Set 'ao-world' render category for terrain meshes

This commit is contained in:
2026-04-26 05:33:35 +02:00
parent 9899dcb97f
commit d754cbec6f

View File

@@ -5561,6 +5561,7 @@ export class ViewportHost {
mesh.userData.terrainId = displayedTerrain.id;
mesh.castShadow = false;
mesh.receiveShadow = true;
applyRendererRenderCategory(mesh, "ao-world");
this.terrainGroup.add(mesh);
this.terrainRenderObjects.set(displayedTerrain.id, {
mesh