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[change] src/runtime-three/player-edge-assist.ts
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@@ -10,6 +10,11 @@ const EDGE_ASSIST_FORWARD_STEPS = 3;
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const EDGE_ASSIST_VERTICAL_STEPS = 6;
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const EDGE_ASSIST_MIN_TOP_OUT_HEIGHT_METERS = 0.04;
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const EDGE_ASSIST_GROUND_PROBE_DISTANCE_METERS = 0.35;
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const LEDGE_GRAB_FORWARD_PADDING_METERS = 0.18;
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const LEDGE_GRAB_FORWARD_STEPS = 4;
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const LEDGE_GRAB_VERTICAL_STEPS = 8;
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const LEDGE_GRAB_HEAD_REACH_PADDING_METERS = 0.18;
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const LEDGE_GRAB_HANG_DROP_METERS = 1.05;
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const VECTOR_EPSILON = 1e-6;
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export interface RuntimePlayerEdgeAssistResult {
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@@ -18,6 +23,15 @@ export interface RuntimePlayerEdgeAssistResult {
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forwardDistance: number;
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}
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export interface RuntimePlayerLedgeGrabTarget {
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hangFeetPosition: Vec3;
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standFeetPosition: Vec3;
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direction: Vec3;
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topOutHeight: number;
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forwardDistance: number;
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topSurfaceY: number;
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}
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function dotVec3(left: Vec3, right: Vec3): number {
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return left.x * right.x + left.y * right.y + left.z * right.z;
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}
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@@ -56,6 +70,44 @@ function getPlayerShapeHorizontalRadius(shape: FirstPersonPlayerShape): number {
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}
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}
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function getPlayerShapeUpperReachHeight(shape: FirstPersonPlayerShape): number {
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switch (shape.mode) {
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case "capsule":
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return Math.max(
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shape.eyeHeight + LEDGE_GRAB_HEAD_REACH_PADDING_METERS,
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shape.height - shape.radius * 0.35
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);
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case "box":
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return Math.max(
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shape.eyeHeight + LEDGE_GRAB_HEAD_REACH_PADDING_METERS,
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shape.size.y - 0.1
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);
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case "none":
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return 0;
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}
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}
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function resolveHangFeetPosition(options: {
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feetPosition: Vec3;
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standFeetPosition: Vec3;
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shape: FirstPersonPlayerShape;
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canOccupyShape(feetPosition: Vec3, shape: FirstPersonPlayerShape): boolean;
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}): Vec3 | null {
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const hangFeetY = Math.max(
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options.feetPosition.y,
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options.standFeetPosition.y - LEDGE_GRAB_HANG_DROP_METERS
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);
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const hangFeetPosition = {
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x: options.feetPosition.x,
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y: hangFeetY,
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z: options.feetPosition.z
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};
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return options.canOccupyShape(hangFeetPosition, options.shape)
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? hangFeetPosition
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: null;
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}
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export function shouldAttemptPlayerEdgeAssist(options: {
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enabled: boolean;
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pushToTopHeight: number;
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@@ -169,3 +221,122 @@ export function resolvePlayerEdgeAssistTopOut(options: {
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return null;
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}
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export function resolvePlayerLedgeGrabTarget(options: {
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feetPosition: Vec3;
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shape: FirstPersonPlayerShape;
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direction: Vec3;
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pushToTopHeight: number;
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canOccupyShape(feetPosition: Vec3, shape: FirstPersonPlayerShape): boolean;
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probeGround(
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feetPosition: Vec3,
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shape: FirstPersonPlayerShape,
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maxDistance: number
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): PlayerGroundProbeResult;
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}): RuntimePlayerLedgeGrabTarget | null {
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if (
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options.shape.mode === "none" ||
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options.pushToTopHeight < EDGE_ASSIST_MIN_TOP_OUT_HEIGHT_METERS
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) {
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return null;
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}
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const direction = normalizePlanarDirection(options.direction);
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if (direction === null) {
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return null;
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}
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const minLedgeHeight =
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options.pushToTopHeight + EDGE_ASSIST_MIN_TOP_OUT_HEIGHT_METERS;
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const maxLedgeHeight = getPlayerShapeUpperReachHeight(options.shape);
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if (maxLedgeHeight <= minLedgeHeight + VECTOR_EPSILON) {
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return null;
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}
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const horizontalRadius = getPlayerShapeHorizontalRadius(options.shape);
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const maxForwardDistance =
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horizontalRadius + LEDGE_GRAB_FORWARD_PADDING_METERS;
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const maxGroundProbeDistance = Math.max(
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EDGE_ASSIST_GROUND_PROBE_DISTANCE_METERS,
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(maxLedgeHeight - minLedgeHeight) / LEDGE_GRAB_VERTICAL_STEPS +
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EDGE_ASSIST_MIN_TOP_OUT_HEIGHT_METERS
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);
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for (
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let verticalStep = 1;
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verticalStep <= LEDGE_GRAB_VERTICAL_STEPS;
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verticalStep += 1
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) {
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const lift =
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minLedgeHeight +
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((maxLedgeHeight - minLedgeHeight) * verticalStep) /
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LEDGE_GRAB_VERTICAL_STEPS;
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for (
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let forwardStep = 1;
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forwardStep <= LEDGE_GRAB_FORWARD_STEPS;
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forwardStep += 1
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) {
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const forwardDistance =
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(maxForwardDistance * forwardStep) / LEDGE_GRAB_FORWARD_STEPS;
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const raisedCandidate = {
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x: options.feetPosition.x + direction.x * forwardDistance,
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y: options.feetPosition.y + lift,
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z: options.feetPosition.z + direction.z * forwardDistance
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};
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if (!options.canOccupyShape(raisedCandidate, options.shape)) {
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continue;
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}
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const ground = options.probeGround(
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raisedCandidate,
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options.shape,
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maxGroundProbeDistance
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);
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if (!ground.grounded || ground.distance === null) {
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continue;
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}
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const standFeetPosition = {
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x: raisedCandidate.x,
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y: raisedCandidate.y - ground.distance,
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z: raisedCandidate.z
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};
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const topOutHeight = standFeetPosition.y - options.feetPosition.y;
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if (
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topOutHeight <= minLedgeHeight + VECTOR_EPSILON ||
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topOutHeight > maxLedgeHeight + VECTOR_EPSILON ||
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!options.canOccupyShape(standFeetPosition, options.shape)
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) {
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continue;
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}
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const hangFeetPosition = resolveHangFeetPosition({
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feetPosition: options.feetPosition,
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standFeetPosition,
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shape: options.shape,
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canOccupyShape: options.canOccupyShape
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});
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if (hangFeetPosition === null) {
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continue;
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}
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return {
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hangFeetPosition,
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standFeetPosition,
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direction,
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topOutHeight,
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forwardDistance,
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topSurfaceY: standFeetPosition.y
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};
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}
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}
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return null;
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}
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