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e9b8eb1a42
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Update player controller telemetry and add jump/head bump tracking
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2026-04-11 19:05:44 +02:00 |
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10237aae27
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Update third-person navigation controller with telemetry support
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2026-04-11 19:05:36 +02:00 |
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5be9a08044
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Update first-person navigation controller with telemetry support
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2026-04-11 19:05:36 +02:00 |
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44070f06c6
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Add player controller telemetry functionality
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2026-04-11 19:05:36 +02:00 |
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1a0bc64234
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Refactor telemetry and player movement interfaces in runtime-three
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2026-04-11 19:04:36 +02:00 |
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472021e844
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Add snap-to-ground distance constant and adjust character controller logic
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2026-04-11 19:04:25 +02:00 |
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2ca03db6bc
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Remove unused case 'none' in RapierCollisionWorld.ts
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2026-04-11 18:52:09 +02:00 |
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ce83ee585c
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Update scene document migration logic
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2026-04-11 18:49:00 +02:00 |
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dec72e05eb
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Remove unused parameter 'activeShape' from ThirdPersonNavigationController update method
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2026-04-11 18:47:15 +02:00 |
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e13b94cb21
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Remove unused parameter 'activeShape' from FirstPersonNavigationController update method
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2026-04-11 18:47:15 +02:00 |
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32f3c11d0d
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Remove unused parameter 'activeShape' from StepPlayerLocomotionOptions
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2026-04-11 18:47:15 +02:00 |
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601decc9c3
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Add optional chaining to probePlayerGround in third-person-navigation-controller.ts
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2026-04-11 18:42:46 +02:00 |
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cb04633a6a
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Add optional chaining to probePlayerGround in first-person-navigation-controller.ts
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2026-04-11 18:42:46 +02:00 |
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d6c021616a
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Handle undefined locomotionState in App.tsx
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2026-04-11 18:42:46 +02:00 |
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f83e2dc960
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Update telemetry display in App.tsx
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2026-04-11 18:41:35 +02:00 |
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3fe479f947
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Add locomotion actions and update labels in App.tsx
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2026-04-11 18:41:12 +02:00 |
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e5d3352e2f
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Update action label in App.tsx
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2026-04-11 18:41:12 +02:00 |
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4fcb5268d8
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Refactor and add new gamepad action binding handling in App.tsx
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2026-04-11 18:40:49 +02:00 |
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cfa5e6c25a
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Update state type in App.tsx
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2026-04-11 18:40:49 +02:00 |
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b9844f1b31
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Add functions to format runner locomotion state details
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2026-04-11 18:40:34 +02:00 |
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c48d9f2bd0
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Update player movement and input handling in App.tsx
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2026-04-11 18:40:24 +02:00 |
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6c060b5562
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Update App.tsx with new player start gamepad action bindings and locomotion actions
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2026-04-11 18:40:15 +02:00 |
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2f6651d127
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Refactor ThirdPersonNavigationController for improved locomotion handling
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2026-04-11 18:38:37 +02:00 |
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3cf2297038
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Refactor third-person navigation controller with new player shape and locomotion state handling
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2026-04-11 18:37:55 +02:00 |
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a807526d61
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Update eye position calculation in first-person navigation controller
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2026-04-11 18:37:55 +02:00 |
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ce7b00f020
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Refactor first-person navigation controller logic
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2026-04-11 18:37:25 +02:00 |
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1b2a5a658f
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Update first-person navigation controller to include player shape cloning and locomotion state creation
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2026-04-11 18:36:50 +02:00 |
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2f43e60677
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Update first-person navigation controller with new player shape and locomotion logic
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2026-04-11 18:36:42 +02:00 |
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e2403f00d4
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Add collision detection methods in runtime-host.ts
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2026-04-11 18:36:10 +02:00 |
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871a0d4edc
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Add player shape signature tracking and update logic
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2026-04-11 18:36:01 +02:00 |
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b040c832b2
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Simplify rotation handling in collision casting
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2026-04-11 18:36:01 +02:00 |
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2bd4fea8eb
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Add collision detection and ground probing functionality in RapierCollisionWorld
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2026-04-11 18:35:44 +02:00 |
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c696b69d45
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Add player collider synchronization method
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2026-04-11 18:35:26 +02:00 |
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4660287b4b
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Add player query shape creation and vector conversion functions
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2026-04-11 18:35:21 +02:00 |
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9b75fc4500
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Add player locomotion logic for runtime-three
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2026-04-11 18:35:17 +02:00 |
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a9e169370e
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Add support for jump, sprint, and crouch actions in player input bindings
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2026-04-11 18:33:03 +02:00 |
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96bfd75618
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Expand locomotion state and add ground probing functionality
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2026-04-11 18:32:39 +02:00 |
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4c0c5090b4
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Add crouching functionality and utility functions for player shape
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2026-04-11 18:32:35 +02:00 |
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b29d046954
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Add validation for jump, sprint, and crouch keyboard and gamepad bindings in scene document validation
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2026-04-11 18:26:56 +02:00 |
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8effec165c
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Add support for player start gamepad action bindings in migrate-scene-document.ts
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2026-04-11 18:23:50 +02:00 |
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e71f4f9bbd
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Bump SCENE_DOCUMENT_VERSION to 32 and add PLAYER_START_LOCOMOTION_CORE_SCENE_DOCUMENT_VERSION
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2026-04-11 18:23:50 +02:00 |
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c233134522
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Add jump, sprint, and crouch actions to player input bindings
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2026-04-11 18:23:00 +02:00 |
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f53c602f97
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Add planar reflection rendering logic
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2026-04-11 18:10:29 +02:00 |
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3c522bca0f
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Add player movement to runtime scene build
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2026-04-11 18:05:55 +02:00 |
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0b6b7704ea
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Add movement template selection to App component
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2026-04-11 18:01:34 +02:00 |
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e2f327ce07
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Include movementTemplate in applyPlayerStartChange function
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2026-04-11 18:01:30 +02:00 |
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21a7eae9aa
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Initialize and update playerStartMovementTemplateDraft in App.tsx
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2026-04-11 18:01:30 +02:00 |
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e1978d929d
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Add playerStartMovementTemplateDraft state in App.tsx
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2026-04-11 18:01:30 +02:00 |
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2e62f495e4
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Add helper functions for player start movement template labels and descriptions in App.tsx
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2026-04-11 18:01:12 +02:00 |
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7bd9d28b40
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Update App.tsx with new player start movement template constants and functions
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2026-04-11 18:01:12 +02:00 |
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