Add validation for dynamic global illumination settings
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@@ -82,6 +82,7 @@ import {
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} from "./terrains";
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import {
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isAdvancedRenderingWaterReflectionMode,
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isAdvancedRenderingDynamicGlobalIlluminationQuality,
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isAdvancedRenderingShadowMapSize,
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isAdvancedRenderingShadowType,
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isBoxVolumeRenderPath,
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@@ -941,6 +942,60 @@ function validateWorldSettings(
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);
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}
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if (!isBoolean(advancedRendering.dynamicGlobalIllumination.enabled)) {
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diagnostics.push(
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createDiagnostic(
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"error",
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"invalid-advanced-rendering-dynamic-gi-enabled",
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"Advanced rendering dynamic global illumination enabled must be a boolean.",
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"world.advancedRendering.dynamicGlobalIllumination.enabled"
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)
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);
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}
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if (
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!isNonNegativeFiniteNumber(
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advancedRendering.dynamicGlobalIllumination.intensity
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)
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) {
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diagnostics.push(
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createDiagnostic(
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"error",
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"invalid-advanced-rendering-dynamic-gi-intensity",
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"Advanced rendering dynamic global illumination intensity must be a non-negative finite number.",
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"world.advancedRendering.dynamicGlobalIllumination.intensity"
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)
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);
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}
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if (
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!isNonNegativeFiniteNumber(advancedRendering.dynamicGlobalIllumination.radius)
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) {
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diagnostics.push(
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createDiagnostic(
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"error",
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"invalid-advanced-rendering-dynamic-gi-radius",
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"Advanced rendering dynamic global illumination radius must be a non-negative finite number.",
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"world.advancedRendering.dynamicGlobalIllumination.radius"
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)
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);
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}
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if (
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!isAdvancedRenderingDynamicGlobalIlluminationQuality(
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advancedRendering.dynamicGlobalIllumination.quality
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)
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) {
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diagnostics.push(
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createDiagnostic(
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"error",
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"invalid-advanced-rendering-dynamic-gi-quality",
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"Advanced rendering dynamic global illumination quality must be low or medium.",
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"world.advancedRendering.dynamicGlobalIllumination.quality"
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)
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);
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}
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if (!isBoolean(advancedRendering.bloom.enabled)) {
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diagnostics.push(
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createDiagnostic(
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