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493bbc6c2e
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Add test case to verify selection synchronization logic in ViewportCanvas
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2026-04-27 00:03:38 +02:00 |
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f9209c23b7
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Update imports for EditorSelection type in viewport canvas tests
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2026-04-27 00:03:38 +02:00 |
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7fb757ee1c
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Implement selection change handling in ViewportHost, triggering refresh of paths, markers, and model instances, and update related integration tests.
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2026-04-27 00:02:42 +02:00 |
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ac815f4260
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Refactor viewport update logic to separate selection handling and simplify document updates
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2026-04-27 00:02:26 +02:00 |
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30a7100f8d
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Refactor ViewportCanvas hooks to separate document and selection updates
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2026-04-27 00:02:11 +02:00 |
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d7f86b6089
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Add validation tests for interaction reach in scene documents
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2026-04-26 23:09:39 +02:00 |
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778038aa72
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Refactor test data structure to use arrays for interaction steps
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2026-04-26 23:08:29 +02:00 |
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e3586e16a0
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Update runtime interaction tests with additional step parameter
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2026-04-26 23:08:29 +02:00 |
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9118803e96
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Add unit tests for player start interaction reach serialization and migration
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2026-04-26 23:07:31 +02:00 |
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63224678c4
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Feature: Add interaction reach property and persistence tests for Player Start entity
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2026-04-26 23:06:10 +02:00 |
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bdba2de228
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Enhance unit tests for runtime interaction system raycasting and target prioritization
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2026-04-26 23:05:48 +02:00 |
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0e42223f60
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Add interaction reach setting for player start entities
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2026-04-26 23:05:14 +02:00 |
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767787c1e1
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Enhance interaction prompt by calculating and using three directional rays (center, left, right)
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2026-04-26 23:04:50 +02:00 |
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9853486a74
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Add default player interaction reach distance and interaction prompt angle constant
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2026-04-26 23:04:29 +02:00 |
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9b8ec469c8
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Refactor interaction system to use structured prompt resolution and improve side ray prompt selection logic
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2026-04-26 23:04:04 +02:00 |
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5f47001f6e
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Refactor interaction system to support multiple ray directions and explicit reach distance
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2026-04-26 23:03:35 +02:00 |
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44136b2ce7
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Update scene document migration to handle shader sky aurora version
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2026-04-26 23:03:35 +02:00 |
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a1f8fefa09
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Update scene document versions, including player start interaction reach
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2026-04-26 23:03:35 +02:00 |
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d51c40553a
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Validate player start interaction reach distance in scene documents
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2026-04-26 23:02:13 +02:00 |
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ce0ebace35
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Add interaction reach distance to player start entity and runtime scene build
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2026-04-26 23:02:13 +02:00 |
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7768ff22eb
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Feat: Add interaction reach distance to player start entities
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2026-04-26 23:01:59 +02:00 |
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8c1b9e647e
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Update unit tests for Lux proposal focus bias to above center
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2026-04-26 21:52:25 +02:00 |
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f2ac48a582
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Adjust targeting proposal focus Y coordinate to positive bias
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2026-04-26 21:52:25 +02:00 |
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bf4fa402ef
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Add unit test to verify Lux proposal targeting bias towards screen center focus
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2026-04-26 21:51:07 +02:00 |
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e434164739
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Adjust targeting proposal screen distance calculation using a focus Y offset
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2026-04-26 21:51:07 +02:00 |
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1ef30469eb
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Update ThirdPersonNavigationController unit tests to use internal pointer handlers instead of global event dispatching
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2026-04-26 21:44:18 +02:00 |
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c9327d6239
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Implement manual pointer look input handling and update target assist logic
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2026-04-26 21:43:44 +02:00 |
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c550ca7634
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Refactor: Improve readability of function signatures and calls in advanced rendering modules
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2026-04-26 05:39:19 +02:00 |
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c685075efd
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Make overrideMaterial optional in RenderLayerPass
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2026-04-26 05:38:03 +02:00 |
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e5f08ae8d5
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Enhance advanced rendering tests with render layer validation and pass structure checks
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2026-04-26 05:36:44 +02:00 |
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a7b6dd745f
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Mock postprocessing passes and effects for testing.
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2026-04-26 05:36:17 +02:00 |
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04f136b3a7
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Apply renderer render categories to model groups and NPCs.
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2026-04-26 05:36:17 +02:00 |
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97ffd899a2
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Apply renderer render categories to brush and terrain meshes.
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2026-04-26 05:36:17 +02:00 |
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295d0648f7
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Enable objects for all renderer render categories on added lights.
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2026-04-26 05:36:17 +02:00 |
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3e3777cf2d
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Enable and apply rendering categories for cameras and scene objects
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2026-04-26 05:34:43 +02:00 |
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e3805db485
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Apply rendering categories to creation previews and scene elements
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2026-04-26 05:34:43 +02:00 |
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1c1ade4ba2
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Add helper method for material-based render category
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2026-04-26 05:34:21 +02:00 |
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2b4baa5386
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Apply overlay rendering category to viewport elements
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2026-04-26 05:34:21 +02:00 |
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d754cbec6f
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Set 'ao-world' render category for terrain meshes
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2026-04-26 05:33:58 +02:00 |
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9899dcb97f
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Apply 'overlay' render category to newly created brush geometry (lines and vertices)
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2026-04-26 05:33:58 +02:00 |
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b382ee016e
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Apply render categories to viewport elements (fog, edges, render objects) based on materials
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2026-04-26 05:33:58 +02:00 |
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a304fb0713
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Improve viewport rendering setup by applying render categories and enabling visibility for viewport objects
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2026-04-26 05:33:58 +02:00 |
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50b8a7c4ef
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Apply renderer render categories to scene objects and cameras
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2026-04-26 05:33:19 +02:00 |
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8561e3e369
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Import render layer management utilities
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2026-04-26 05:33:19 +02:00 |
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63088b7c3e
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auto-git:
[change] src/rendering/advanced-rendering.ts
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2026-04-26 05:32:59 +02:00 |
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7170eed35f
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Integrate rendering layer masks into advanced rendering pipeline passes
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2026-04-26 05:32:51 +02:00 |
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f296073451
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Introduce rendering layer management utilities and constants
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2026-04-26 05:32:51 +02:00 |
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5cb2ce4a61
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Refactor: Improve readability in ThirdPersonNavigationController unit tests
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2026-04-25 19:17:19 +02:00 |
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8c9ab0662c
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Fix minimum pitch angle calculation and add test for floor collision handling in third-person camera
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2026-04-25 19:15:50 +02:00 |
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05b8632b6b
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Update camera position assertion in unit tests
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2026-04-25 19:02:53 +02:00 |
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