Include foliage blocker mask in scene bounds calculation

This commit is contained in:
2026-05-02 11:30:40 +02:00
parent be865957f7
commit bf127ab8f8

View File

@@ -62,6 +62,7 @@ import {
} from "../document/paths";
import {
cloneTerrain,
createEmptyTerrainFoliageBlockerMask,
getTerrainBounds,
getTerrainFootprintDepth,
getTerrainFootprintWidth,
@@ -1188,7 +1189,8 @@ function getRuntimeTerrainSceneBounds(terrain: RuntimeTerrain): RuntimeSceneBoun
...terrain,
kind: "terrain",
enabled: true,
foliageMasks: {}
foliageMasks: {},
foliageBlockerMask: createEmptyTerrainFoliageBlockerMask(terrain)
});
const min = cloneVec3(bounds.min);
const max = cloneVec3(bounds.max);