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634ed0c890
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auto-git:
[change] src/document/world-settings.ts
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2026-04-28 04:05:33 +02:00 |
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c368140aa2
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Cleanup minor formatting issues and refine validation logic across components and tests
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2026-04-28 03:38:48 +02:00 |
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80e542a257
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Feat: Add UI controls for Dynamic Global Illumination settings
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2026-04-28 03:29:35 +02:00 |
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6f5ce68698
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Feature: Add controls for dynamic global illumination settings (enabled, intensity, radius, and quality)
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2026-04-28 03:29:19 +02:00 |
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07e6d4af7f
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Architect: Implement dedicated editor simulation controller, advanced rendering layers, and shared runtime schedule synchronization
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2026-04-28 03:29:11 +02:00 |
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0df775fea4
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Add support and label formatting for dynamic global illumination quality
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2026-04-28 03:28:54 +02:00 |
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2867b13113
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Integrate Screen Space Global Illumination (SSGI) and update advanced rendering composer logic
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2026-04-28 03:28:46 +02:00 |
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f3002d8d72
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refactor: Rename camera reference to sourceCamera in SSGI pass
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2026-04-28 03:28:22 +02:00 |
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360b1bb64a
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feat: Implement Screen Space Global Illumination pass
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2026-04-28 03:28:22 +02:00 |
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fb43d2c756
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Add validation for dynamic global illumination settings
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2026-04-28 03:27:13 +02:00 |
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343a3c13e3
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Implement Dynamic Global Illumination support and versioning in scene documents
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2026-04-28 03:27:04 +02:00 |
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6c0f71970e
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Feature: Add dynamic global illumination settings to advanced rendering
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2026-04-28 03:26:46 +02:00 |
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efefdacd67
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Reset input and navigation state across runtime host and third-person controller upon pointer lock loss
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2026-04-27 19:34:40 +02:00 |
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711d53969d
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Reset navigation state when pointer lock is lost in first-person controller
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2026-04-27 19:34:40 +02:00 |
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32510aa8a7
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Improve pointer lock element check in RuntimeHost
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2026-04-27 19:32:24 +02:00 |
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24b24e09e4
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Update ViewportTimeTransport rendering condition to account for viewport messages
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2026-04-27 19:30:51 +02:00 |
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45895e5338
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Improve pointer lock handling and dedicated escape key release logic
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2026-04-27 19:30:13 +02:00 |
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b5926bcce6
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Add event listeners for pointer lock escape key handling
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2026-04-27 19:29:48 +02:00 |
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81bb7f30f4
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Track time of last pointer lock release
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2026-04-27 19:29:48 +02:00 |
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a60f6f1abc
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Define grace period for pointer lock escape release
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2026-04-27 19:29:48 +02:00 |
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0782fe06ad
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Improve type safety check for event button in ViewportCanvas
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2026-04-27 19:25:17 +02:00 |
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1b3709a81b
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Feature: Add editor simulation controls and state to viewport
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2026-04-27 19:23:30 +02:00 |
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bc3aa24c83
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Feat: Implement time transport controls for viewport simulation
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2026-04-27 19:23:00 +02:00 |
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1a6d207801
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Handle Escape key exit from pointer lock and remove redundant test case in third-person controller
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2026-04-27 19:01:16 +02:00 |
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552af93d72
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Refactor pointer lock detection and simplify event listeners in navigation controller
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2026-04-27 19:01:02 +02:00 |
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daf7d69eee
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Improve pointer lock handling and update unit tests for third-person navigation
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2026-04-27 18:59:29 +02:00 |
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4eb70774c1
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Simplify pointer lock status display logic
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2026-04-27 18:57:10 +02:00 |
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2f811cdd24
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Improve pointer lock handling and event listener setup in navigation controller
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2026-04-27 18:56:28 +02:00 |
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6bde5cd622
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Update default key binding for clear target from Escape to KeyQ
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2026-04-27 18:56:28 +02:00 |
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1de93c919b
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Update context handling and add versioning for mouse inversion in first-person navigation
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2026-04-27 18:51:24 +02:00 |
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1f198aee02
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Refactor first-person navigation logic and remove explicit pointer lock handling
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2026-04-27 18:44:15 +02:00 |
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2d194832aa
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Improve pointer lock handling and context usage across runtime components
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2026-04-27 18:43:48 +02:00 |
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c443db3006
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Refactor pointer lock handling and navigation state logic
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2026-04-27 18:43:10 +02:00 |
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f165717289
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Add mouse camera inversion support and refactor first-person controller context usage
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2026-04-27 18:28:33 +02:00 |
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8359907f8c
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Refine pointer lock state management and request logic
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2026-04-27 18:26:52 +02:00 |
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eb7b27e05b
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Refactor pointer capture logic and remove third-person pointer lock target clearing
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2026-04-27 18:22:25 +02:00 |
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2252a1dc4f
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Improve pointer lock release handling in runtime host and simplify pointer capture logic
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2026-04-27 18:20:41 +02:00 |
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6033089ad8
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Refactor: Simplify third-person pointer lock and escape key handling
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2026-04-27 18:16:05 +02:00 |
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927482a15c
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Refactor player start settings: remove mouse camera inversion and update first-person pointer lock logic
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2026-04-27 18:15:39 +02:00 |
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d62259aaa3
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Enhance third-person navigation with robust pointer lock handling and escape key locking for targeting
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2026-04-27 18:13:28 +02:00 |
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eb7dd51df3
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Implement handling for third-person pointer lock release
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2026-04-27 18:12:53 +02:00 |
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4940456cb8
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Update clock synchronization logic in RuntimeHost
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2026-04-27 18:00:18 +02:00 |
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90e1a84fc3
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Only refresh collision world if scene is ready and NPC colliders changed
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2026-04-27 17:52:16 +02:00 |
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7c39fc85f0
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Refactor FirstPersonNavigationController to use local context and improve null safety in mouse movement handling
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2026-04-27 17:29:39 +02:00 |
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2cf114d2b3
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Improve handling of optional projectDocument when building runtime scenes
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2026-04-27 17:26:38 +02:00 |
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1b57ee1435
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Refactor sequence validation: Make sequence validation conditional on project scheduling being enabled
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2026-04-27 17:25:33 +02:00 |
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10bee5ef4c
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Enhance scene document validation with project-level checks and add mouse invert setting
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2026-04-27 17:24:24 +02:00 |
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129966962f
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Enhance document validation with scheduling resources and local build content checks
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2026-04-27 17:23:43 +02:00 |
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3c95666e85
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Add ProjectDocument support for scene building and validation
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2026-04-27 17:23:25 +02:00 |
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f8bc678f03
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Refactor scene document validation to make project scheduling optional and add dedicated validation functions for local builds and project scheduling resources
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2026-04-27 17:22:25 +02:00 |
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