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949ebfabe1
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Add validation checks for Distance Fog world settings
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2026-04-28 04:06:27 +02:00 |
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6d96cda357
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Add constants for Distance Fog and Dynamic Global Illumination scene document versions
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2026-04-28 04:06:27 +02:00 |
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7f80da4f60
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Update scene document migration to include DGI and Distance Fog versions
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2026-04-28 04:06:27 +02:00 |
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634ed0c890
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auto-git:
[change] src/document/world-settings.ts
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2026-04-28 04:05:33 +02:00 |
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c368140aa2
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Cleanup minor formatting issues and refine validation logic across components and tests
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2026-04-28 03:38:48 +02:00 |
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19645f1406
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Test: Verify normal pass sharing between SSAO and dynamic GI in advanced rendering
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2026-04-28 03:31:21 +02:00 |
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db621c0243
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Test: Ensure dynamic GI pass is included when enabled
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2026-04-28 03:31:13 +02:00 |
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c40e4cb4c9
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Add unit tests for dynamic global illumination parameter resolution
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2026-04-28 03:31:06 +02:00 |
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e6472d4706
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Add import for dynamic global illumination parameters test
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2026-04-28 03:31:06 +02:00 |
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821f00cdb6
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Add migration tests for scene documents, including handling missing dynamic global illumination settings
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2026-04-28 03:30:20 +02:00 |
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31fb78a431
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Update serialization tests with new version constants and dynamic global illumination settings
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2026-04-28 03:30:20 +02:00 |
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bd3c24ecdc
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Add validation tests for dynamic global illumination settings
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2026-04-28 03:30:04 +02:00 |
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063c59df33
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Add tests for dynamic global illumination in world settings
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2026-04-28 03:29:50 +02:00 |
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80e542a257
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Feat: Add UI controls for Dynamic Global Illumination settings
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2026-04-28 03:29:35 +02:00 |
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6f5ce68698
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Feature: Add controls for dynamic global illumination settings (enabled, intensity, radius, and quality)
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2026-04-28 03:29:19 +02:00 |
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07e6d4af7f
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Architect: Implement dedicated editor simulation controller, advanced rendering layers, and shared runtime schedule synchronization
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2026-04-28 03:29:11 +02:00 |
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0df775fea4
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Add support and label formatting for dynamic global illumination quality
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2026-04-28 03:28:54 +02:00 |
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2867b13113
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Integrate Screen Space Global Illumination (SSGI) and update advanced rendering composer logic
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2026-04-28 03:28:46 +02:00 |
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f3002d8d72
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refactor: Rename camera reference to sourceCamera in SSGI pass
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2026-04-28 03:28:22 +02:00 |
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360b1bb64a
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feat: Implement Screen Space Global Illumination pass
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2026-04-28 03:28:22 +02:00 |
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fb43d2c756
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Add validation for dynamic global illumination settings
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2026-04-28 03:27:13 +02:00 |
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343a3c13e3
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Implement Dynamic Global Illumination support and versioning in scene documents
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2026-04-28 03:27:04 +02:00 |
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6c0f71970e
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Feature: Add dynamic global illumination settings to advanced rendering
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2026-04-28 03:26:46 +02:00 |
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e7331529a6
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Enhance RuntimeHost unit tests to track and assert pressed keys state
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2026-04-27 19:36:26 +02:00 |
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a2e1a31658
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Add unit tests for navigation controllers to cover pointer lock cleanup and gamepad bindings
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2026-04-27 19:35:11 +02:00 |
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efefdacd67
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Reset input and navigation state across runtime host and third-person controller upon pointer lock loss
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2026-04-27 19:34:40 +02:00 |
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711d53969d
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Reset navigation state when pointer lock is lost in first-person controller
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2026-04-27 19:34:40 +02:00 |
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32510aa8a7
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Improve pointer lock element check in RuntimeHost
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2026-04-27 19:32:24 +02:00 |
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558913db25
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Enhance unit tests for RuntimeHost, improving coverage for Escape key handling and pointer lock state transitions
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2026-04-27 19:30:51 +02:00 |
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24b24e09e4
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Update ViewportTimeTransport rendering condition to account for viewport messages
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2026-04-27 19:30:51 +02:00 |
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45895e5338
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Improve pointer lock handling and dedicated escape key release logic
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2026-04-27 19:30:13 +02:00 |
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b5926bcce6
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Add event listeners for pointer lock escape key handling
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2026-04-27 19:29:48 +02:00 |
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81bb7f30f4
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Track time of last pointer lock release
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2026-04-27 19:29:48 +02:00 |
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a60f6f1abc
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Define grace period for pointer lock escape release
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2026-04-27 19:29:48 +02:00 |
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0782fe06ad
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Improve type safety check for event button in ViewportCanvas
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2026-04-27 19:25:17 +02:00 |
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a27381ee26
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Enhance ViewportCanvas unit tests for time transport controls and pointer events
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2026-04-27 19:24:03 +02:00 |
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1b3709a81b
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Feature: Add editor simulation controls and state to viewport
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2026-04-27 19:23:30 +02:00 |
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bc3aa24c83
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Feat: Implement time transport controls for viewport simulation
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2026-04-27 19:23:00 +02:00 |
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05ec0f1552
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Test: Ensure Escape key does not consume event when pointer lock is active
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2026-04-27 19:01:50 +02:00 |
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1a6d207801
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Handle Escape key exit from pointer lock and remove redundant test case in third-person controller
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2026-04-27 19:01:16 +02:00 |
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552af93d72
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Refactor pointer lock detection and simplify event listeners in navigation controller
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2026-04-27 19:01:02 +02:00 |
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daf7d69eee
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Improve pointer lock handling and update unit tests for third-person navigation
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2026-04-27 18:59:29 +02:00 |
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5280e1e5fa
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Add unit test to release third-person pointer lock on Escape key press
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2026-04-27 18:57:19 +02:00 |
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15a7219cef
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Update default clearTarget key binding to KeyQ
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2026-04-27 18:57:10 +02:00 |
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df6872e6f4
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Update default clearTarget key binding to KeyQ
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2026-04-27 18:57:10 +02:00 |
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4eb70774c1
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Simplify pointer lock status display logic
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2026-04-27 18:57:10 +02:00 |
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2f811cdd24
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Improve pointer lock handling and event listener setup in navigation controller
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2026-04-27 18:56:28 +02:00 |
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6bde5cd622
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Update default key binding for clear target from Escape to KeyQ
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2026-04-27 18:56:28 +02:00 |
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e703462f26
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Add test case for mouse camera inversion validation
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2026-04-27 18:52:38 +02:00 |
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1de93c919b
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Update context handling and add versioning for mouse inversion in first-person navigation
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2026-04-27 18:51:24 +02:00 |
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