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3f3f64f507
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Integrate runtime schedule synchronization into editor simulation controller
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2026-04-27 16:28:46 +02:00 |
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7282ed5e4d
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Implement core logic for synchronizing scene schedules with runtime clock state
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2026-04-27 16:28:46 +02:00 |
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3074d523d7
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Improve simulation updates using frame versions and enhance player input binding logic
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2026-04-27 16:06:23 +02:00 |
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43d39565d7
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Enhance runtime target management and input binding resolution
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2026-04-27 15:57:26 +02:00 |
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715f819f76
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Feature: Implement and test clear target functionality for player start actions
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2026-04-27 15:56:49 +02:00 |
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d09c550ffe
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Refactor: Improve type safety and readability across entity and player start logic
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2026-04-27 15:55:35 +02:00 |
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1d53f03fec
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Feature: Add clearTarget input binding and resolution for player start actions
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2026-04-27 15:53:47 +02:00 |
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20d09a2d87
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Add player targeting and look input settings to runtime scene build
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2026-04-27 15:52:35 +02:00 |
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5548eaa17f
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auto-git:
[change] src/app/App.tsx
[change] src/runtime-three/runtime-host.ts
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2026-04-27 15:42:22 +02:00 |
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b617056593
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Initialize and reset previous interact input state in RuntimeHost.
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2026-04-27 15:41:57 +02:00 |
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138e1ba57a
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Implement EditorSimulationController for runtime state simulation.
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2026-04-27 15:41:57 +02:00 |
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83861d12fa
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Track previous interact input state in RuntimeHost.
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2026-04-27 15:41:57 +02:00 |
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50f9e145e4
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Improve interaction prompt phrasing and add player start interaction logic.
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2026-04-27 15:41:57 +02:00 |
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1b3b408c86
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Add interact binding support for player start inputs (keyboard, gamepad, mouse)
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2026-04-27 15:39:54 +02:00 |
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0857b83a09
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Improve horizontal distance calculations for interaction targeting
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2026-04-27 15:21:28 +02:00 |
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7cc6fb9ad6
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Refactor interaction view direction to use yaw telemetry when horizontal view is minimal
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2026-04-27 15:20:43 +02:00 |
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8589e3c114
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Refactor interaction system logic and add angle validation to scene documents
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2026-04-27 15:20:07 +02:00 |
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48ed6988c4
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Refactor interaction prompt calculation to use configurable angle degrees
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2026-04-27 15:17:07 +02:00 |
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7d4c8000c3
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Refactor interaction prompt resolution to use view cone logic and introduce 2D vector utilities
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2026-04-27 15:16:49 +02:00 |
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427d9620f9
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Feat: Add interaction angle to player start settings and update document migration
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2026-04-27 15:15:42 +02:00 |
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767787c1e1
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Enhance interaction prompt by calculating and using three directional rays (center, left, right)
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2026-04-26 23:04:50 +02:00 |
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9853486a74
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Add default player interaction reach distance and interaction prompt angle constant
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2026-04-26 23:04:29 +02:00 |
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9b8ec469c8
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Refactor interaction system to use structured prompt resolution and improve side ray prompt selection logic
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2026-04-26 23:04:04 +02:00 |
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5f47001f6e
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Refactor interaction system to support multiple ray directions and explicit reach distance
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2026-04-26 23:03:35 +02:00 |
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ce0ebace35
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Add interaction reach distance to player start entity and runtime scene build
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2026-04-26 23:02:13 +02:00 |
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f2ac48a582
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Adjust targeting proposal focus Y coordinate to positive bias
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2026-04-26 21:52:25 +02:00 |
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e434164739
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Adjust targeting proposal screen distance calculation using a focus Y offset
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2026-04-26 21:51:07 +02:00 |
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c9327d6239
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Implement manual pointer look input handling and update target assist logic
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2026-04-26 21:43:44 +02:00 |
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c550ca7634
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Refactor: Improve readability of function signatures and calls in advanced rendering modules
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2026-04-26 05:39:19 +02:00 |
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04f136b3a7
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Apply renderer render categories to model groups and NPCs.
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2026-04-26 05:36:17 +02:00 |
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97ffd899a2
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Apply renderer render categories to brush and terrain meshes.
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2026-04-26 05:36:17 +02:00 |
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295d0648f7
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Enable objects for all renderer render categories on added lights.
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2026-04-26 05:36:17 +02:00 |
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3e3777cf2d
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Enable and apply rendering categories for cameras and scene objects
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2026-04-26 05:34:43 +02:00 |
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e3805db485
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Apply rendering categories to creation previews and scene elements
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2026-04-26 05:34:43 +02:00 |
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8c9ab0662c
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Fix minimum pitch angle calculation and add test for floor collision handling in third-person camera
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2026-04-25 19:15:50 +02:00 |
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e562ffa608
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Ensure camera collision smoothing is reset in RuntimeHost
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2026-04-25 19:01:30 +02:00 |
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af7a409b5d
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Refactor: Improve structure and parameter passing for applyCameraPose
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2026-04-25 19:00:23 +02:00 |
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ce2ad181e9
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Pass time delta (dt) when applying camera pose
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2026-04-25 19:00:23 +02:00 |
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598c4b724d
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Implement camera collision smoothing and position resolution
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2026-04-25 18:59:50 +02:00 |
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cd3062fd01
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Revert camera collision resolution to use collision world's method
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2026-04-25 18:59:32 +02:00 |
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5d8dbcc7ed
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Update camera collision resolution to use smoothed calculation
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2026-04-25 18:59:32 +02:00 |
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f584c04ecd
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Add camera collision state variables to RuntimeHost
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2026-04-25 18:58:41 +02:00 |
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17de46de21
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Add camera collision constants
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2026-04-25 18:58:41 +02:00 |
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b0a5768bb2
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Implement smoothed camera collision resolution for third-person view
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2026-04-25 18:56:23 +02:00 |
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5d22449eb4
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Pass time delta (dt) to updateCameraTransform calls
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2026-04-25 18:56:23 +02:00 |
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25b6b0cf5e
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Initialize smoothed camera collision distance tracking
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2026-04-25 18:55:25 +02:00 |
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e6c509b610
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Initialize smoothed camera collision distance tracking
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2026-04-25 18:55:25 +02:00 |
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eb569e2477
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Initialize smoothed camera collision distance tracking
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2026-04-25 18:55:25 +02:00 |
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8f101a48ec
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Initialize smoothed camera collision distance state
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2026-04-25 18:54:08 +02:00 |
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0d79867a86
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Add constants for camera collision handling
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2026-04-25 18:54:08 +02:00 |
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