:31:20 +02:00
ac678bd732 Update runtime-host.ts to use BufferGeometry and buildBoxBrushDerivedMeshData 2026-04-05 02:31:20 +02:00
8e55495285 Update collision handling for brush colliders 2026-04-05 02:30:08 +02:00
2e29aa7ae2 Update box brush geometry and collider handling in runtime scene build 2026-04-05 02:30:04 +02:00
0b54fa14c9 auto-git:
[add] playwright.config.js
 [add] src/app/App.js
 [add] src/app/editor-store.js
 [add] src/app/use-editor-store.js
 [add] src/assets/audio-assets.js
 [add] src/assets/gltf-model-import.js
 [add] src/assets/image-assets.js
 [add] src/assets/model-instance-labels.js
 [add] src/assets/model-instance-rendering.js
 [add] src/assets/model-instances.js
 [add] src/assets/project-asset-storage.js
 [add] src/assets/project-assets.js
 [add] src/commands/brush-command-helpers.js
 [add] src/commands/command-history.js
 [add] src/commands/command.js
 [add] src/commands/commit-transform-session-command.js
 [add] src/commands/create-box-brush-command.js
 [add] src/commands/delete-box-brush-command.js
 [add] src/commands/delete-entity-command.js
 [add] src/commands/delete-interaction-link-command.js
 [add] src/commands/delete-model-instance-command.js
 [add] src/commands/import-audio-asset-command.js
 [add] src/commands/import-background-image-asset-command.js
 [add] src/commands/import-model-asset-command.js
 [add] src/commands/move-box-brush-command.js
 [add] src/commands/resize-box-brush-command.js
 [add] src/commands/rotate-box-brush-command.js
 [add] src/commands/set-box-brush-face-material-command.js
 [add] src/commands/set-box-brush-face-uv-state-command.js
 [add] src/commands/set-box-brush-name-command.js
 [add] src/commands/set-box-brush-transform-command.js
 [add] src/commands/set-entity-name-command.js
 [add] src/commands/set-model-instance-name-command.js
 [add] src/commands/set-player-start-command.js
 [add] src/commands/set-scene-name-command.js
 [add] src/commands/set-world-settings-command.js
 [add] src/commands/upsert-entity-command.js
 [add] src/commands/upsert-interaction-link-command.js
 [add] src/commands/upsert-model-instance-command.js
 [add] src/core/ids.js
 [add] src/core/selection.js
 [add] src/core/tool-mode.js
 [add] src/core/transform-session.js
 [add] src/core/vector.js
 [add] src/core/whitebox-selection-feedback.js
 [add] src/core/whitebox-selection-mode.js
 [add] src/document/brushes.js
 [add] src/document/migrate-scene-document.js
 [add] src/document/scene-document-validation.js
 [add] src/document/scene-document.js
 [add] src/document/world-settings.js
 [add] src/entities/entity-instances.js
 [add] src/entities/entity-labels.js
 [add] src/geometry/box-brush-components.js
 [add] src/geometry/box-brush-mesh.js
 [add] src/geometry/box-brush.js
 [add] src/geometry/box-face-uvs.js
 [add] src/geometry/grid-snapping.js
 [add] src/geometry/model-instance-collider-debug-mesh.js
 [add] src/geometry/model-instance-collider-generation.js
 [add] src/interactions/interaction-links.js
 [add] src/main.js
 [add] src/materials/starter-material-library.js
 [add] src/materials/starter-material-textures.js
 [add] src/rendering/advanced-rendering.js
 [add] src/runner-web/RunnerCanvas.js
 [add] src/runtime-three/first-person-navigation-controller.js
 [add] src/runtime-three/navigation-controller.js
 [add] src/runtime-three/orbit-visitor-navigation-controller.js
 [add] src/runtime-three/player-collision.js
 [add] src/runtime-three/rapier-collision-world.js
 [add] src/runtime-three/runtime-audio-system.js
 [add] src/runtime-three/runtime-host.js
 [add] src/runtime-three/runtime-interaction-system.js
 [add] src/runtime-three/runtime-scene-build.js
 [add] src/runtime-three/runtime-scene-validation.js
 [add] src/serialization/local-draft-storage.js
 [add] src/serialization/scene-document-json.js
 [add] src/shared-ui/HierarchicalMenu.js
 [add] src/shared-ui/Panel.js
