|
|
026dbe66d4
|
Add controls and logic for advanced rendering distance fog settings
|
2026-04-28 04:53:55 +02:00 |
|
|
|
e91a724b41
|
Implement and test God Rays advanced rendering feature
|
2026-04-28 04:41:05 +02:00 |
|
|
|
2ce85ff1a6
|
Feat: Add advanced rendering controls (God Rays, Volume Rendering paths, etc.)
|
2026-04-28 04:36:10 +02:00 |
|
|
|
1f4dd0147d
|
Add controls for advanced rendering god rays parameters
|
2026-04-28 04:35:36 +02:00 |
|
|
|
35f71a67b7
|
Update God Rays rendering parameters
|
2026-04-28 04:35:18 +02:00 |
|
|
|
f198773cd2
|
Feat: Add state management for God Rays rendering parameters
|
2026-04-28 04:35:07 +02:00 |
|
|
|
4c71f6dd4f
|
Feat: Integrate God Rays support into viewport host
|
2026-04-28 04:35:07 +02:00 |
|
|
|
38daddc00d
|
Add UI controls for advanced rendering features (Distance Fog, Volume Rendering Paths)
|
2026-04-28 04:10:08 +02:00 |
|
|
|
384c19f196
|
Add controls for distance fog rendering settings
|
2026-04-28 04:09:42 +02:00 |
|
|
|
34c0129d18
|
Initialize distance fog rendering parameters
|
2026-04-28 04:09:27 +02:00 |
|
|
|
bb0c5d8dea
|
Add state management for distance fog advanced rendering settings
|
2026-04-28 04:09:20 +02:00 |
|
|
|
ca50a6a189
|
Add validation functions for unit intervals and distance fog settings
|
2026-04-28 04:09:12 +02:00 |
|
|
|
16d4e691c0
|
Add AdvancedRenderingDistanceFogSettings type
|
2026-04-28 04:09:12 +02:00 |
|
|
|
c368140aa2
|
Cleanup minor formatting issues and refine validation logic across components and tests
|
2026-04-28 03:38:48 +02:00 |
|
|
|
80e542a257
|
Feat: Add UI controls for Dynamic Global Illumination settings
|
2026-04-28 03:29:35 +02:00 |
|
|
|
6f5ce68698
|
Feature: Add controls for dynamic global illumination settings (enabled, intensity, radius, and quality)
|
2026-04-28 03:29:19 +02:00 |
|
|
|
07e6d4af7f
|
Architect: Implement dedicated editor simulation controller, advanced rendering layers, and shared runtime schedule synchronization
|
2026-04-28 03:29:11 +02:00 |
|
|
|
0df775fea4
|
Add support and label formatting for dynamic global illumination quality
|
2026-04-28 03:28:54 +02:00 |
|
|
|
1b3709a81b
|
Feature: Add editor simulation controls and state to viewport
|
2026-04-27 19:23:30 +02:00 |
|
|
|
552af93d72
|
Refactor pointer lock detection and simplify event listeners in navigation controller
|
2026-04-27 19:01:02 +02:00 |
|
|
|
4eb70774c1
|
Simplify pointer lock status display logic
|
2026-04-27 18:57:10 +02:00 |
|
|
|
2f811cdd24
|
Improve pointer lock handling and event listener setup in navigation controller
|
2026-04-27 18:56:28 +02:00 |
|
|
|
1f198aee02
|
Refactor first-person navigation logic and remove explicit pointer lock handling
|
2026-04-27 18:44:15 +02:00 |
|
|
|
2d194832aa
|
Improve pointer lock handling and context usage across runtime components
|
2026-04-27 18:43:48 +02:00 |
|
|
|
c443db3006
|
Refactor pointer lock handling and navigation state logic
|
2026-04-27 18:43:10 +02:00 |
|
|
|
8359907f8c
|
Refine pointer lock state management and request logic
|
2026-04-27 18:26:52 +02:00 |
|
|
|
eb7b27e05b
|
Refactor pointer capture logic and remove third-person pointer lock target clearing
|
2026-04-27 18:22:25 +02:00 |
|
|
|
2252a1dc4f
|
Improve pointer lock release handling in runtime host and simplify pointer capture logic
|
2026-04-27 18:20:41 +02:00 |
|
|
|
6033089ad8
|
Refactor: Simplify third-person pointer lock and escape key handling
|
2026-04-27 18:16:05 +02:00 |
|
|
|
927482a15c
|
Refactor player start settings: remove mouse camera inversion and update first-person pointer lock logic
|
2026-04-27 18:15:39 +02:00 |
|
|
|
129966962f
|
Enhance document validation with scheduling resources and local build content checks
|
2026-04-27 17:23:43 +02:00 |
|
|
|
ab275df3e7
|
Simplify pointer lock display and add invert mouse camera toggle
|
2026-04-27 17:21:23 +02:00 |
|
|
|
b900feffc4
|
Add invert mouse camera horizontal setting to player start overrides
|
2026-04-27 17:20:56 +02:00 |
|
|
|
c39bc0377f
|
Add player start draft state for invert mouse camera horizontal
|
2026-04-27 17:20:56 +02:00 |
|
|
|
3186c1dab5
|
Refactor pointer capture logic and clean up dependencies in App.tsx
|
2026-04-27 17:20:37 +02:00 |
|
|
|
4befb7a0ce
|
Manage state for inverted mouse camera horizontal setting
|
2026-04-27 17:20:37 +02:00 |
|
|
|
7593c2e703
|
Add default constant for inverted mouse camera horizontal setting
|
2026-04-27 17:20:37 +02:00 |
|
|
|
8496d99aec
|
Refactor type handling in scripts and add player start look/target button controls
|
2026-04-27 16:04:28 +02:00 |
|
|
|
2f1cbf8ce8
|
Fix: Rename 'Clear Target' action label to 'Cancel Target'
|
2026-04-27 16:00:56 +02:00 |
|
|
|
bc739e9bf0
|
Refactor player start logic: Update default state values and simplify keyboard binding handlers
|
2026-04-27 15:59:23 +02:00 |
|
|
|
3f47a66bce
|
Feat: Add targeting options to player start settings form
|
2026-04-27 15:58:57 +02:00 |
|
|
|
7fbb23cc32
|
Refactor: Rename player start constants to include _VALUE suffix
|
2026-04-27 15:58:57 +02:00 |
|
|
|
807e1a543f
|
Implement player start key binding capture and refine key handling logic
|
2026-04-27 15:58:28 +02:00 |
|
|
|
a533800451
|
Add player start interaction and targeting state drafts
|
2026-04-27 15:58:09 +02:00 |
|
|
|
9c6fc8d49d
|
Initialize state for player start look input target switch and target button cycles
|
2026-04-27 15:57:49 +02:00 |
|
|
|
5eef7734c0
|
Add default constants for player start look input and target button cycles
|
2026-04-27 15:57:49 +02:00 |
|
|
|
715f819f76
|
Feature: Implement and test clear target functionality for player start actions
|
2026-04-27 15:56:49 +02:00 |
|
|
|
d09c550ffe
|
Refactor: Improve type safety and readability across entity and player start logic
|
2026-04-27 15:55:35 +02:00 |
|
|
|
775cbbb976
|
Refactor simulation state management using snapshot data
|
2026-04-27 15:43:25 +02:00 |
|
|
|
1c762715a4
|
auto-git:
[change] src/app/App.tsx
[change] src/document/migrate-scene-document.ts
|
2026-04-27 15:43:25 +02:00 |
|