Add unit tests for player climb input bindings
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@@ -3,6 +3,7 @@ import { describe, expect, it } from "vitest";
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import { createPlayerStartInputBindings } from "../../src/entities/entity-instances";
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import {
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resolvePlayerStartClearTargetInput,
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resolvePlayerStartClimbInput,
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resolvePlayerStartInteractInput,
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resolvePlayerStartPauseInput
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} from "../../src/runtime-three/player-input-bindings";
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@@ -117,3 +118,30 @@ describe("player-input-bindings clear-target input", () => {
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).toBe(1);
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});
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});
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describe("player-input-bindings climb input", () => {
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it("resolves authored keyboard climb bindings", () => {
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const bindings = createPlayerStartInputBindings({
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keyboard: {
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climb: "KeyR"
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}
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});
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expect(resolvePlayerStartClimbInput(new Set(["KeyE"]), bindings, [])).toBe(
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0
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);
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expect(resolvePlayerStartClimbInput(new Set(["KeyR"]), bindings, [])).toBe(
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1
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);
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});
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it("resolves the default gamepad climb binding from the standard right shoulder button", () => {
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const bindings = createPlayerStartInputBindings();
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expect(
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resolvePlayerStartClimbInput(new Set<string>(), bindings, [
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createMockGamepad([5])
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])
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).toBe(1);
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});
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});
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