 [add] src/shared-ui/world-background-style.js
 [add] src/viewport-three/ViewportCanvas.js
 [add] src/viewport-three/ViewportPanel.js
 [add] src/viewport-three/viewport-entity-markers.js
 [add] src/viewport-three/viewport-focus.js
 [add] src/viewport-three/viewport-host.js
 [add] src/viewport-three/viewport-layout.js
 [add] src/viewport-three/viewport-transient-state.js
 [add] src/viewport-three/viewport-view-modes.js
 [add] tests/domain/box-brush-face-editing.command.test.js
 [add] tests/domain/build-runtime-scene.test.js
 [add] tests/domain/create-box-brush.command.test.js
 [add] tests/domain/create-empty-scene-document.test.js
 [add] tests/domain/editor-store.test.js
 [add] tests/domain/entity.command.test.js
 [add] tests/domain/interaction-links.validation.test.js
 [add] tests/domain/model-import.test.js
 [add] tests/domain/model-instance.command.test.js
 [add] tests/domain/player-start.command.test.js
 [add] tests/domain/rapier-collision-world.test.js
 [add] tests/domain/runtime-audio-system.test.js
 [add] tests/domain/runtime-interaction-system.test.js
 [add] tests/domain/runtime-scene-validation.test.js
 [add] tests/domain/scene-document-validation.test.js
 [add] tests/domain/transform-session.command.test.js
 [add] tests/domain/world-settings.command.test.js
 [add] tests/domain/world-settings.test.js
 [add] tests/e2e/app-smoke.e2e.js
 [add] tests/e2e/box-brush-authoring.e2e.js
 [add] tests/e2e/entities-foundation.e2e.js
 [add] tests/e2e/face-material-authoring.e2e.js
 [add] tests/e2e/first-room-workflow.e2e.js
 [add] tests/e2e/import-draco-model-asset.e2e.js
 [add] tests/e2e/import-external-model-asset.e2e.js
 [add] tests/e2e/import-model-asset.e2e.js
 [add] tests/e2e/local-lights-and-background.e2e.js
 [add] tests/e2e/orthographic-views.e2e.js
 [add] tests/e2e/runner-v1.e2e.js
 [add] tests/e2e/runtime-click-interaction.e2e.js
 [add] tests/e2e/runtime-trigger-teleport.e2e.js
 [add] tests/e2e/viewport-quad-layout.e2e.js
 [add] tests/e2e/viewport-test-helpers.js
 [add] tests/e2e/whitebox-component-selection.e2e.js
 [add] tests/e2e/world-environment.e2e.js
 [add] tests/geometry/box-brush-geometry.test.js
 [add] tests/geometry/box-face-uvs.test.js
 [add] tests/geometry/model-instance-collider-generation.test.js
 [add] tests/helpers/model-collider-fixtures.js
 [add] tests/serialization/local-draft-storage.test.js
 [add] tests/serialization/project-asset-storage.test.js
 [add] tests/serialization/scene-document-json.test.js
 [add] tests/setup/vitest.setup.js
 [add] tests/unit/audio-assets.test.js
 [add] tests/unit/entity-instances.test.js
 [add] tests/unit/package-scripts.test.js
 [add] tests/unit/transform-foundation.integration.test.js
 [add] tests/unit/viewport-canvas.test.js
 [add] tests/unit/viewport-entity-markers.test.js
 [add] tests/unit/viewport-focus.test.js
 [add] tests/unit/viewport-layout.test.js
 [add] tests/unit/viewport-view-modes.test.js
 [add] vite.config.js
 [add] vitest.config.js
2026-04-05 02:25:29 +02:00
89b30a507a Refactor brush collider creation in rapier-collision-world.ts 2026-04-04 19:27:23 +02:00
991e414ae4 Add rotation support for brush meshes and colliders 2026-04-04 19:27:16 +02:00
9007681e0b Add support for different player collider shapes and modes 2026-04-04 15:54:25 +02:00
70bcb35167 Update rebuildCollisionWorld to include playerCollider 2026-04-04 15:54:25 +02:00
8a04101d68 Update eye position calculation in first-person navigation controller 2026-04-04 15:53:32 +02:00
762ed5d916 Update first-person-navigation-controller to use getFirstPersonPlayerEyeHeight 2026-04-04 15:53:22 +02:00
2dda25ae4b Import and use FIRST_PERSON_PLAYER_SHAPE in runtime-scene-build.ts 2026-04-04 15:53:21 +02:00
ecff9053ab Update runtime scene to include player collider 2026-04-04 15:53:00 +02:00
16a7b4e7e2 Add player collision module 2026-04-04 15:53:00 +02:00
3fdbc002b6 Remove player collision logic from runtime-three module 2026-04-04 15:52:45 +02:00
