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[change] tests/unit/first-person-navigation-controller.test.ts
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[change] tests/unit/first-person-navigation-controller.test.ts
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[change] tests/unit/third-person-navigation-controller.test.ts
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2026-05-01 16:51:48 +02:00 |
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[change] tests/unit/third-person-navigation-controller.test.ts
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2026-05-01 16:51:37 +02:00 |
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[change] tests/unit/first-person-navigation-controller.test.ts
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2026-05-01 16:51:21 +02:00 |
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[change] tests/unit/first-person-navigation-controller.test.ts
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2026-05-01 16:50:52 +02:00 |
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[change] tests/unit/player-edge-assist.test.ts
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2026-05-01 16:50:10 +02:00 |
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[change] tests/unit/third-person-navigation-controller.test.ts
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2026-05-01 16:30:51 +02:00 |
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[change] tests/unit/player-start-inspector.integration.test.tsx
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2026-05-01 16:28:21 +02:00 |
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[change] tests/unit/player-start-inspector.integration.test.tsx
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2026-05-01 16:28:20 +02:00 |
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[change] tests/unit/third-person-navigation-controller.test.ts
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[change] tests/unit/first-person-navigation-controller.test.ts
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2026-05-01 16:27:45 +02:00 |
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[add] tests/unit/player-edge-assist.test.ts
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2026-05-01 16:27:45 +02:00 |
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[change] tests/unit/entity-instances.test.ts
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2026-05-01 16:26:54 +02:00 |
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auto-git:
[change] tests/unit/player-locomotion.test.ts
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2026-05-01 16:26:39 +02:00 |
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f022dac380
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Improve third-person climbing logic and planar movement detection
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2026-04-30 00:36:10 +02:00 |
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e88dd59a7a
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Add unit test for entering climbing mode when third-person movement hits a climbable face
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2026-04-30 00:34:34 +02:00 |
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7d960223b9
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Add unit tests for climbing detection and gamepad camera look in FirstPersonNavigationController
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2026-04-30 00:34:19 +02:00 |
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02575c8d0f
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Enhance unit tests for player climbing logic, including movement detection and planar input resolution
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2026-04-30 00:33:51 +02:00 |
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66a58ca029
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Add climb binding validation to player start inspector tests
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2026-04-30 00:25:21 +02:00 |
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92d6220686
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Add climb action bindings to entity defaults tests
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2026-04-30 00:25:21 +02:00 |
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4c080b5eed
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Add unit tests for player climb input bindings
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2026-04-30 00:24:15 +02:00 |
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f04f42ec7c
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Add unit tests for player climbing logic and helpers
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2026-04-30 00:24:15 +02:00 |
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0add340ef6
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Add climb action input state to player locomotion tests
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2026-04-30 00:19:45 +02:00 |
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ce10cce5fa
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Add unit tests for renderer pixel ratio calculation, including Safari specific capping logic
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2026-04-29 23:51:07 +02:00 |
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4f435518dc
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Update celestial body direction coordinates in tests
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2026-04-28 14:26:41 +02:00 |
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f32592876f
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Test: Add unit tests for celestial horizon visibility calculation
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2026-04-28 14:25:00 +02:00 |
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e7331529a6
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Enhance RuntimeHost unit tests to track and assert pressed keys state
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2026-04-27 19:36:26 +02:00 |
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a2e1a31658
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Add unit tests for navigation controllers to cover pointer lock cleanup and gamepad bindings
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2026-04-27 19:35:11 +02:00 |
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558913db25
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Enhance unit tests for RuntimeHost, improving coverage for Escape key handling and pointer lock state transitions
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2026-04-27 19:30:51 +02:00 |
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a27381ee26
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Enhance ViewportCanvas unit tests for time transport controls and pointer events
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2026-04-27 19:24:03 +02:00 |
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05ec0f1552
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Test: Ensure Escape key does not consume event when pointer lock is active
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2026-04-27 19:01:50 +02:00 |
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1a6d207801
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Handle Escape key exit from pointer lock and remove redundant test case in third-person controller
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2026-04-27 19:01:16 +02:00 |
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daf7d69eee
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Improve pointer lock handling and update unit tests for third-person navigation
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2026-04-27 18:59:29 +02:00 |
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5280e1e5fa
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Add unit test to release third-person pointer lock on Escape key press
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2026-04-27 18:57:19 +02:00 |
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15a7219cef
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Update default clearTarget key binding to KeyQ
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2026-04-27 18:57:10 +02:00 |
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df6872e6f4
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Update default clearTarget key binding to KeyQ
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2026-04-27 18:57:10 +02:00 |
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2986c5ed3e
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Update expected camera control message in runtime host unit tests
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2026-04-27 18:51:13 +02:00 |
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1f198aee02
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Refactor first-person navigation logic and remove explicit pointer lock handling
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2026-04-27 18:44:15 +02:00 |
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2d194832aa
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Improve pointer lock handling and context usage across runtime components
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2026-04-27 18:43:48 +02:00 |
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c443db3006
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Refactor pointer lock handling and navigation state logic
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2026-04-27 18:43:10 +02:00 |
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f164adf837
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Update third-person camera instructions in tests
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2026-04-27 18:28:33 +02:00 |
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a20513b2b1
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Test: Clear active target when pointer lock is released
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2026-04-27 18:27:17 +02:00 |
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eb7b27e05b
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Refactor pointer capture logic and remove third-person pointer lock target clearing
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2026-04-27 18:22:25 +02:00 |
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a864a79c15
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Test: Clear active runtime target when pointer lock is lost
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2026-04-27 18:21:18 +02:00 |
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927482a15c
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Refactor player start settings: remove mouse camera inversion and update first-person pointer lock logic
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2026-04-27 18:15:39 +02:00 |
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6eb059b6fc
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Add unit tests for RuntimeHost clock pausing and interaction binding
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2026-04-27 18:00:46 +02:00 |
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9182bf8b62
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Add unit test for loading completion when NPC colliders are synced
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2026-04-27 17:52:16 +02:00 |
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4c98e2d6a6
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Update ThirdPersonNavigationController tests to correctly access context and DOM element
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2026-04-27 17:29:39 +02:00 |
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