Refactor terrain data handling and add comprehensive unit tests for brush, mesh, and serialization.
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@@ -891,12 +891,12 @@ function buildRuntimeTerrain(
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sampleCountX: terrain.sampleCountX,
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sampleCountZ: terrain.sampleCountZ,
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cellSize: terrain.cellSize,
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heights: [...terrain.heights],
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heights: terrain.heights,
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layers: terrain.layers.map((layer) => ({
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materialId: layer.materialId,
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material: resolveRuntimeMaterial(document, layer.materialId)
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})),
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paintWeights: [...terrain.paintWeights]
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paintWeights: terrain.paintWeights
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};
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}
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@@ -9701,7 +9701,7 @@ export class ViewportHost {
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const committed =
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this.terrainBrushCommitHandler?.({
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terrain: cloneTerrain(finalPreviewTerrain),
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terrain: finalPreviewTerrain,
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commandLabel: getTerrainBrushCommandLabel(toolState.tool),
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tool: toolState.tool
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}) === true;
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@@ -6,6 +6,7 @@ import {
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getTerrainSampleLayerWeights
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} from "../../src/document/terrains";
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import {
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applyTerrainBrushStampInPlace,
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applyTerrainBrushStamp,
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getTerrainBrushWeight,
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sampleTerrainHeightAtWorldPosition
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@@ -112,6 +113,41 @@ describe("terrain brush geometry", () => {
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expect(getTerrainBrushWeight(2, 1, 0.5)).toBe(0);
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});
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it("can stamp terrain in place and report dirty sample bounds", () => {
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const terrain = createTerrain({
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id: "terrain-stamp-in-place",
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position: { x: 0, y: 0, z: 0 },
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sampleCountX: 5,
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sampleCountZ: 5,
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cellSize: 1,
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heights: new Array(25).fill(0)
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});
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const originalHeights = terrain.heights;
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const originalPaintWeights = terrain.paintWeights;
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const result = applyTerrainBrushStampInPlace({
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terrain,
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center: { x: 2, z: 2 },
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settings: {
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radius: 0.6,
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strength: 0.5,
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falloff: 0
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},
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tool: "raise"
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});
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expect(result.changed).toBe(true);
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expect(result.dirtyBounds).toEqual({
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minSampleX: 2,
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maxSampleX: 2,
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minSampleZ: 2,
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maxSampleZ: 2
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});
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expect(terrain.heights).toBe(originalHeights);
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expect(terrain.paintWeights).toBe(originalPaintWeights);
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expect(terrain.heights[2 + 2 * 5]).toBeCloseTo(0.5);
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});
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it("paints terrain layer weights toward the active layer while preserving a normalized blend", () => {
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const terrain = createTerrain({
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id: "terrain-paint",
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@@ -3,6 +3,7 @@ import { describe, expect, it } from "vitest";
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import { createTerrain } from "../../src/document/terrains";
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import {
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buildTerrainDerivedMeshData,
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buildTerrainLodChunkMeshData,
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buildTerrainLodMeshData,
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resolveTerrainLodLevelIndex,
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resolveTerrainLodLevelIndexWithHysteresis
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@@ -131,6 +132,25 @@ describe("terrain mesh generation", () => {
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});
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});
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it("can rebuild one terrain LoD chunk from its starting sample", () => {
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const terrain = createTerrain({
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sampleCountX: 130,
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sampleCountZ: 70
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});
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const chunk = buildTerrainLodChunkMeshData(terrain, 64, 0);
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expect(chunk).toMatchObject({
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chunkX: 1,
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chunkZ: 0,
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startSampleX: 64,
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startSampleZ: 0,
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endSampleX: 128,
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endSampleZ: 64
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});
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expect(chunk?.levels.length).toBeGreaterThan(1);
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});
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it("generates smaller terrain LoD levels as stride increases", () => {
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const terrain = createTerrain({
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sampleCountX: 65,
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@@ -10,6 +10,7 @@ import {
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createEmptySceneDocument,
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createProjectDocumentFromSceneDocument
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} from "../../src/document/scene-document";
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import { createTerrain } from "../../src/document/terrains";
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import { serializeSceneDocument } from "../../src/serialization/scene-document-json";
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import {
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DEFAULT_SCENE_DRAFT_STORAGE_KEY,
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@@ -246,6 +247,38 @@ describe("local draft storage", () => {
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});
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});
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it("skips oversized terrain-heavy autosaves and clears stale drafts", () => {
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const storage = new MemoryStorage();
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storage.setItem(DEFAULT_SCENE_DRAFT_STORAGE_KEY, "stale draft");
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const terrain = createTerrain({
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id: "terrain-large-draft",
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sampleCountX: 17,
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sampleCountZ: 17
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});
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const document = {
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...createEmptyProjectDocument(),
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scenes: {
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"scene-main": {
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...createEmptyProjectScene({
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id: "scene-main",
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name: "Terrain Draft"
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}),
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terrains: {
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[terrain.id]: terrain
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}
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}
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}
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};
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const result = saveSceneDocumentDraft(storage, document, null, undefined, {
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maxSerializedBytes: 512
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});
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expect(result.status).toBe("skipped");
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expect(result.message).toContain("Autosave skipped");
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expect(storage.getItem(DEFAULT_SCENE_DRAFT_STORAGE_KEY)).toBeNull();
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});
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it("loads older raw scene-document drafts without requiring viewport layout state", () => {
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const storage = new MemoryStorage();
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storage.setItem(
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