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45895e5338
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Improve pointer lock handling and dedicated escape key release logic
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2026-04-27 19:30:13 +02:00 |
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b5926bcce6
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Add event listeners for pointer lock escape key handling
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2026-04-27 19:29:48 +02:00 |
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81bb7f30f4
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Track time of last pointer lock release
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2026-04-27 19:29:48 +02:00 |
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a60f6f1abc
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Define grace period for pointer lock escape release
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2026-04-27 19:29:48 +02:00 |
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0782fe06ad
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Improve type safety check for event button in ViewportCanvas
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2026-04-27 19:25:17 +02:00 |
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a27381ee26
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Enhance ViewportCanvas unit tests for time transport controls and pointer events
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2026-04-27 19:24:03 +02:00 |
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1b3709a81b
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Feature: Add editor simulation controls and state to viewport
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2026-04-27 19:23:30 +02:00 |
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bc3aa24c83
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Feat: Implement time transport controls for viewport simulation
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2026-04-27 19:23:00 +02:00 |
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05ec0f1552
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Test: Ensure Escape key does not consume event when pointer lock is active
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2026-04-27 19:01:50 +02:00 |
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1a6d207801
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Handle Escape key exit from pointer lock and remove redundant test case in third-person controller
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2026-04-27 19:01:16 +02:00 |
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552af93d72
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Refactor pointer lock detection and simplify event listeners in navigation controller
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2026-04-27 19:01:02 +02:00 |
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daf7d69eee
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Improve pointer lock handling and update unit tests for third-person navigation
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2026-04-27 18:59:29 +02:00 |
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5280e1e5fa
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Add unit test to release third-person pointer lock on Escape key press
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2026-04-27 18:57:19 +02:00 |
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15a7219cef
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Update default clearTarget key binding to KeyQ
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2026-04-27 18:57:10 +02:00 |
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df6872e6f4
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Update default clearTarget key binding to KeyQ
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2026-04-27 18:57:10 +02:00 |
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4eb70774c1
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Simplify pointer lock status display logic
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2026-04-27 18:57:10 +02:00 |
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2f811cdd24
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Improve pointer lock handling and event listener setup in navigation controller
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2026-04-27 18:56:28 +02:00 |
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6bde5cd622
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Update default key binding for clear target from Escape to KeyQ
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2026-04-27 18:56:28 +02:00 |
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e703462f26
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Add test case for mouse camera inversion validation
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2026-04-27 18:52:38 +02:00 |
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1de93c919b
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Update context handling and add versioning for mouse inversion in first-person navigation
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2026-04-27 18:51:24 +02:00 |
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2986c5ed3e
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Update expected camera control message in runtime host unit tests
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2026-04-27 18:51:13 +02:00 |
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1f198aee02
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Refactor first-person navigation logic and remove explicit pointer lock handling
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2026-04-27 18:44:15 +02:00 |
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2d194832aa
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Improve pointer lock handling and context usage across runtime components
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2026-04-27 18:43:48 +02:00 |
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c443db3006
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Refactor pointer lock handling and navigation state logic
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2026-04-27 18:43:10 +02:00 |
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f165717289
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Add mouse camera inversion support and refactor first-person controller context usage
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2026-04-27 18:28:33 +02:00 |
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f164adf837
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Update third-person camera instructions in tests
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2026-04-27 18:28:33 +02:00 |
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a20513b2b1
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Test: Clear active target when pointer lock is released
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2026-04-27 18:27:17 +02:00 |
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8359907f8c
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Refine pointer lock state management and request logic
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2026-04-27 18:26:52 +02:00 |
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eb7b27e05b
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Refactor pointer capture logic and remove third-person pointer lock target clearing
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2026-04-27 18:22:25 +02:00 |
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a864a79c15
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Test: Clear active runtime target when pointer lock is lost
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2026-04-27 18:21:18 +02:00 |
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2252a1dc4f
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Improve pointer lock release handling in runtime host and simplify pointer capture logic
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2026-04-27 18:20:41 +02:00 |
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6033089ad8
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Refactor: Simplify third-person pointer lock and escape key handling
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2026-04-27 18:16:05 +02:00 |
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927482a15c
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Refactor player start settings: remove mouse camera inversion and update first-person pointer lock logic
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2026-04-27 18:15:39 +02:00 |
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d62259aaa3
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Enhance third-person navigation with robust pointer lock handling and escape key locking for targeting
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2026-04-27 18:13:28 +02:00 |
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eb7dd51df3
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Implement handling for third-person pointer lock release
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2026-04-27 18:12:53 +02:00 |
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6eb059b6fc
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Add unit tests for RuntimeHost clock pausing and interaction binding
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2026-04-27 18:00:46 +02:00 |
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4940456cb8
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Update clock synchronization logic in RuntimeHost
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2026-04-27 18:00:18 +02:00 |
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9182bf8b62
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Add unit test for loading completion when NPC colliders are synced
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2026-04-27 17:52:16 +02:00 |
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90e1a84fc3
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Only refresh collision world if scene is ready and NPC colliders changed
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2026-04-27 17:52:16 +02:00 |
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fa84a04341
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Add player start configuration properties to runtime scene build tests
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2026-04-27 17:32:08 +02:00 |
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23040d8871
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Update test setup for building runtime scenes with player interaction properties
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2026-04-27 17:32:08 +02:00 |
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7c39fc85f0
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Refactor FirstPersonNavigationController to use local context and improve null safety in mouse movement handling
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2026-04-27 17:29:39 +02:00 |
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4c98e2d6a6
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Update ThirdPersonNavigationController tests to correctly access context and DOM element
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2026-04-27 17:29:39 +02:00 |
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93fe90a731
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Update unit tests for ThirdPersonNavigationController pointer lock handling
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2026-04-27 17:28:34 +02:00 |
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d8da95f4c9
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Improve third-person navigation test by calling internal handler directly
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2026-04-27 17:28:21 +02:00 |
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ed01a61ffc
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Remove unnecessary telemetry assertion in third-person navigation test
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2026-04-27 17:28:21 +02:00 |
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5b5ab241cf
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Update unit tests for runtime host and third-person navigation controller
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2026-04-27 17:26:38 +02:00 |
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2cf114d2b3
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Improve handling of optional projectDocument when building runtime scenes
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2026-04-27 17:26:38 +02:00 |
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1b57ee1435
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Refactor sequence validation: Make sequence validation conditional on project scheduling being enabled
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2026-04-27 17:25:33 +02:00 |
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144a05aca1
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Add integration tests for NPC entity and presence scheduling (Ana Nanto)
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2026-04-27 17:24:54 +02:00 |
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