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1811d85552
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Enhance navigation controllers with jump buffer, coyote time, and jump hold features
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2026-04-11 20:10:12 +02:00 |
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ad01f5050f
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Enhance player locomotion with variable jump mechanics and additional state tracking
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2026-04-11 20:09:49 +02:00 |
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e3c88e8048
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Add jump, sprint, and crouch settings to RuntimePlayerMovement
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2026-04-11 20:09:12 +02:00 |
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1d978730c3
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Expand player movement templates with additional settings and presets
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2026-04-11 20:09:06 +02:00 |
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cb24c0afe8
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Add unit tests for player locomotion and update collision handling logic
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2026-04-11 19:54:51 +02:00 |
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17ee177ea2
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Update tests for first-person navigation controller
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2026-04-11 19:37:55 +02:00 |
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baa3c794d0
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Update locomotion logic to handle airborne state and previous locomotion state
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2026-04-11 19:34:38 +02:00 |
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23b875ff35
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Remove unnecessary condition in player locomotion and add test for sprint planar speed preservation while jumping
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2026-04-11 19:31:06 +02:00 |
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95905bd897
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Update test for jump ascent behavior
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2026-04-11 19:27:13 +02:00 |
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a3fc1bee7d
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Improve player locomotion logic for better ground detection and ascent handling
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2026-04-11 19:26:58 +02:00 |
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872630b71e
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Refactor ground probing logic in first-person navigation controller tests
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2026-04-11 19:20:37 +02:00 |
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c15d5e9d6a
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Modify runtime controller context creation logic
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2026-04-11 19:20:10 +02:00 |
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ca9d4381ff
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Update test mock for first-person navigation controller
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2026-04-11 19:20:10 +02:00 |
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a6aa3a9a18
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Remove unused player animation hooks and update tests
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2026-04-11 19:16:51 +02:00 |
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2fae015855
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Update tests for player controller telemetry and refactor navigation controller tests
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2026-04-11 19:14:22 +02:00 |
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430770d645
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Add functions to format runner telemetry signals, audio hook, and animation hook in App.tsx
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2026-04-11 19:13:15 +02:00 |
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9291f9f2ce
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Remove unused import in runtime-host.ts
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2026-04-11 19:09:53 +02:00 |
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ecec7315c9
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Add support for player audio hooks in runtime audio system
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2026-04-11 19:08:31 +02:00 |
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bbc9bd0ea5
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Apply player camera effects and update audio hooks in frame update
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2026-04-11 19:08:31 +02:00 |
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b33b861a6b
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Reset player camera effects on scene load and unload
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2026-04-11 19:08:31 +02:00 |
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9b4176b5ee
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Implement player camera effects and reset functionality
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2026-04-11 19:08:08 +02:00 |
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f338c8cd48
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Add dampScalar function to runtime-host.ts
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2026-04-11 19:08:08 +02:00 |
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030068cc39
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Update telemetry reference in createPlayerWaterContactBounds
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2026-04-11 19:08:08 +02:00 |
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e282ad3974
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Update telemetry references in RuntimeHost
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2026-04-11 19:07:05 +02:00 |
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0e74013d57
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Refactor telemetry handler methods in RuntimeHost
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2026-04-11 19:06:52 +02:00 |
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c4fe5926b4
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Update telemetry handling in RuntimeHost
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2026-04-11 19:06:52 +02:00 |
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f86cb8cadf
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Update runtime-host.ts with new telemetry and hook states
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2026-04-11 19:06:43 +02:00 |
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743b2b55e4
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Update telemetry handling in ThirdPersonNavigationController
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2026-04-11 19:05:53 +02:00 |
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e9b8eb1a42
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Update player controller telemetry and add jump/head bump tracking
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2026-04-11 19:05:44 +02:00 |
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10237aae27
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Update third-person navigation controller with telemetry support
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2026-04-11 19:05:36 +02:00 |
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5be9a08044
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Update first-person navigation controller with telemetry support
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2026-04-11 19:05:36 +02:00 |
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44070f06c6
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Add player controller telemetry functionality
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2026-04-11 19:05:36 +02:00 |
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1a0bc64234
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Refactor telemetry and player movement interfaces in runtime-three
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2026-04-11 19:04:36 +02:00 |
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472021e844
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Add snap-to-ground distance constant and adjust character controller logic
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2026-04-11 19:04:25 +02:00 |
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2ca03db6bc
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Remove unused case 'none' in RapierCollisionWorld.ts
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2026-04-11 18:52:09 +02:00 |
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ce83ee585c
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Update scene document migration logic
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2026-04-11 18:49:00 +02:00 |
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dec72e05eb
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Remove unused parameter 'activeShape' from ThirdPersonNavigationController update method
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2026-04-11 18:47:15 +02:00 |
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e13b94cb21
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Remove unused parameter 'activeShape' from FirstPersonNavigationController update method
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2026-04-11 18:47:15 +02:00 |
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32f3c11d0d
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Remove unused parameter 'activeShape' from StepPlayerLocomotionOptions
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2026-04-11 18:47:15 +02:00 |
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11ae2106ad
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Add test for migrating version 31 Player Start movement bindings to include default jump, sprint, and crouch actions
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2026-04-11 18:45:47 +02:00 |
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bf34e5e971
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Add input bindings for keyboard and gamepad in entity-instances.test.ts
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2026-04-11 18:45:14 +02:00 |
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7974838464
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Add test for showing authored jump, sprint, and crouch bindings in Player Start inspector
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2026-04-11 18:45:09 +02:00 |
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c27339ed23
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Add jump, sprint, and crouch bindings to scene document JSON tests
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2026-04-11 18:45:09 +02:00 |
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4c42cbbaf2
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Update input bindings validation in scene document tests
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2026-04-11 18:44:49 +02:00 |
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7ff9d760d4
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Refactor telemetry creation in tests/unit/runner-canvas.test.tsx
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2026-04-11 18:44:42 +02:00 |
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c1f0cacd83
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Update ThirdPersonNavigationController tests with sprint input handling
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2026-04-11 18:44:33 +02:00 |
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03a773d057
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Add collisionCount and groundCollisionNormal to FirstPersonNavigationController tests
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2026-04-11 18:44:33 +02:00 |
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a1c066fb92
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Add tests for jumping and crouching in FirstPersonNavigationController
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2026-04-11 18:43:41 +02:00 |
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601decc9c3
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Add optional chaining to probePlayerGround in third-person-navigation-controller.ts
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2026-04-11 18:42:46 +02:00 |
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cb04633a6a
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Add optional chaining to probePlayerGround in first-person-navigation-controller.ts
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2026-04-11 18:42:46 +02:00 |
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