Commit Graph

3397 Commits

Author SHA1 Message Date
9187bf717b Refactor path visualization rendering to include object lifecycle management and synchronization 2026-04-27 00:11:54 +02:00
593c45a239 Refactor terrain material presentation update into a dedicated method 2026-04-27 00:11:32 +02:00
c02bc1979f Refactor: Modularize brush presentation update logic in ViewportHost 2026-04-27 00:11:21 +02:00
66489ee8c7 Optimize selection presentation refresh by using affected IDs for targeted updates 2026-04-27 00:10:31 +02:00
397a19b40e Track affected selection IDs for viewport updates 2026-04-27 00:10:18 +02:00
77235ab562 Implement selection shell synchronization and disposal logic for model instances 2026-04-27 00:10:07 +02:00
7fb757ee1c Implement selection change handling in ViewportHost, triggering refresh of paths, markers, and model instances, and update related integration tests. 2026-04-27 00:02:42 +02:00
ac815f4260 Refactor viewport update logic to separate selection handling and simplify document updates 2026-04-27 00:02:26 +02:00
30a7100f8d Refactor ViewportCanvas hooks to separate document and selection updates 2026-04-27 00:02:11 +02:00
0e42223f60 Add interaction reach setting for player start entities 2026-04-26 23:05:14 +02:00
767787c1e1 Enhance interaction prompt by calculating and using three directional rays (center, left, right) 2026-04-26 23:04:50 +02:00
9853486a74 Add default player interaction reach distance and interaction prompt angle constant 2026-04-26 23:04:29 +02:00
9b8ec469c8 Refactor interaction system to use structured prompt resolution and improve side ray prompt selection logic 2026-04-26 23:04:04 +02:00
5f47001f6e Refactor interaction system to support multiple ray directions and explicit reach distance 2026-04-26 23:03:35 +02:00
44136b2ce7 Update scene document migration to handle shader sky aurora version 2026-04-26 23:03:35 +02:00
a1f8fefa09 Update scene document versions, including player start interaction reach 2026-04-26 23:03:35 +02:00
d51c40553a Validate player start interaction reach distance in scene documents 2026-04-26 23:02:13 +02:00
ce0ebace35 Add interaction reach distance to player start entity and runtime scene build 2026-04-26 23:02:13 +02:00
7768ff22eb Feat: Add interaction reach distance to player start entities 2026-04-26 23:01:59 +02:00
f2ac48a582 Adjust targeting proposal focus Y coordinate to positive bias 2026-04-26 21:52:25 +02:00
e434164739 Adjust targeting proposal screen distance calculation using a focus Y offset 2026-04-26 21:51:07 +02:00
c9327d6239 Implement manual pointer look input handling and update target assist logic 2026-04-26 21:43:44 +02:00
c550ca7634 Refactor: Improve readability of function signatures and calls in advanced rendering modules 2026-04-26 05:39:19 +02:00
c685075efd Make overrideMaterial optional in RenderLayerPass 2026-04-26 05:38:03 +02:00
04f136b3a7 Apply renderer render categories to model groups and NPCs. 2026-04-26 05:36:17 +02:00
97ffd899a2 Apply renderer render categories to brush and terrain meshes. 2026-04-26 05:36:17 +02:00
295d0648f7 Enable objects for all renderer render categories on added lights. 2026-04-26 05:36:17 +02:00
3e3777cf2d Enable and apply rendering categories for cameras and scene objects 2026-04-26 05:34:43 +02:00
e3805db485 Apply rendering categories to creation previews and scene elements 2026-04-26 05:34:43 +02:00
1c1ade4ba2 Add helper method for material-based render category 2026-04-26 05:34:21 +02:00
2b4baa5386 Apply overlay rendering category to viewport elements 2026-04-26 05:34:21 +02:00
d754cbec6f Set 'ao-world' render category for terrain meshes 2026-04-26 05:33:58 +02:00
9899dcb97f Apply 'overlay' render category to newly created brush geometry (lines and vertices) 2026-04-26 05:33:58 +02:00
b382ee016e Apply render categories to viewport elements (fog, edges, render objects) based on materials 2026-04-26 05:33:58 +02:00
a304fb0713 Improve viewport rendering setup by applying render categories and enabling visibility for viewport objects 2026-04-26 05:33:58 +02:00
50b8a7c4ef Apply renderer render categories to scene objects and cameras 2026-04-26 05:33:19 +02:00
8561e3e369 Import render layer management utilities 2026-04-26 05:33:19 +02:00
63088b7c3e auto-git:
[change] src/rendering/advanced-rendering.ts
2026-04-26 05:32:59 +02:00
7170eed35f Integrate rendering layer masks into advanced rendering pipeline passes 2026-04-26 05:32:51 +02:00
f296073451 Introduce rendering layer management utilities and constants 2026-04-26 05:32:51 +02:00
8c9ab0662c Fix minimum pitch angle calculation and add test for floor collision handling in third-person camera 2026-04-25 19:15:50 +02:00
e562ffa608 Ensure camera collision smoothing is reset in RuntimeHost 2026-04-25 19:01:30 +02:00
af7a409b5d Refactor: Improve structure and parameter passing for applyCameraPose 2026-04-25 19:00:23 +02:00
ce2ad181e9 Pass time delta (dt) when applying camera pose 2026-04-25 19:00:23 +02:00
598c4b724d Implement camera collision smoothing and position resolution 2026-04-25 18:59:50 +02:00
cd3062fd01 Revert camera collision resolution to use collision world's method 2026-04-25 18:59:32 +02:00
5d8dbcc7ed Update camera collision resolution to use smoothed calculation 2026-04-25 18:59:32 +02:00
f584c04ecd Add camera collision state variables to RuntimeHost 2026-04-25 18:58:41 +02:00
17de46de21 Add camera collision constants 2026-04-25 18:58:41 +02:00
b0a5768bb2 Implement smoothed camera collision resolution for third-person view 2026-04-25 18:56:23 +02:00