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56bf1c4e32
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Update FOG_STEPS value in fog-material test
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2026-04-07 11:35:12 +02:00 |
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d4587ebfcd
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Add fog material creation and management in ViewportHost
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2026-04-07 11:34:03 +02:00 |
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f6cb305243
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Add fog material creation and disposal methods in RuntimeHost
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2026-04-07 11:33:34 +02:00 |
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1b16aacf93
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Optimize fog material calculations and parameters
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2026-04-07 11:33:11 +02:00 |
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4238bce5f5
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Remove unnecessary onBeforeRender assignment in configureFogVolumeMesh methods
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2026-04-07 11:20:47 +02:00 |
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55290572e0
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Add test for localCameraPosition uniform in fog-material
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2026-04-07 11:20:47 +02:00 |
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014b157a35
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Add fog volume mesh configuration in ViewportHost
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2026-04-07 11:19:30 +02:00 |
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7a62d8ed7b
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Add fog volume mesh configuration in ViewportHost
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2026-04-07 11:19:17 +02:00 |
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5c5aaff8b1
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Add fog volume mesh configuration in RuntimeHost
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2026-04-07 11:19:06 +02:00 |
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edea9a6976
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Add fog volume mesh configuration in runtime-host.ts
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2026-04-07 11:18:57 +02:00 |
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cf48cabb11
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Add local camera position uniform to fog material shaders
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2026-04-07 11:18:36 +02:00 |
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40a53801a7
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Add fog quality material and update runtime/viewport hosts
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2026-04-07 11:08:57 +02:00 |
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802d3e026c
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Add conditional rendering based on layout mode and active panel status in ViewportCanvas
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2026-04-07 10:54:36 +02:00 |
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47cdebf7f8
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Implement render enablement and disablement in ViewportHost
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2026-04-07 10:53:29 +02:00 |
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e993ff6116
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Add render control based on layout mode and active panel
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2026-04-07 10:53:28 +02:00 |
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ee83c31f74
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Add render enablement control in ViewportHost
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2026-04-07 10:53:06 +02:00 |
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cbed3c1503
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Update water material test expectations
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2026-04-07 10:46:22 +02:00 |
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09159a1e3f
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Add functions for creating signed distance to patch region and box patch from segment loop in water-material.js
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2026-04-07 10:46:18 +02:00 |
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5a29c4a2c9
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Add functions for creating signed distance to patch region and box patch from segment loop in water-material.ts
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2026-04-07 10:46:04 +02:00 |
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73fdff0167
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Add test case for water material contact patches with box brush
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2026-04-07 10:44:41 +02:00 |
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e22c899d63
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Add tests for water contact patch creation and foam generation
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2026-04-07 10:38:32 +02:00 |
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a171f26988
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Update water material collision detection logic in JavaScript
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2026-04-07 10:38:32 +02:00 |
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12fe38c268
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Update water material collision detection logic
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2026-04-07 10:38:32 +02:00 |
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05caaf888f
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Add logic to preserve and manage WebGL render targets for water reflections in viewport rendering
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2026-04-07 08:48:37 +02:00 |
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7ea659e195
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Add water reflection update interval and last update time tracking in ViewportHost
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2026-04-07 08:40:04 +02:00 |
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ebafda0833
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Simplify reflection enabled condition and handle null render target
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2026-04-07 08:32:36 +02:00 |
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691b0ca645
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Refactor uniform creation in water material shaders and tests
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2026-04-07 07:50:46 +02:00 |
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372a5551aa
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Add test for subdividing displaced water geometry without altering collider
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2026-04-07 07:46:57 +02:00 |
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de8ceafb7f
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Add water surface subdivision and UV interpolation in box brush mesh
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2026-04-07 07:46:47 +02:00 |
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27071fc3f3
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Add missing closing brace in App.tsx
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2026-04-07 07:37:55 +02:00 |
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f8e23bcb4e
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Refactor App.tsx to use inline function for onBlur event
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2026-04-07 07:36:37 +02:00 |
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36b474c2aa
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Add onBlur event handler for interaction links in App.tsx
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2026-04-07 07:36:21 +02:00 |
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79dac5911c
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Update tests for water material and volume integration
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2026-04-07 07:33:37 +02:00 |
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578f316db7
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Refactor water settings handling and update reflection logic in rendering
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2026-04-07 07:33:25 +02:00 |
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c82d547dd8
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Add surfaceDisplacementEnabled to water material tests and validation
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2026-04-07 07:22:24 +02:00 |
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0b4c144090
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Add support for water surface displacement in scene documents
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2026-04-07 07:21:38 +02:00 |
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cb2b511cfc
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Add water reflection update interval and fix fog handling in RuntimeHost
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2026-04-07 07:19:46 +02:00 |
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6881b3ae2f
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Add surface displacement feature to water material
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2026-04-07 07:15:18 +02:00 |
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6a7ff5ba4a
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Update underwater fog density calculation based on point position
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2026-04-07 07:14:59 +02:00 |
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289369674d
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Validate surfaceDisplacementEnabled in scene document validation
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2026-04-07 07:14:59 +02:00 |
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5ae932fdcc
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Add surfaceDisplacementEnabled to water volume settings
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2026-04-07 07:14:59 +02:00 |
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c7797cdf9b
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Add surface displacement enabled setting to box brush water settings
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2026-04-07 07:14:30 +02:00 |
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d12f6103fa
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Bump scene document version and add water surface displacement version
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2026-04-07 07:14:30 +02:00 |
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f65e00b94f
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Optimize water reflection rendering with time-based updates
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2026-04-07 07:14:00 +02:00 |
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49a64b2d9b
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Reset lastReflectionUpdateTime when resizing reflection render targets
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2026-04-07 07:14:00 +02:00 |
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2789859360
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Add surfaceDisplacementEnabled to water material properties
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2026-04-07 07:14:00 +02:00 |
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bfb3eebd2c
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Refactor fog handling and add reflection update timestamp
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2026-04-07 07:13:38 +02:00 |
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052b0a3bcb
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Implement reflection update interval and fog handling
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2026-04-07 07:13:33 +02:00 |
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d5d7219c57
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Reset lastReflectionUpdateTime when resizing reflection target
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2026-04-07 07:13:33 +02:00 |
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0d5855171a
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Add surfaceDisplacementEnabled to water material properties
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2026-04-07 07:13:33 +02:00 |
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