Add tests for water contact patch creation and foam generation
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@@ -222,6 +222,47 @@ describe("water material helpers", () => {
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expect(Math.abs(clippedPatch?.axisZ ?? 0)).toBeGreaterThan(0.65);
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});
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it("creates a foam patch when a bounds source only touches the water footprint edge", () => {
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const patches = collectWaterContactPatches(
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{
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center: {
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x: 0,
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y: 0,
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z: 0
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},
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rotationDegrees: {
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x: 0,
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y: 0,
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z: 0
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},
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size: {
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x: 4,
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y: 2,
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z: 4
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}
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},
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[
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{
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min: {
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x: 2,
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y: 0.8,
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z: -0.7
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},
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max: {
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x: 3,
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y: 1.2,
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z: 0.7
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}
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}
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]
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);
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expect(patches).toHaveLength(1);
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expect(patches[0]?.x).toBeCloseTo(2, 5);
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expect(patches[0]?.halfWidth ?? 0).toBeGreaterThan(0.65);
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expect(patches[0]?.halfDepth ?? 0).toBeGreaterThan(0);
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});
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it("builds contact patches for transformed triangle meshes that cross the water surface", () => {
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const patches = collectWaterContactPatches(
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{
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@@ -280,6 +321,60 @@ describe("water material helpers", () => {
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expect(patches[0]?.halfDepth ?? 1).toBeLessThan(0.3);
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});
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it("creates foam for triangle mesh waterlines clipped to the water footprint edge", () => {
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const patches = collectWaterContactPatches(
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{
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center: {
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x: 0,
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y: 0,
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z: 0
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},
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rotationDegrees: {
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x: 0,
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y: 0,
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z: 0
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},
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size: {
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x: 4,
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y: 2,
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z: 4
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}
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},
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[
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{
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kind: "triangleMesh",
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vertices: new Float32Array([
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1.6, -0.3, -0.8,
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2.4, 0.3, -0.8,
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2.4, 0.3, 0.8,
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1.6, -0.3, 0.8
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]),
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indices: new Uint32Array([0, 1, 2, 0, 2, 3]),
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transform: {
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position: {
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x: 0,
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y: 1,
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z: 0
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},
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rotationDegrees: {
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x: 0,
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y: 0,
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z: 0
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},
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scale: {
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x: 1,
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y: 1,
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z: 1
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}
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}
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}
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]
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);
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expect(patches.length).toBeGreaterThan(0);
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expect(patches[0]?.halfDepth ?? 0).toBeGreaterThan(0);
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});
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it("uses narrow waterline bands for large sloped triangle surfaces", () => {
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const patches = collectWaterContactPatches(
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{
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