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cdf5158819
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auto-git:
[change] tests/domain/create-empty-scene-document.test.ts
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2026-05-02 03:49:30 +02:00 |
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304d3ccec1
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auto-git:
[add] tests/domain/foliage.test.ts
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2026-05-02 03:49:30 +02:00 |
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49d98656a6
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auto-git:
[add] tests/domain/bundled-foliage.test.ts
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2026-05-02 03:49:30 +02:00 |
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3aaa25b384
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auto-git:
[change] tests/domain/terrain.command.test.ts
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2026-05-01 18:04:08 +02:00 |
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45fbfae243
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auto-git:
[change] tests/domain/terrains.test.ts
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2026-05-01 17:57:41 +02:00 |
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5cd88e181f
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auto-git:
[change] tests/domain/terrain.command.test.ts
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2026-05-01 17:44:11 +02:00 |
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4f665667ee
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auto-git:
[change] tests/domain/runtime-interaction-system.test.ts
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2026-05-01 16:30:30 +02:00 |
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a2e6efbf8c
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auto-git:
[change] tests/domain/scene-document-validation.test.ts
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2026-05-01 16:29:43 +02:00 |
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54181bc2e0
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auto-git:
[change] tests/domain/scene-document-validation.test.ts
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2026-05-01 16:29:43 +02:00 |
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98d263c124
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auto-git:
[change] tests/domain/build-runtime-scene.test.ts
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2026-05-01 16:26:54 +02:00 |
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f1ac4a6c74
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Add tests for distance fog sky color syncing and integrate sky color source into advanced rendering composer
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2026-04-30 02:17:07 +02:00 |
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16d2e81df1
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Test persistence of climbable metadata when cloning box brush faces
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2026-04-30 00:25:21 +02:00 |
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467f41fb10
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Add tests for metadata transfer (climbable faces) and NPC filtering in runtime scene building
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2026-04-30 00:22:57 +02:00 |
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b838e6ed1a
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Add validation and tests for player start climb bindings
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2026-04-30 00:20:37 +02:00 |
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1f72e3650e
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Add validation and tests for climbable properties in scene documents
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2026-04-30 00:20:37 +02:00 |
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88b1435e7e
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Add unit tests for setting face climbable status via box brush
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2026-04-30 00:19:45 +02:00 |
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985f83ea32
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Remove unnecessary test assertion for late dusk sun light intensity
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2026-04-28 14:29:45 +02:00 |
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bcb58816ad
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Add tests for sun light intensity during dawn and dusk
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2026-04-28 14:28:03 +02:00 |
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8d83fa8da7
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Update god rays source selection test to use visible celestial bodies
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2026-04-28 14:19:07 +02:00 |
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a1837a27b2
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Adds test case to resolve dominant god rays light source
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2026-04-28 14:17:53 +02:00 |
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6b21c1c5b0
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Add validation and tests for god rays source size
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2026-04-28 14:03:50 +02:00 |
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3cc3e8ab51
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Update god rays tests with source size parameter
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2026-04-28 14:01:27 +02:00 |
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9d8319933d
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Update mock constructors in advanced rendering tests to remove unused arguments
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2026-04-28 06:07:08 +02:00 |
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fa1ef318c5
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Add tests for god rays source mask calculation
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2026-04-28 06:03:28 +02:00 |
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133443ec25
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Improve floating point precision in distance fog tests
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2026-04-28 04:55:06 +02:00 |
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b163e0aebc
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Add validation tests for advanced rendering distance fog parameters
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2026-04-28 04:54:24 +02:00 |
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d424df9ddd
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Enhance advanced rendering tests, updating distance fog parameters and adding tests for fade margins and camera clamping.
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2026-04-28 04:54:14 +02:00 |
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e91a724b41
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Implement and test God Rays advanced rendering feature
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2026-04-28 04:41:05 +02:00 |
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3769ea0e21
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Add unit tests for distance fog and advanced rendering composer passes
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2026-04-28 04:11:18 +02:00 |
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27ba91ad40
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Add validation tests for distance fog settings
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2026-04-28 04:10:43 +02:00 |
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c368140aa2
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Cleanup minor formatting issues and refine validation logic across components and tests
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2026-04-28 03:38:48 +02:00 |
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19645f1406
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Test: Verify normal pass sharing between SSAO and dynamic GI in advanced rendering
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2026-04-28 03:31:21 +02:00 |
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db621c0243
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Test: Ensure dynamic GI pass is included when enabled
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2026-04-28 03:31:13 +02:00 |
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c40e4cb4c9
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Add unit tests for dynamic global illumination parameter resolution
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2026-04-28 03:31:06 +02:00 |
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e6472d4706
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Add import for dynamic global illumination parameters test
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2026-04-28 03:31:06 +02:00 |
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bd3c24ecdc
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Add validation tests for dynamic global illumination settings
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2026-04-28 03:30:04 +02:00 |
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063c59df33
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Add tests for dynamic global illumination in world settings
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2026-04-28 03:29:50 +02:00 |
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e703462f26
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Add test case for mouse camera inversion validation
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2026-04-27 18:52:38 +02:00 |
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1f198aee02
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Refactor first-person navigation logic and remove explicit pointer lock handling
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2026-04-27 18:44:15 +02:00 |
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2d194832aa
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Improve pointer lock handling and context usage across runtime components
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2026-04-27 18:43:48 +02:00 |
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c443db3006
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Refactor pointer lock handling and navigation state logic
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2026-04-27 18:43:10 +02:00 |
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f165717289
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Add mouse camera inversion support and refactor first-person controller context usage
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2026-04-27 18:28:33 +02:00 |
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927482a15c
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Refactor player start settings: remove mouse camera inversion and update first-person pointer lock logic
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2026-04-27 18:15:39 +02:00 |
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fa84a04341
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Add player start configuration properties to runtime scene build tests
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2026-04-27 17:32:08 +02:00 |
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23040d8871
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Update test setup for building runtime scenes with player interaction properties
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2026-04-27 17:32:08 +02:00 |
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76c0136a32
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Add test case for building runtime scene from cross-scene actor schedules
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2026-04-27 17:24:42 +02:00 |
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f223492b0f
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Update imports in build-runtime-scene tests
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2026-04-27 17:24:42 +02:00 |
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10bee5ef4c
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Enhance scene document validation with project-level checks and add mouse invert setting
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2026-04-27 17:24:24 +02:00 |
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129966962f
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Enhance document validation with scheduling resources and local build content checks
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2026-04-27 17:23:43 +02:00 |
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583cca3d09
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Add tests for mouse camera inversion settings in player start entities
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2026-04-27 17:22:04 +02:00 |
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