Commit Graph

1918 Commits

Author SHA1 Message Date
1a0bc64234 Refactor telemetry and player movement interfaces in runtime-three 2026-04-11 19:04:36 +02:00
472021e844 Add snap-to-ground distance constant and adjust character controller logic 2026-04-11 19:04:25 +02:00
2ca03db6bc Remove unused case 'none' in RapierCollisionWorld.ts 2026-04-11 18:52:09 +02:00
ce83ee585c Update scene document migration logic 2026-04-11 18:49:00 +02:00
dec72e05eb Remove unused parameter 'activeShape' from ThirdPersonNavigationController update method 2026-04-11 18:47:15 +02:00
e13b94cb21 Remove unused parameter 'activeShape' from FirstPersonNavigationController update method 2026-04-11 18:47:15 +02:00
32f3c11d0d Remove unused parameter 'activeShape' from StepPlayerLocomotionOptions 2026-04-11 18:47:15 +02:00
11ae2106ad Add test for migrating version 31 Player Start movement bindings to include default jump, sprint, and crouch actions 2026-04-11 18:45:47 +02:00
bf34e5e971 Add input bindings for keyboard and gamepad in entity-instances.test.ts 2026-04-11 18:45:14 +02:00
7974838464 Add test for showing authored jump, sprint, and crouch bindings in Player Start inspector 2026-04-11 18:45:09 +02:00
c27339ed23 Add jump, sprint, and crouch bindings to scene document JSON tests 2026-04-11 18:45:09 +02:00
4c42cbbaf2 Update input bindings validation in scene document tests 2026-04-11 18:44:49 +02:00
7ff9d760d4 Refactor telemetry creation in tests/unit/runner-canvas.test.tsx 2026-04-11 18:44:42 +02:00
c1f0cacd83 Update ThirdPersonNavigationController tests with sprint input handling 2026-04-11 18:44:33 +02:00
03a773d057 Add collisionCount and groundCollisionNormal to FirstPersonNavigationController tests 2026-04-11 18:44:33 +02:00
a1c066fb92 Add tests for jumping and crouching in FirstPersonNavigationController 2026-04-11 18:43:41 +02:00
601decc9c3 Add optional chaining to probePlayerGround in third-person-navigation-controller.ts 2026-04-11 18:42:46 +02:00
cb04633a6a Add optional chaining to probePlayerGround in first-person-navigation-controller.ts 2026-04-11 18:42:46 +02:00
d6c021616a Handle undefined locomotionState in App.tsx 2026-04-11 18:42:46 +02:00
f83e2dc960 Update telemetry display in App.tsx 2026-04-11 18:41:35 +02:00
3fe479f947 Add locomotion actions and update labels in App.tsx 2026-04-11 18:41:12 +02:00
e5d3352e2f Update action label in App.tsx 2026-04-11 18:41:12 +02:00
4fcb5268d8 Refactor and add new gamepad action binding handling in App.tsx 2026-04-11 18:40:49 +02:00
cfa5e6c25a Update state type in App.tsx 2026-04-11 18:40:49 +02:00
b9844f1b31 Add functions to format runner locomotion state details 2026-04-11 18:40:34 +02:00
c48d9f2bd0 Update player movement and input handling in App.tsx 2026-04-11 18:40:24 +02:00
6c060b5562 Update App.tsx with new player start gamepad action bindings and locomotion actions 2026-04-11 18:40:15 +02:00
2f6651d127 Refactor ThirdPersonNavigationController for improved locomotion handling 2026-04-11 18:38:37 +02:00
3cf2297038 Refactor third-person navigation controller with new player shape and locomotion state handling 2026-04-11 18:37:55 +02:00
a807526d61 Update eye position calculation in first-person navigation controller 2026-04-11 18:37:55 +02:00
ce7b00f020 Refactor first-person navigation controller logic 2026-04-11 18:37:25 +02:00
1b2a5a658f Update first-person navigation controller to include player shape cloning and locomotion state creation 2026-04-11 18:36:50 +02:00
2f43e60677 Update first-person navigation controller with new player shape and locomotion logic 2026-04-11 18:36:42 +02:00
e2403f00d4 Add collision detection methods in runtime-host.ts 2026-04-11 18:36:10 +02:00
871a0d4edc Add player shape signature tracking and update logic 2026-04-11 18:36:01 +02:00
b040c832b2 Simplify rotation handling in collision casting 2026-04-11 18:36:01 +02:00
2bd4fea8eb Add collision detection and ground probing functionality in RapierCollisionWorld 2026-04-11 18:35:44 +02:00
c696b69d45 Add player collider synchronization method 2026-04-11 18:35:26 +02:00
4660287b4b Add player query shape creation and vector conversion functions 2026-04-11 18:35:21 +02:00
9b75fc4500 Add player locomotion logic for runtime-three 2026-04-11 18:35:17 +02:00
a9e169370e Add support for jump, sprint, and crouch actions in player input bindings 2026-04-11 18:33:03 +02:00
96bfd75618 Expand locomotion state and add ground probing functionality 2026-04-11 18:32:39 +02:00
4c0c5090b4 Add crouching functionality and utility functions for player shape 2026-04-11 18:32:35 +02:00
b29d046954 Add validation for jump, sprint, and crouch keyboard and gamepad bindings in scene document validation 2026-04-11 18:26:56 +02:00
8effec165c Add support for player start gamepad action bindings in migrate-scene-document.ts 2026-04-11 18:23:50 +02:00
e71f4f9bbd Bump SCENE_DOCUMENT_VERSION to 32 and add PLAYER_START_LOCOMOTION_CORE_SCENE_DOCUMENT_VERSION 2026-04-11 18:23:50 +02:00
c233134522 Add jump, sprint, and crouch actions to player input bindings 2026-04-11 18:23:00 +02:00
f53c602f97 Add planar reflection rendering logic 2026-04-11 18:10:29 +02:00
e9e31d3fe5 Update test for feet position calculation 2026-04-11 18:05:55 +02:00
3c522bca0f Add player movement to runtime scene build 2026-04-11 18:05:55 +02:00