Add controls for advanced rendering god rays parameters
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@@ -12421,6 +12421,101 @@ export function App({ store, initialStatusMessage }: AppProps) {
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}
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};
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const applyAdvancedRenderingGodRaysEnabled = (enabled: boolean) => {
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applyAdvancedRenderingSettings(
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"Set god rays",
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enabled ? "God rays enabled." : "God rays disabled.",
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(advancedRendering) => {
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advancedRendering.godRays.enabled = enabled;
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}
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);
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};
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const applyAdvancedRenderingGodRaysIntensity = () => {
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try {
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applyAdvancedRenderingSettings(
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"Set god rays intensity",
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"Updated the god rays intensity.",
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(advancedRendering) => {
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advancedRendering.godRays.intensity = readNonNegativeNumberDraft(
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advancedRenderingGodRaysIntensityDraft,
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"God rays intensity"
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);
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}
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);
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} catch (error) {
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setStatusMessage(getErrorMessage(error));
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}
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};
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const applyAdvancedRenderingGodRaysDecay = () => {
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try {
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applyAdvancedRenderingSettings(
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"Set god rays decay",
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"Updated the god rays decay.",
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(advancedRendering) => {
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advancedRendering.godRays.decay = readUnitIntervalNumberDraft(
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advancedRenderingGodRaysDecayDraft,
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"God rays decay"
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);
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}
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);
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} catch (error) {
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setStatusMessage(getErrorMessage(error));
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}
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};
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const applyAdvancedRenderingGodRaysExposure = () => {
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try {
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applyAdvancedRenderingSettings(
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"Set god rays exposure",
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"Updated the god rays exposure.",
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(advancedRendering) => {
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advancedRendering.godRays.exposure = readNonNegativeNumberDraft(
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advancedRenderingGodRaysExposureDraft,
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"God rays exposure"
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);
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}
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);
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} catch (error) {
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setStatusMessage(getErrorMessage(error));
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}
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};
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const applyAdvancedRenderingGodRaysDensity = () => {
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try {
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applyAdvancedRenderingSettings(
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"Set god rays density",
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"Updated the god rays density.",
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(advancedRendering) => {
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advancedRendering.godRays.density = readNonNegativeNumberDraft(
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advancedRenderingGodRaysDensityDraft,
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"God rays density"
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);
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}
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);
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} catch (error) {
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setStatusMessage(getErrorMessage(error));
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}
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};
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const applyAdvancedRenderingGodRaysSamples = () => {
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try {
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applyAdvancedRenderingSettings(
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"Set god rays samples",
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"Updated the god rays samples.",
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(advancedRendering) => {
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advancedRendering.godRays.samples = readPositiveIntegerDraft(
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advancedRenderingGodRaysSamplesDraft,
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"God rays samples"
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);
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}
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);
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} catch (error) {
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setStatusMessage(getErrorMessage(error));
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}
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};
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const applyAdvancedRenderingFogPath = (path: BoxVolumeRenderPath) => {
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applyAdvancedRenderingSettings(
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"Set fog render path",
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