Update FOG_STEPS value in fog-material test
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@@ -30,7 +30,7 @@ describe("fog quality material", () => {
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expect(material.uniforms["localCameraPosition"]?.value).toMatchObject({ x: 0, y: 0, z: 0 });
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expect(material.fragmentShader).toContain("intersectBox");
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expect(material.fragmentShader).toContain("sampleVolumeDensity");
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expect(material.fragmentShader).toContain("FOG_STEPS 18");
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expect(material.fragmentShader).toContain("FOG_STEPS 10");
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expect(material.fragmentShader).toContain("uniform vec3 localCameraPosition");
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expect(result.animationUniform).toBe(material.uniforms["time"]);
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