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e1471629d8
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Apply NPC scale factors to collision and dimension calculations
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2026-05-11 14:03:20 +02:00 |
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ec284483b6
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Refine player trigger volume raycast bounds check in local space
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2026-05-11 14:03:02 +02:00 |
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e0030c8bc5
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Apply scaling factor to NPC target radius calculations
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2026-05-11 14:03:02 +02:00 |
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eb0a8a429f
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Scale NPC dialogue target bounds calculations
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2026-05-11 14:01:53 +02:00 |
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3d03a4f6b9
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Apply NPC scale to render and collision groups
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2026-05-11 14:01:53 +02:00 |
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fa5150ea5f
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Apply scaling to NPC collider dimensions (capsule and box)
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2026-05-11 14:01:21 +02:00 |
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f1ef5a37de
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Pass rotation and scale when building runtime scene collections
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2026-05-11 14:01:21 +02:00 |
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649e4ae717
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Add scale support to RuntimeNpc and RuntimeTriggerVolume definitions
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2026-05-11 14:01:21 +02:00 |
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bf127ab8f8
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Include foliage blocker mask in scene bounds calculation
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2026-05-02 11:30:59 +02:00 |
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be865957f7
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Initialize foliage blocker mask in RuntimeHost
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2026-05-02 11:30:59 +02:00 |
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13c02ec944
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Import foliage blocker mask utility
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2026-05-02 11:30:59 +02:00 |
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60e6153570
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Enhance foliage rendering with quality controls and update view synchronization across hosts
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2026-05-02 10:52:46 +02:00 |
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6e312864ac
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Integrate foliage rendering system into RuntimeHost
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2026-05-02 04:55:16 +02:00 |
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951dd8fb19
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Include foliage mask handling in terrain scene bounds calculation
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2026-05-02 04:21:03 +02:00 |
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eef3e24117
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Add foliageMasks support to runtime terrain data
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2026-05-02 04:19:48 +02:00 |
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e7fbb2feb2
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auto-git:
[change] src/runtime-three/player-edge-assist.ts
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2026-05-01 16:54:29 +02:00 |
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7330bfdb97
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auto-git:
[change] src/runtime-three/third-person-navigation-controller.ts
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2026-05-01 16:49:39 +02:00 |
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e486a3d016
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auto-git:
[change] src/runtime-three/third-person-navigation-controller.ts
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2026-05-01 16:49:27 +02:00 |
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196597bd3c
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auto-git:
[change] src/runtime-three/third-person-navigation-controller.ts
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2026-05-01 16:48:46 +02:00 |
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72a574059e
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auto-git:
[change] src/runtime-three/third-person-navigation-controller.ts
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2026-05-01 16:48:31 +02:00 |
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2b599b8f49
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auto-git:
[change] src/runtime-three/third-person-navigation-controller.ts
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2026-05-01 16:48:31 +02:00 |
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9a17f84efc
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auto-git:
[change] src/runtime-three/third-person-navigation-controller.ts
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2026-05-01 16:48:31 +02:00 |
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d3334b55e9
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auto-git:
[change] src/runtime-three/third-person-navigation-controller.ts
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2026-05-01 16:48:04 +02:00 |
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624ad1f53a
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auto-git:
[change] src/runtime-three/first-person-navigation-controller.ts
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2026-05-01 16:48:04 +02:00 |
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d028ac273d
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auto-git:
[change] src/runtime-three/first-person-navigation-controller.ts
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2026-05-01 16:46:59 +02:00 |
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6f7845999f
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auto-git:
[change] src/runtime-three/first-person-navigation-controller.ts
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2026-05-01 16:46:47 +02:00 |
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9f4471a260
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auto-git:
[change] src/runtime-three/first-person-navigation-controller.ts
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2026-05-01 16:46:05 +02:00 |
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6d57ead353
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auto-git:
[change] src/runtime-three/player-edge-assist.ts
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2026-05-01 16:45:27 +02:00 |
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7610fc8f6a
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auto-git:
[change] src/runtime-three/navigation-controller.ts
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2026-05-01 16:45:27 +02:00 |
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2f2b28ad12
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auto-git:
[change] src/runtime-three/third-person-navigation-controller.ts
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2026-05-01 16:30:30 +02:00 |
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ceaf1f678d
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auto-git:
[change] src/runtime-three/first-person-navigation-controller.ts
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2026-05-01 16:30:30 +02:00 |
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6eeb8de7cb
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auto-git:
[change] src/runtime-three/third-person-navigation-controller.ts
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2026-05-01 16:26:05 +02:00 |
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8e59ccac1c
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auto-git:
[change] src/runtime-three/third-person-navigation-controller.ts
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2026-05-01 16:25:32 +02:00 |
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bc87aed89c
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auto-git:
[change] src/runtime-three/third-person-navigation-controller.ts
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2026-05-01 16:25:21 +02:00 |
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31811fdd8e
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auto-git:
[change] src/runtime-three/first-person-navigation-controller.ts
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2026-05-01 16:25:06 +02:00 |
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3e041f81c8
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auto-git:
[change] src/runtime-three/first-person-navigation-controller.ts
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2026-05-01 16:24:15 +02:00 |
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eca592f591
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auto-git:
[add] src/runtime-three/player-edge-assist.ts
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2026-05-01 16:24:15 +02:00 |
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e9e77039dc
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auto-git:
[change] src/entities/entity-instances.ts
[change] src/runtime-three/runtime-scene-build.ts
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2026-05-01 16:21:34 +02:00 |
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2b2cd81054
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Refactor terrain data handling and add comprehensive unit tests for brush, mesh, and serialization.
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2026-04-30 02:58:24 +02:00 |
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57843e56a3
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Format arguments for resolveWorldBackgroundSkyColorState call
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2026-04-30 02:18:48 +02:00 |
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4225fe3a1b
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Feature: Integrate distance fog sky color source into runtime host
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2026-04-30 02:16:49 +02:00 |
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f022dac380
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Improve third-person climbing logic and planar movement detection
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2026-04-30 00:36:10 +02:00 |
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c6091cb31c
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Enhance climbing mechanics with detailed input and surface detection
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2026-04-30 00:33:30 +02:00 |
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2b7b1b61f3
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auto-git:
[change] src/runtime-three/player-climbing.ts
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2026-04-30 00:33:13 +02:00 |
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79f46c2729
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Implement first-person climbing mechanics
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2026-04-30 00:18:22 +02:00 |
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e38f0501b7
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Implement first-person climbing mechanics in navigation controller
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2026-04-30 00:17:53 +02:00 |
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653f3f4d32
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Implement third-person climbing mechanics
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2026-04-30 00:17:35 +02:00 |
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20af4def59
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Implement climbing mechanics in third-person navigation
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2026-04-30 00:17:07 +02:00 |
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9b167a1784
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Add player climbing surface resolution logic to RuntimeHost
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2026-04-30 00:16:43 +02:00 |
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2d527db527
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feat: Integrate climbing state and surface resolution into navigation controller
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2026-04-30 00:16:25 +02:00 |
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