refactor: Rename camera reference to sourceCamera in SSGI pass

This commit is contained in:
2026-04-28 03:28:03 +02:00
parent 360b1bb64a
commit f3002d8d72

View File

@@ -242,7 +242,7 @@ void main() {
`;
export class ScreenSpaceGlobalIlluminationPass extends Pass {
private readonly camera: PerspectiveCamera;
private readonly sourceCamera: PerspectiveCamera;
private readonly material: ShaderMaterial;
private readonly parameters: ResolvedDynamicGlobalIlluminationParameters;
private readonly resolution = new Vector2(1, 1);
@@ -257,7 +257,7 @@ export class ScreenSpaceGlobalIlluminationPass extends Pass {
) {
super("ScreenSpaceGlobalIlluminationPass");
this.camera = camera;
this.sourceCamera = camera;
this.parameters = parameters;
this.needsDepthTexture = true;
@@ -312,10 +312,12 @@ export class ScreenSpaceGlobalIlluminationPass extends Pass {
return;
}
this.camera.updateProjectionMatrix();
this.cameraNearFar.set(this.camera.near, this.camera.far);
this.cameraProjectionMatrix.copy(this.camera.projectionMatrix);
this.cameraProjectionMatrixInverse.copy(this.camera.projectionMatrixInverse);
this.sourceCamera.updateProjectionMatrix();
this.cameraNearFar.set(this.sourceCamera.near, this.sourceCamera.far);
this.cameraProjectionMatrix.copy(this.sourceCamera.projectionMatrix);
this.cameraProjectionMatrixInverse.copy(
this.sourceCamera.projectionMatrixInverse
);
this.material.uniforms.inputBuffer.value = inputBuffer.texture;
this.material.uniforms.intensity.value = this.parameters.intensity;
this.material.uniforms.radius.value = this.parameters.radius;