56cd968009 Remove unused parameter in rebuildModelInstances calls 2026-04-04 08:38:33 +02:00
d01a8bfefc Remove unused function and related code in runtime-host.ts 2026-04-04 08:37:01 +02:00
ca2f5b64aa Add function to create Rapier heightfield heights from collider data 2026-04-04 08:33:20 +02:00
cc8dd23768 Add validation and adjust heightfield parameters in terrain model collider attachment 2026-04-04 08:21:45 +02:00
2b44ba38ca Add world step after setting character controller properties 2026-04-04 08:00:41 +02:00
017e6959e4 Update collision detection logic in RapierCollisionWorld 2026-04-04 07:58:16 +02:00
b85b295c5a Update version references and refactor collider generation logic 2026-04-04 07:58:01 +02:00
ba8f8235bf Add collision mode support and debug visualization in App.tsx and related files 2026-04-04 07:57:32 +02:00
3d1dd3fe63 auto-git:
[add] src/geometry/model-instance-collider-generation.ts
 [add] src/runtime-three/rapier-collision-world.ts
 [change] AGENTS.md
 [change] CHAT_CONTEXT.md
 [change] architecture.md
 [change] package.json
 [change] prompts-lite.txt
 [change] prompts.txt
 [change] roadmap.md
 [change] src/assets/model-instances.ts
 [change] src/document/migrate-scene-document.ts
 [change] src/document/scene-document-validation.ts
 [change] src/document/scene-document.ts
 [change] src/runtime-three/first-person-navigation-controller.ts
 [change] src/runtime-three/navigation-controller.ts
 [change] src/runtime-three/runtime-host.ts
 [change] src/runtime-three/runtime-scene-build.ts
 [change] src/runtime-three/runtime-scene-validation.ts
 [change] src/viewport-three/viewport-host.ts
 [change] testing.md
2026-04-04 07:55:41 +02:00
2b37d2dcda Reorder imports in runtime-scene-build.ts 2026-04-02 20:59:58 +02:00
04f46fa8ff Update import paths for world settings 2026-04-02 20:58:40 +02:00
8c4d10d752 Enhance RuntimeHost to manage advanced rendering composer lifecycle and size updates 2026-04-02 20:52:27 +02:00
7f72a31a17 Implement advanced rendering synchronization and shadow state application 2026-04-02 20:52:22 +02:00
6911045a51 Add advanced rendering settings and composer initialization 2026-04-02 20:52:22 +02:00
21184f4df4 Add advanced rendering features to runtime-host.ts 2026-04-02 20:51:59 +02:00
85a7b01563 Update audio distance gain calculation 2026-04-02 20:09:57 +02:00
2b87e384b8 Add distance-based volume attenuation for audio emitters 2026-04-02 20:04:45 +02:00
30d7274f49 Refactor audio configuration in RuntimeAudioSystem 2026-04-02 19:59:45 +02:00
180f1ae13f Improve error messages in RuntimeAudioSystem 2026-04-02 19:51:36 +02:00
bb747097f8 Refactor audio asset availability description in RuntimeAudioSystem 2026-04-02 19:50:27 +02:00
ecd5366870 Remove unused audio assets and update sound emitter rendering 2026-04-02 19:46:17 +02:00
2912a05930 Check for null listener and update runtime message 2026-04-02 19:43:51 +02:00
12facde036 Add null checks and event listeners for audio system in runtime host 2026-04-02 19:40:10 +02:00
75c6492751 Add runtime audio system for Three.js 2026-04-02 19:39:54 +02:00
c1f3064e9e Add sound emitter validation and interaction handling 2026-04-02 19:38:26 +02:00
26c98e65c8 Refactor trigger condition checks in runtime-scene-build.ts 2026-04-01 04:20:59 +02:00
702179a424 Modify runtime-scene-build.ts to derive triggerOnEnter and triggerOnExit from interaction links 2026-04-01 04:20:50 +02:00
03354bad2c Update trigger logic to check for links 2026-04-01 04:19:31 +02:00
aca1d057ec Use LoopOnce and LoopRepeat constants in action.loop assignment 2026-04-01 04:06:11 +02:00
d6c2f81eb5 Import LoopOnce and LoopRepeat from three.js 2026-04-01 04:06:11 +02:00
52fb3ec696 Update playAnimation method to include loop parameter 2026-04-01 04:06:11 +02:00
162d3c8d03 auto-git:
[change] src/runtime-three/runtime-host.ts
2026-04-01 04:05:09 +02:00